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Crap Speedmapping Episode 4

   (11 reviews)
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About This File

Another fantastic piece of crap, a entire E4 replacement done in somenthing like 70 minutes, but there's no secret map, sorry... btw the story is the same old of the doom maps


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NuMetalManiak

  
walter c is a funny guy that makes cool maps on occasion. sometimes he goes crazy and makes stuff like this though.

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Meril

  
It's not good, but at least playable.

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Guest

  
Sucks ass

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Guest

Unknown date

  
i,ve played better jk wad's. this is beyond bad,it's pile of shit.

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Guest

Unknown date

  
WTF!!!! How can you have so horrid music ear!!!! ALL of your levels have horrid music in them!!! (exept for the 3d map, it uses some music from a nitendo game i don't remember what it is called) If this is not a jokewad than i am just going to cry.......

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Guest

Unknown date

  
This is beyond bad! I fail to see the purpose of a release like this. At least the author knows it and for that it gets 1/5.

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Guest

Unknown date

  
Not great. The first three maps are green stone mazes; they are like a mini-episode, with E4M3 as a "boss map". The monsters come in large clumps and there's very little gameplay. I finished E4M4 accidentally in a few seconds. E4M5 and E4M6 are novelty maps where you blast some baddies with the BFG. E4M6 has a big pit. E4M7 is a single small room with no baddies. E4M8 is a big green room with four spider masterminds.

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Unknown date

  
WTF!!!! How can you have so horrid music ear!!!! ALL of your levels have horrid music in them!!! (exept for the 3d map, it uses some music from a nitendo game i don't remember what it is called) If this is not a jokewad than i am just going to cry....... 1/5

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Guest

Unknown date

  
...well at least I got a couple of laughs out of this one. Ofc it's a jokewad, at least it's short and kinda funny to play in order to vent. 4/5 -Maes

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Unknown date

  
The guideline for speed building an episode should be a week or 2 weeks depending on your ambition. 90 or 70 minutes has no merit.

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  • File Reviews

    • By Ajora · Posted
      Even for Terrywad standards, this is pretty low. Not worth playing at all. 
    • By Walter confetti · Posted
      Pretty enjoyable map, it feels more modern than it's official release. maybe too square-ish in layout terms, but overall is a cool and fun map!
    • By Walter confetti · Posted
      First series of the "k_" wads, is a cool and open arena with some texture taken from Quake, is a fun map.
    • By Walter confetti · Posted
      Basic and really short map, kinda ok but way too short and ends too soon, without any sign of exit signs. Also is the final room some sort of hellish uterus and you die in... lava vagina?
    • By warman2012 · Posted
      I'd give this mapset a friggin 0 if I could. This mapset is terrible to its very core. It pulls all sorts of asinine moves to make sure you die at least 3 to 4 times in a level, on HMP at least. I wouldn't dream of playing UV for this mapset, not that there is much of any difference when mapping philosophy is "aggravation central". Lets list out all the things wrong with this mapset: 1. Ammo and Health starvation. 2. Claustrophobic ambushes stuffed with so many enemies you can barely move around in. 3. Cheap tricks such as a teleporting cyberdemons that teleport every 3 seconds across 3 elevated levels. 4. Archvile abuse. 5. Slaughtermap-esque encounters.   What were these people going for when they made this? Sure, it has colorful Mario graphics and short length. That essentially ends it here. These ppl had to go out of their way to handcraft each way they could send you back to the loading screen. No difficulty or "skill" could possibly fix the deranged minds of these sadists. Map 18 for one, has at the end, a cyberdemon to kill you as you go towards the exit of the level with no way to get out of the cyberdemon's way because its a narrow passage. Map 15 Ziegenhous, I am going to single out as the worst offender. 16 archviles, 55 revenants make up 90% or so of this ridiculous map. This map also has the teleporting cyberdemons I mentioned earlier. Had to MDK these guys as it was too ridiculous to try and kill them conventionally. Map 21 Rainbow Road is another stain with it shoving you into cramped slaughter arena fights; one of these fights has an archvile duo with another monster for cover and poles that can barely block line of sight, not that it matters as the arena is too small to move in and is open to fire from two cyberdemons that dominate the map and can snipe you from long range.   One of the worst mapsets I've played. If savecumming, headache-inducing aggravation in colorful, cheerful environments with fun music is your thing, then check this out. Otherwise, for the normal folks, stay far away from this mapset.  
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