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Demons of Problematique

   (43 reviews)
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About This File

A short trip through hell, set on by a classic Doom story. Originally intended as just a Boom compatible level, I got a little carried away with it, especially the ending credits\scenes. It carries in at over 10 Mb because of the ambient sounds used... so turn off any music you have playing, turn up the volume on other music in ZDoom and enjoy! If you want to know your kill percentage, secrets found and playing time, wait until after the ending credits. This will run under GZDoom provided it supports ZDoom r538's features, but some lighting will look strange or too dark, no matter what setting.


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joe-ilya

  
While this may be a decent wad, it's not my type, I hoped for maps like MAP01 where it's a quick experience, but instead was left playing maps that mostly resemble rooms and hallways that go for a time too long. 2/5

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Unknown date

  
Nice. Sidenote: The soundtrack is one of the best parts of doom. This is cool too, i was just struggeling to comprehend the the moron who acted like playing doom without music was still playing doom. ~BeyondNecroDome

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Guest

Unknown date

  
Very very good map

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Guest

Unknown date

  
So close to be legendary ;) The atmosphere, the level design, the gameplay... all is great ;) nearly 5/5 - Damned

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Unknown date

  
The first base level made me think "wtf, this sucks" but once I got through the portal I stood in complete awe. Epic, although I slightly increased my r_visibility level to get rid of that overwhelming darkness. 5/5 Zalewa

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Unknown date

  
Fuckin' awesome stuff, though very hard (on UV) at some times. Nice atmosphere & architecture. 4,75/5 -Caco

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Unknown date

  
its very amazing & atmospheric wad. best i see it.

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Unknown date

  
Wow, very nice indeed.

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Guest

Unknown date

  
very atmospheric 5

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Guest

Unknown date

  
I liked very much!

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Guest

Unknown date

  
Not at all bad... Looks great and has lots of atmosphere (10Mb to be precise :) It's a shame the link for the latest ZDoom doesn't work... although the latest GZDoom ( 1.0.24 ( http://grafzahl.drdt eam.org/ ) ) works fine. BTW: anyone who plays DOOM with the music on needs to be pimp-slapped. 4/5

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Unknown date

  
unknown p-code 334 in script 5. wtf buggy

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Unknown date

  
5/5.

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Unknown date

  
A base that subverts into something more sinister (like sub-ep from Pablo Dictter) The background noise, lighting, some new effects and (surprisingly) doom textures add to a great hellish atmosphere. In my first run I missed perhaps the whole second level Think that was related with a megasphere secret. I didn't like the gameplay in that first run. In my second run I played the whole second level and that made a whole difference gameplaywise. Recommended 5/5 coldfusio.

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Unknown date

  
"unknown p-code 334 in script 5. wtf buggy" .. "Advanced engine needed : ZDoom 2.1.7 SVN r538 or newer" RTFM moron (4/5 :D)

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Unknown date

  
This is an interesting variation on the glut of recent retro levelsets; it looks great, with an epic sense of scale, but at the same time the design is fairly simple and a little bit retro. It's a million miles from the old 1994/95 "castle" levels that are in the archive. The gameplay is pretty good too, nice and wandery, although not very hard. There are lots of cold, spooky, windy background noises that would be spookier if I wasn't playing this in the summer.

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Unknown date

  
A little dark at times.

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Unknown date

  
A rather nice WAD, with good creepy atmosphere at the beginning (unfortunately it loses it a bit later on) and rather unobtrusive scripting.

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Unknown date

  
i'm agree with coldfusio, this map is very beautiful. A trip from phobos/deimos to hell, and in the warping dimension remembered me Chrono Trigger for some reason. 4/5 Daimon

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Unknown date

  
It has scary good atmosphere. Got me puzzled what I have to do there in level 4. Also hard and let me without ammo for the cyberdemon in level 3 but probably because I kept killing the cacos without knowing what to do at first. 4/5 - Optimus

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Unknown date

  
This is one of the better wads I've played recently, I greatly enjoyed it.

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Unknown date

  
Just drag it on the zdoom.exe. You can also try the file parameter run: path to zdoom -file path to dop.pk3. The beginning is easy but the last parts are very hard.

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Unknown date

  
realy awesome wad. very atmosperic, disigned.

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Unknown date

  
pretty good stuff

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Unknown date

  
Atmospheric masterpiece! 5/5

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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