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Return to hell

   (16 reviews)
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A level based on the hell.


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Unknown date

  
how fuckin' 94-ish! But was almost fun and so... 2 stars and half from Daimon

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Unknown date

  
After I'd played this map, I was surprised to see that it's a work from today instead of 10 years ago. It looks like a mapper's first map, where the beginning is well detailed but the verve was damped during the mapping process. The final parts of the map are rather large and simply layed out. Gameplay is ok, but nothing too special, maybe a bit too straigt forward. There are no real traps nor does the game afford strategy or thinking. Just make your way and shoot. 2.5/5 -Milian

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Unknown date

  
Detail is a 3/5 stars for a zdoom map, though some areas feel a little to open. Layout is 2/5 stars, it is boring! But it is gameplay that really takes a wad that could have bin ok and shatters it. The fights are boring, there is not anywere near enough ammo to great the monsters with, and there should have bin many more health packs then they were. 1/5 stars for the gameplay. So the average total score should be: 2/5 stars. Yea lets stick with that!

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Unknown date

  
The above person must have missed some ammo and he didn't find the secret with the plasma gun. The fights are still boring though. The music and the first looks made me think this was an attempt to make a kitsch map. Boredom is no sin, prepare for heaven I would call this. 3 stars coldfusio.

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Unknown date

  
Hmmm... It's an okayish map. The first review is a laugh to read :P

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Guest

Unknown date

  
meh. single archvile in map? 2 stars.

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Unknown date

  
There are some things I enjoyed in this map like the theme and few of it's rooms, if only it wasn't for some textures misalignments, bland designs and few other bugs out there. And then I was positively surprised to find out a similar concept of a broken bridge like it's done (although more gigantic) in my Budrum26 map (Wow! Did I inspired some?). 3/5 - Optimus

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Unknown date

  
The first review is hilarious. This was an easy level that only offered limited enjoyment. It's alright. There is more than enough health and ammo. 2/5

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Unknown date

  
"The hell"? "Killator"?

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Unknown date

  
Odd beginning - there's a stuck monster right behind you - and the design is eccentric in a bad way. It feels like a level that was made in 1996, and held back for eleven years. The gameplay isn't bad, but after a decent hectic beginning it becomes empty and sparse, and there aren't many monsters. Easy as cake, because you can just run past most of the baddies (and you get a BFG for the "boss").

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Unknown date

  
poor 1/5

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Unknown date

  
shit

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Unknown date

  
In map you have to kill The Devil that lives in The Hell. You must get the powerup to win the game, else all your base are belong to us.

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  • File Reviews

    • By warman2012 · Posted
      I'd give this mapset a friggin 0 if I could. This mapset is terrible to its very core. It pulls all sorts of asinine moves to make sure you die at least 3 to 4 times in a level, on HMP at least. I wouldn't dream of playing UV for this mapset, not that there is much of any difference when mapping philosophy is "aggravation central". Lets list out all the things wrong with this mapset: 1. Ammo and Health starvation. 2. Claustrophobic ambushes stuffed with so many enemies you can barely move around in. 3. Cheap tricks such as a teleporting cyberdemons that teleport every 3 seconds across 3 elevated levels. 4. Archvile abuse. 5. Slaughtermap-esque encounters.   What were these people going for when they made this? Sure, it has colorful Mario graphics and short length. That essentially ends it here. These ppl had to go out of their way to handcraft each way they could send you back to the loading screen. No difficulty or "skill" could possibly fix the deranged minds of these sadists. Map 18 for one, has at the end, a cyberdemon to kill you as you go towards the exit of the level with no way to get out of the cyberdemon's way because its a narrow passage. Map 15 Ziegenhous, I am going to single out as the worst offender. 16 archviles, 55 revenants make up 90% or so of this ridiculous map. This map also has the teleporting cyberdemons I mentioned earlier. Had to MDK these guys as it was too ridiculous to try and kill them conventionally. Map 21 Rainbow Road is another stain with it shoving you into cramped slaughter arena fights; one of these fights has an archvile duo with another monster for cover and poles that can barely block line of sight, not that it matters as the arena is too small to move in and is open to fire from two cyberdemons that dominate the map and can snipe you from long range.   One of the worst mapsets I've played. If savecumming, headache-inducing aggravation in colorful, cheerful environments with fun music is your thing, then check this out. Otherwise, for the normal folks, stay far away from this mapset.  
    • By VanillaExtract · Posted
      Pretty solid for a bite-sized claustrophobic level. Even on UV it doesn't get frustrating, though you will die a few times. On top of that, the level is pretty short overall, taking less than 10 minutes. The level is pretty linear in terms of unravelling, but there was at least one encounter that could have gone quite differently if I hadn't taken care of an enemy earlier, so there's a little bit of strategy. The combination of Wolf3d and Doom textures make for a colorful and macabre combination, having bright, cartoony blue walls interspersed with rooms of meat. Good stuff!
    • By Roofi · Posted
      One of the best wads of the 1990s I've ever played. The main weakness is surely its very outdated aestheticism with a very strange use of textures.   On the other hand, the wad must be retained for its ingenious traps and creative layouts. The wad is not easy. I have died several times in some levels. Rocketmen are particularly dangerous but at the same time very useful in killing their teammates.   My level is probably level 5 "The Hidden Below". I loved the height variations and the ways of climbing and descending. Moreover in each level, there are nice textures like barriers, middle-textures arches....   For me this wad is an example of true level design and inventiveness.   I rate it only 4.5/5 because of the absence of new music and the rather rudimentary aestheticism even for its time.  
    • By Walter confetti · Posted
      Big, fun exploration map with a really good theme... Visplanes crash on vanilla DOOM2.exe, works without any problem with doom2+
    • By P41R47 · Posted
      I really liked the free alternative to TNT: Evilution.
      Icarus: Alien Vanguard is a totally different monster but somehow similar, made by the same monster team.
      This lacked a proper dehacked patch with custom text, but @NightFright made a neat fix for that, telling a compelling story that is really entertaining to play.
      The maps are amazing. The best maps here are far better than Evilution's best maps. The bad ones here, are just bad Doom 2 level maps, so there is little to be really bad all in all.
      But, Icarus had the same little ill as Evilution had, last ten maps completely drags the experience. At least, this maps are better than the ten last from Evilution.

      Team TNT has shown that not only are good mappers, they also are good storytellers and that, in a game like Doom, is something to be proud of. And they achive this even working non stop to release this before Evilution hit the streets, so, even if some maps feel a little rushed, they are great!
      The soundtrack is a key element here. Bringing an awesome personallity to this outstanding mapset full of neat ideas.

      Thanks team TNT for this amazing megawad.    
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