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Return to hell

   (16 reviews)
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2 Screenshots

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A level based on the hell.


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Unknown date

  
how fuckin' 94-ish! But was almost fun and so... 2 stars and half from Daimon

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Unknown date

  
After I'd played this map, I was surprised to see that it's a work from today instead of 10 years ago. It looks like a mapper's first map, where the beginning is well detailed but the verve was damped during the mapping process. The final parts of the map are rather large and simply layed out. Gameplay is ok, but nothing too special, maybe a bit too straigt forward. There are no real traps nor does the game afford strategy or thinking. Just make your way and shoot. 2.5/5 -Milian

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Unknown date

  
Detail is a 3/5 stars for a zdoom map, though some areas feel a little to open. Layout is 2/5 stars, it is boring! But it is gameplay that really takes a wad that could have bin ok and shatters it. The fights are boring, there is not anywere near enough ammo to great the monsters with, and there should have bin many more health packs then they were. 1/5 stars for the gameplay. So the average total score should be: 2/5 stars. Yea lets stick with that!

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Unknown date

  
The above person must have missed some ammo and he didn't find the secret with the plasma gun. The fights are still boring though. The music and the first looks made me think this was an attempt to make a kitsch map. Boredom is no sin, prepare for heaven I would call this. 3 stars coldfusio.

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Guest

Unknown date

  
Hmmm... It's an okayish map. The first review is a laugh to read :P

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Guest

Unknown date

  
meh. single archvile in map? 2 stars.

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Unknown date

  
There are some things I enjoyed in this map like the theme and few of it's rooms, if only it wasn't for some textures misalignments, bland designs and few other bugs out there. And then I was positively surprised to find out a similar concept of a broken bridge like it's done (although more gigantic) in my Budrum26 map (Wow! Did I inspired some?). 3/5 - Optimus

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Guest

Unknown date

  
The first review is hilarious. This was an easy level that only offered limited enjoyment. It's alright. There is more than enough health and ammo. 2/5

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Guest

Unknown date

  
"The hell"? "Killator"?

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Guest

Unknown date

  
Odd beginning - there's a stuck monster right behind you - and the design is eccentric in a bad way. It feels like a level that was made in 1996, and held back for eleven years. The gameplay isn't bad, but after a decent hectic beginning it becomes empty and sparse, and there aren't many monsters. Easy as cake, because you can just run past most of the baddies (and you get a BFG for the "boss").

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Unknown date

  
poor 1/5

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Guest

Unknown date

  
shit

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Guest

Unknown date

  
In map you have to kill The Devil that lives in The Hell. You must get the powerup to win the game, else all your base are belong to us.

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  • File Reviews

    • By rdwpa · Posted
      2.5/5   Core combat is a strength. It's brisk and easy, and you'll be using the SSG to double-kill imps, pellet-slap mancubi's bellies, and get a firm grip on boners in your area. Apart from that, I found the experience lacking. Visuals, though okay, suffer from alignment issues. Wandering back to the exit door, far from its requisite key, accounted for a good chunk of my five minutes playing. 
    • By rdwpa · Posted
      Lakeside might also be named Loopside: every major area appears on your itinerary no less than twice, no backtracking. Don't want to pick off cliff imps in the start area? Pouring bullets into a fatso too slow? Ignore those Bezos. Come back with a bigger weapon.   Though the whole arsenal minus the BFG appears at some point, I ended up replaying this and restricting my options to the berserk fist and the carefully rationed plasma rifle. Naturally that implies a lot of punching, with the motley cast -- 89 monsters, many punchable, many not -- offering a slate of tricky, fun Tyson challenges. To get a max this way, navigating a pair of hectic infight-baiting scenarios is pretty much mandatory. I loved it. It makes good pugilistic practice. There is even a {spoiler}demon to fist.   This is a speedmap, also a positive! Speedmaps have two big traps to avoid: the first is outright sucking, the second is having no ideas and half-baked content. Once they do both, I usually like them.
    • By rdwpa · Posted
      In Bricked, Rhys does nothing offensive. Over 10-20 minutes of play, depending on pace and completionism, you can expect fair and balanced combat, and a gradual ramp-up through the arsenal and bestiary, starting at the bottom and settling before the BFG and big bosses come out. I'd describe the dominant theme as "stock brown," with help from assets like computer panels, the silver starbase cluster, and CEMENT (the bathroom tile suite).   Having played many user maps, I've seen a lot of all of this before. It's okay, but little stood out. I liked the fighting most in the larger spaces, which allowed me to go out of my way to get numerous factions infighting. Interactive triggers like lifts and stairbuilders and optional switches are more common than average, and they are used smoothly (which is important, because extra machinery is simply a detriment if it's awkward and inscrutable).   Note: though the tally lists eight secrets, two are errant flags on a window sill. 
    • By MuratMikal · Posted
      Played at UV with keyboard only (as I always do). EPIC II is a very good megawad with challenging gameplay and very beautiful textures. After MAP 19 there're a lot of tough encounters, mostly with wave of chaingunners and cyberdemons in tight spots as well as frequent usage of archvile in all maps (with MAP 29 having 87 archviles at UV!).Thankfully the author gives enough ammo and powerups to deal with them, so it's fair game. However, a complain I have is in 3 or so maps the author uses teleporting cyberdemon to create artificial difficult to the player and in my opinion it's dumb enough to warrant the loss 0.5 less star. My final score is 4.5/5, but doomworld rating system doesn't allow this so I'm gonna rate it 5 stars. I will certainly replay this one and would recommend UV difficult only for advanced players.
    • By silentzorah · Posted
      Solid wad with a purple color scheme and new enemies.  Music choices are enjoyable, difficulty starts off low and ramps up considerably towards the end.  MAP07's end was a total beef wall, though.  Make sure you find all the secrets in that one if you want to stand a chance.   All around, no bad maps in this wad.  Four stars.
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