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Return to hell

   (16 reviews)
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2 Screenshots

About This File

A level based on the hell.


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Guest

Unknown date

  
how fuckin' 94-ish! But was almost fun and so... 2 stars and half from Daimon

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Guest

Unknown date

  
After I'd played this map, I was surprised to see that it's a work from today instead of 10 years ago. It looks like a mapper's first map, where the beginning is well detailed but the verve was damped during the mapping process. The final parts of the map are rather large and simply layed out. Gameplay is ok, but nothing too special, maybe a bit too straigt forward. There are no real traps nor does the game afford strategy or thinking. Just make your way and shoot. 2.5/5 -Milian

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Unknown date

  
Detail is a 3/5 stars for a zdoom map, though some areas feel a little to open. Layout is 2/5 stars, it is boring! But it is gameplay that really takes a wad that could have bin ok and shatters it. The fights are boring, there is not anywere near enough ammo to great the monsters with, and there should have bin many more health packs then they were. 1/5 stars for the gameplay. So the average total score should be: 2/5 stars. Yea lets stick with that!

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Unknown date

  
The above person must have missed some ammo and he didn't find the secret with the plasma gun. The fights are still boring though. The music and the first looks made me think this was an attempt to make a kitsch map. Boredom is no sin, prepare for heaven I would call this. 3 stars coldfusio.

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Guest

Unknown date

  
Hmmm... It's an okayish map. The first review is a laugh to read :P

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Guest

Unknown date

  
meh. single archvile in map? 2 stars.

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Guest

Unknown date

  
There are some things I enjoyed in this map like the theme and few of it's rooms, if only it wasn't for some textures misalignments, bland designs and few other bugs out there. And then I was positively surprised to find out a similar concept of a broken bridge like it's done (although more gigantic) in my Budrum26 map (Wow! Did I inspired some?). 3/5 - Optimus

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Guest

Unknown date

  
The first review is hilarious. This was an easy level that only offered limited enjoyment. It's alright. There is more than enough health and ammo. 2/5

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Guest

Unknown date

  
"The hell"? "Killator"?

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Guest

Unknown date

  
Odd beginning - there's a stuck monster right behind you - and the design is eccentric in a bad way. It feels like a level that was made in 1996, and held back for eleven years. The gameplay isn't bad, but after a decent hectic beginning it becomes empty and sparse, and there aren't many monsters. Easy as cake, because you can just run past most of the baddies (and you get a BFG for the "boss").

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Unknown date

  
poor 1/5

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Guest

Unknown date

  
shit

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Guest

Unknown date

  
In map you have to kill The Devil that lives in The Hell. You must get the powerup to win the game, else all your base are belong to us.

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  • File Reviews

    • By Loud Silence · Posted
      Creative, fun, entertaining and challenging levels, very cleverly hidden secrets, some butt-kicking ambushes and traps. Ammo balance is pretty tight in some maps with pistol start, but everything is possible. A must-play WAD.
    • By Walter confetti · Posted
      A very neat 1996 map that i kinda remember to have played already long ago, or at least something with a similar start, a really good interconnected layout (even if i was roaming around asking where to go, especially after taking the blue key and trying to leave the caves section), good texturing, hard monster placement (the easiest monsters are the shotgunners), really generous with health placement and some strategic megaspheres here and there, too bad it is too stingy with ammo, leaving me battling chaingunners with only a chainsaw sometimes... but overall, very good!
    • By Walter confetti · Posted
      IT JUST WORKS! Ok, with that stupid jojoke out of the way, we can start talking about this map:   It's a nice map from 1995 with some interesting room shapes (especially the one beyond the blue skull key door), the difficult and map flow is pretty easy and straightforward to navigate, don't fell discouraged by the large amount of enemies (it contains 120 monsters in total)! They're just cannon fodder for the majority of the map, expect for the final part with a arch-vile / cyberdemon combo near the exit, overall it could be easily beaten in 10 minutes or even less if you are a talented player... Enjoyable.
    • By Walter confetti · Posted
      Pretty 90s-ish, basic looking map sets into a tech / hell fortress of sorts, really large map that i've finished in 30 minutes, but luckily the map uses not really hard monsters to confront, making this pretty easy to finish, but again, is a long, LONG map with the most tedious parts are the mazes and that long backtracking stairs... Pretty meh   Also this map crashes on Doom 2 exe (DosBox) when you save the game, so i played it with a limit-removing dos port (doom 2 plus) without any trouble, so if you want to play this you had to use a limit removing port.
    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
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