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Return to hell

   (16 reviews)
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2 Screenshots

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A level based on the hell.


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Guest

Unknown date

  
how fuckin' 94-ish! But was almost fun and so... 2 stars and half from Daimon

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Guest

Unknown date

  
After I'd played this map, I was surprised to see that it's a work from today instead of 10 years ago. It looks like a mapper's first map, where the beginning is well detailed but the verve was damped during the mapping process. The final parts of the map are rather large and simply layed out. Gameplay is ok, but nothing too special, maybe a bit too straigt forward. There are no real traps nor does the game afford strategy or thinking. Just make your way and shoot. 2.5/5 -Milian

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Guest

Unknown date

  
Detail is a 3/5 stars for a zdoom map, though some areas feel a little to open. Layout is 2/5 stars, it is boring! But it is gameplay that really takes a wad that could have bin ok and shatters it. The fights are boring, there is not anywere near enough ammo to great the monsters with, and there should have bin many more health packs then they were. 1/5 stars for the gameplay. So the average total score should be: 2/5 stars. Yea lets stick with that!

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Guest

Unknown date

  
The above person must have missed some ammo and he didn't find the secret with the plasma gun. The fights are still boring though. The music and the first looks made me think this was an attempt to make a kitsch map. Boredom is no sin, prepare for heaven I would call this. 3 stars coldfusio.

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Guest

Unknown date

  
Hmmm... It's an okayish map. The first review is a laugh to read :P

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Guest

Unknown date

  
meh. single archvile in map? 2 stars.

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Guest

Unknown date

  
There are some things I enjoyed in this map like the theme and few of it's rooms, if only it wasn't for some textures misalignments, bland designs and few other bugs out there. And then I was positively surprised to find out a similar concept of a broken bridge like it's done (although more gigantic) in my Budrum26 map (Wow! Did I inspired some?). 3/5 - Optimus

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Guest

Unknown date

  
The first review is hilarious. This was an easy level that only offered limited enjoyment. It's alright. There is more than enough health and ammo. 2/5

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Guest

Unknown date

  
"The hell"? "Killator"?

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Guest

Unknown date

  
Odd beginning - there's a stuck monster right behind you - and the design is eccentric in a bad way. It feels like a level that was made in 1996, and held back for eleven years. The gameplay isn't bad, but after a decent hectic beginning it becomes empty and sparse, and there aren't many monsters. Easy as cake, because you can just run past most of the baddies (and you get a BFG for the "boss").

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Guest

Unknown date

  
poor 1/5

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Guest

Unknown date

  
shit

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Guest

Unknown date

  
In map you have to kill The Devil that lives in The Hell. You must get the powerup to win the game, else all your base are belong to us.

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  • File Reviews

    • By Denim Destroyer · Posted
      Double Impact is a replacement for Knee Deep In The Dead that is as fun as it is challenging. The challenge comes from the hordes of demons you will face and unlike some other Doom 1 wads, Double Impact avoids creating difficulty by spamming Barons and Cacodemons. What is holding this set of levels back from being perfect are several minor issues that add up. The levels are not that great looking due to the reliance of stock textures. Combat is hampered by an overabundance of Door combat; that is standing inside a door way and blasting away anything before it can touch you. Finally the most glaring issue is how lackluster that last map is. Simply press the switches while avoiding Cyberdemon rockets and ride the elevator to the exit switch. Overall Double Impact is quite a good set of levels, unfortunately it is held back by a several small problems.  
    • By Meril · Posted
      txt file says that map is unfinished. Have some nice touches, but overall mediocre. Short and easy, with a little switch hunting.
    • By Meril · Posted
      Oldschool (Maybe because it's from 1995). Not bad for it's age, but nothing special.
    • By DRMman · Posted
      It's not bad but decent at best, first off let's look at the map design: its good better then anything i could come up with but the enemy placement on ultra violence straight up outta plutonia and i love it.   Since secrets aren't my thing mainly because i don't need validation from miserable c*nts on the internet but they were fun to find however the lack of custom midi tracks ticks me off because of d_runnin making me want to slice my wrists mainly because i've heard it a thousand f**king times from making maps or playing sh*t maps, so really at worst it's boring.
    • By rdwpa · Posted
      2.5/5   Core combat is a strength. It's brisk and easy, and you'll be using the SSG to double-kill imps, pellet-slap mancubi's bellies, and get a firm grip on boners in your area. Apart from that, I found the experience lacking. Visuals, though okay, suffer from alignment issues. Wandering back to the exit door, far from its requisite key, accounted for a good chunk of my five minutes playing. 
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