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Crap Speedmapping Episode 4

   (11 reviews)
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2 Screenshots

About This File

Another fantastic piece of crap, a entire E4 replacement done in somenthing like 70 minutes, but there's no secret map, sorry... btw the story is the same old of the doom maps


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NuMetalManiak

  
walter c is a funny guy that makes cool maps on occasion. sometimes he goes crazy and makes stuff like this though.

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Meril

  
It's not good, but at least playable.

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Guest

  
Sucks ass

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Guest

Unknown date

  
i,ve played better jk wad's. this is beyond bad,it's pile of shit.

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Guest

Unknown date

  
WTF!!!! How can you have so horrid music ear!!!! ALL of your levels have horrid music in them!!! (exept for the 3d map, it uses some music from a nitendo game i don't remember what it is called) If this is not a jokewad than i am just going to cry.......

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Guest

Unknown date

  
This is beyond bad! I fail to see the purpose of a release like this. At least the author knows it and for that it gets 1/5.

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Guest

Unknown date

  
Not great. The first three maps are green stone mazes; they are like a mini-episode, with E4M3 as a "boss map". The monsters come in large clumps and there's very little gameplay. I finished E4M4 accidentally in a few seconds. E4M5 and E4M6 are novelty maps where you blast some baddies with the BFG. E4M6 has a big pit. E4M7 is a single small room with no baddies. E4M8 is a big green room with four spider masterminds.

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Guest

Unknown date

  
WTF!!!! How can you have so horrid music ear!!!! ALL of your levels have horrid music in them!!! (exept for the 3d map, it uses some music from a nitendo game i don't remember what it is called) If this is not a jokewad than i am just going to cry....... 1/5

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Guest

Unknown date

  
...well at least I got a couple of laughs out of this one. Ofc it's a jokewad, at least it's short and kinda funny to play in order to vent. 4/5 -Maes

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Guest

Unknown date

  
The guideline for speed building an episode should be a week or 2 weeks depending on your ambition. 90 or 70 minutes has no merit.

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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