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Return to hell

   (16 reviews)
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2 Screenshots

About This File

A level based on the hell.


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Guest

Unknown date

  
how fuckin' 94-ish! But was almost fun and so... 2 stars and half from Daimon

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Guest

Unknown date

  
After I'd played this map, I was surprised to see that it's a work from today instead of 10 years ago. It looks like a mapper's first map, where the beginning is well detailed but the verve was damped during the mapping process. The final parts of the map are rather large and simply layed out. Gameplay is ok, but nothing too special, maybe a bit too straigt forward. There are no real traps nor does the game afford strategy or thinking. Just make your way and shoot. 2.5/5 -Milian

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Guest

Unknown date

  
Detail is a 3/5 stars for a zdoom map, though some areas feel a little to open. Layout is 2/5 stars, it is boring! But it is gameplay that really takes a wad that could have bin ok and shatters it. The fights are boring, there is not anywere near enough ammo to great the monsters with, and there should have bin many more health packs then they were. 1/5 stars for the gameplay. So the average total score should be: 2/5 stars. Yea lets stick with that!

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Guest

Unknown date

  
The above person must have missed some ammo and he didn't find the secret with the plasma gun. The fights are still boring though. The music and the first looks made me think this was an attempt to make a kitsch map. Boredom is no sin, prepare for heaven I would call this. 3 stars coldfusio.

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Guest

Unknown date

  
Hmmm... It's an okayish map. The first review is a laugh to read :P

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Guest

Unknown date

  
meh. single archvile in map? 2 stars.

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Guest

Unknown date

  
There are some things I enjoyed in this map like the theme and few of it's rooms, if only it wasn't for some textures misalignments, bland designs and few other bugs out there. And then I was positively surprised to find out a similar concept of a broken bridge like it's done (although more gigantic) in my Budrum26 map (Wow! Did I inspired some?). 3/5 - Optimus

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Guest

Unknown date

  
The first review is hilarious. This was an easy level that only offered limited enjoyment. It's alright. There is more than enough health and ammo. 2/5

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Guest

Unknown date

  
"The hell"? "Killator"?

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Guest

Unknown date

  
Odd beginning - there's a stuck monster right behind you - and the design is eccentric in a bad way. It feels like a level that was made in 1996, and held back for eleven years. The gameplay isn't bad, but after a decent hectic beginning it becomes empty and sparse, and there aren't many monsters. Easy as cake, because you can just run past most of the baddies (and you get a BFG for the "boss").

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Guest

Unknown date

  
poor 1/5

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Guest

Unknown date

  
shit

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Guest

Unknown date

  
In map you have to kill The Devil that lives in The Hell. You must get the powerup to win the game, else all your base are belong to us.

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  • File Reviews

    • By Asking4Id · Posted
      Has some things going for it, clearly a step above wads that are unplayable. However, the author forced mouselook off (a decision I disagree with) so I didn't have as much fun as I might have.
    • By Walter confetti · Posted
      A really interesting level, pretty intricate and with a strong exploration key on the gameplay. Also really good theme and design of the map, really enjoyed the sector arches and detail touches in the map... I really enjoyed it!
    • By rdwpa · Posted
      A reader skimming the Doomworld Files listing might be taken for a ride. March 8, 2013. WadEd??!! AOL???????????!!!!!!!!!!!!!!!   Rest assured, reader, you're not in an alternate universe; this wad is squarely of '90s vintage (1997 if we trust the timestamp), with its submission to the archvies delayed for an epoch, as often happens.   It is one of those wads that replaces some of the sounds simply because that was a cool thing to do. Pinkies chomp at you like they have robot teeth. Weapons have a Star Wars "retro future" feel to them. Lost souls squeal like demented young girls.     The map is a tangle of hallways and paths that crisscross, dressed in austere visuals. Progression doesn't grant a wealth of options, but it feels intricate nonetheless because of the map's consistent unfolding and unraveling. 
      What quickly stands out about the combat is how relentlessly trappy it plays out. Not in the newschool sense of "staged key fights" but of unexpected closets opening up to more closets, of lifts suddenly plunging you into hostile fire, of quick doors that blaze open and expose caged archviles.   Patrick Smith is out for blood.
    • By riderr3 · Posted
      Good visuals to stare at, but in many maps there was some imbalance in difficulty, busting with hitscanners, as well as narrow passages-bottlenecks with elevators that can block player. In addition, I never found a chainsaw for the entire episode. As well there are scarcity of the secret places.

      I'd also like to see the incarnation of MAP20: Gotcha in a similar style. Nevertheless, this map is more suitable for the third episode and is essentially considered a transitional one.
    • By Misty · Posted
      It's not really that great as people are trying to be make. If we strip down all those models and other effects, we will find that map set is actually looking like any other early-mid 00's set + all those misalignments with questionable incidental combat... I guess, for quick fun it's viable.

      3/5 stars, because it seems it's one of those rare jdoom/doomsday wads, but you can freely run on gzdoom or any other port which supports jdoom/doomsday things. 
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