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Demons of Problematique

   (43 reviews)
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About This File

A short trip through hell, set on by a classic Doom story. Originally intended as just a Boom compatible level, I got a little carried away with it, especially the ending credits\scenes. It carries in at over 10 Mb because of the ambient sounds used... so turn off any music you have playing, turn up the volume on other music in ZDoom and enjoy! If you want to know your kill percentage, secrets found and playing time, wait until after the ending credits. This will run under GZDoom provided it supports ZDoom r538's features, but some lighting will look strange or too dark, no matter what setting.


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joe-ilya

  
While this may be a decent wad, it's not my type, I hoped for maps like MAP01 where it's a quick experience, but instead was left playing maps that mostly resemble rooms and hallways that go for a time too long. 2/5

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Unknown date

  
Nice. Sidenote: The soundtrack is one of the best parts of doom. This is cool too, i was just struggeling to comprehend the the moron who acted like playing doom without music was still playing doom. ~BeyondNecroDome

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Guest

Unknown date

  
Very very good map

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Guest

Unknown date

  
So close to be legendary ;) The atmosphere, the level design, the gameplay... all is great ;) nearly 5/5 - Damned

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Unknown date

  
The first base level made me think "wtf, this sucks" but once I got through the portal I stood in complete awe. Epic, although I slightly increased my r_visibility level to get rid of that overwhelming darkness. 5/5 Zalewa

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Unknown date

  
Fuckin' awesome stuff, though very hard (on UV) at some times. Nice atmosphere & architecture. 4,75/5 -Caco

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Unknown date

  
its very amazing & atmospheric wad. best i see it.

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Unknown date

  
Wow, very nice indeed.

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Guest

Unknown date

  
very atmospheric 5

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Guest

Unknown date

  
I liked very much!

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Guest

Unknown date

  
Not at all bad... Looks great and has lots of atmosphere (10Mb to be precise :) It's a shame the link for the latest ZDoom doesn't work... although the latest GZDoom ( 1.0.24 ( http://grafzahl.drdt eam.org/ ) ) works fine. BTW: anyone who plays DOOM with the music on needs to be pimp-slapped. 4/5

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Unknown date

  
unknown p-code 334 in script 5. wtf buggy

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Unknown date

  
5/5.

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Unknown date

  
A base that subverts into something more sinister (like sub-ep from Pablo Dictter) The background noise, lighting, some new effects and (surprisingly) doom textures add to a great hellish atmosphere. In my first run I missed perhaps the whole second level Think that was related with a megasphere secret. I didn't like the gameplay in that first run. In my second run I played the whole second level and that made a whole difference gameplaywise. Recommended 5/5 coldfusio.

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Unknown date

  
"unknown p-code 334 in script 5. wtf buggy" .. "Advanced engine needed : ZDoom 2.1.7 SVN r538 or newer" RTFM moron (4/5 :D)

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Unknown date

  
This is an interesting variation on the glut of recent retro levelsets; it looks great, with an epic sense of scale, but at the same time the design is fairly simple and a little bit retro. It's a million miles from the old 1994/95 "castle" levels that are in the archive. The gameplay is pretty good too, nice and wandery, although not very hard. There are lots of cold, spooky, windy background noises that would be spookier if I wasn't playing this in the summer.

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Unknown date

  
A little dark at times.

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Unknown date

  
A rather nice WAD, with good creepy atmosphere at the beginning (unfortunately it loses it a bit later on) and rather unobtrusive scripting.

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Unknown date

  
i'm agree with coldfusio, this map is very beautiful. A trip from phobos/deimos to hell, and in the warping dimension remembered me Chrono Trigger for some reason. 4/5 Daimon

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Unknown date

  
It has scary good atmosphere. Got me puzzled what I have to do there in level 4. Also hard and let me without ammo for the cyberdemon in level 3 but probably because I kept killing the cacos without knowing what to do at first. 4/5 - Optimus

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Unknown date

  
This is one of the better wads I've played recently, I greatly enjoyed it.

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Unknown date

  
Just drag it on the zdoom.exe. You can also try the file parameter run: path to zdoom -file path to dop.pk3. The beginning is easy but the last parts are very hard.

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Unknown date

  
realy awesome wad. very atmosperic, disigned.

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Unknown date

  
pretty good stuff

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Unknown date

  
Atmospheric masterpiece! 5/5

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  • File Reviews

    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
    • By Summer Deep · Posted
      I don't pretend to understand any of the promotional material accompanying this map, relating to wizards and the like, and it just seems like a typically unsubtle early offering, albeit on a grand scale. One of the reviews says you can't get out of the Cyberdemon arena once you've teleported into it near the start, but the bad news is that you can. The final room with the Spider Mastermind is quite lively and entertaining, if you persevere that far.   The version of this I played was a Doom 2 conversion, which ran in the MAP10 slot, with some Revenants, chaingunners and Pain Elementals, but if you download the one on this page you'll probably get the original wad.  
    • By elend · Posted
      I really like this palette edit. I am not sure about the "better visibility on CRT screens" part, since I find it a bit dark at times, but I do love the toned down colors. I don't play everything with this palette, but I noticed that some WADs definitely benefit from it.   Regarding the people who don't like it; Well, just check out the screenshots. If this looks cool to you, use it when you play Doom. If it looks crap to you, don't download this.
    • By Sasha · Posted
      Hard maps with good architecture. I enjoy this wad
    • By Rimantas · Posted
      It just mess up all colors very bad and makes Doom look terrible! If i want Doom look more like on CRT, i reduce brightness in video card settings. 0/5
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