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Demons of Problematique

   (45 reviews)
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About This File

A short trip through hell, set on by a classic Doom story. Originally intended as just a Boom compatible level, I got a little carried away with it, especially the ending credits\scenes. It carries in at over 10 Mb because of the ambient sounds used... so turn off any music you have playing, turn up the volume on other music in ZDoom and enjoy! If you want to know your kill percentage, secrets found and playing time, wait until after the ending credits. This will run under GZDoom provided it supports ZDoom r538's features, but some lighting will look strange or too dark, no matter what setting.


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Doom_Dude

  

This is a solid, fun set of five levels. Playing on UV I found the ammo was tight in spots and abundant in other places. These hell themed maps look great once you get off the base at the start of the set. Exl makes good use of the stock Doom textures along with a few custom textures. The additional ambient sounds adds a lot to the atmosphere (try wearing headphone with this one).. Eventually you end up in a battle with enough enemies to shingle hell and.... it was tough, but I survived to talk about it. In my opinion this wad is worth playing just to experience the first couple maps and the rest is good too.... there's some really cool looking areas to explore and Exl isn't cheap with the secret areas, many of which I didn't even find (I missed 10). So yeah, this one is fun, looks good, so go play the damned thing and enjoy yourself.

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El_Diablo_Azul

  

A very good wad without any doubt. However, that this wad has places where there are textures of red stone blocks when normal stone blocks could have been used makes the person who made this wad look as if he were trying to be edgy, and not in a good way. In addition, the fact that writings have been put on the walls of certain areas as a joke, in a way, ruins the tone that this wad possesses. Not to mention that stupid of putting mini-cyberdemons that was completely retarded, again, taking into account what this wad looks like, in general. To finish, everything else is fine but the rest of the things I mentioned before subtract enough points from this wad, and it's a shame. In the end, this wad receives a 6 out of 10.

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joe-ilya

  
While this may be a decent wad, it's not my type, I hoped for maps like MAP01 where it's a quick experience, but instead was left playing maps that mostly resemble rooms and hallways that go for a time too long. 2/5

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Unknown date

  
Nice. Sidenote: The soundtrack is one of the best parts of doom. This is cool too, i was just struggeling to comprehend the the moron who acted like playing doom without music was still playing doom. ~BeyondNecroDome

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Guest

Unknown date

  
Very very good map

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Guest

Unknown date

  
So close to be legendary ;) The atmosphere, the level design, the gameplay... all is great ;) nearly 5/5 - Damned

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Guest

Unknown date

  
The first base level made me think "wtf, this sucks" but once I got through the portal I stood in complete awe. Epic, although I slightly increased my r_visibility level to get rid of that overwhelming darkness. 5/5 Zalewa

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Unknown date

  
Fuckin' awesome stuff, though very hard (on UV) at some times. Nice atmosphere & architecture. 4,75/5 -Caco

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Guest

Unknown date

  
its very amazing & atmospheric wad. best i see it.

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Guest

Unknown date

  
Wow, very nice indeed.

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Guest

Unknown date

  
very atmospheric 5

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Guest

Unknown date

  
I liked very much!

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Guest

Unknown date

  
Not at all bad... Looks great and has lots of atmosphere (10Mb to be precise :) It's a shame the link for the latest ZDoom doesn't work... although the latest GZDoom ( 1.0.24 ( http://grafzahl.drdt eam.org/ ) ) works fine. BTW: anyone who plays DOOM with the music on needs to be pimp-slapped. 4/5

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Unknown date

  
unknown p-code 334 in script 5. wtf buggy

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Unknown date

  
5/5.

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Guest

Unknown date

  
A base that subverts into something more sinister (like sub-ep from Pablo Dictter) The background noise, lighting, some new effects and (surprisingly) doom textures add to a great hellish atmosphere. In my first run I missed perhaps the whole second level Think that was related with a megasphere secret. I didn't like the gameplay in that first run. In my second run I played the whole second level and that made a whole difference gameplaywise. Recommended 5/5 coldfusio.

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Unknown date

  
"unknown p-code 334 in script 5. wtf buggy" .. "Advanced engine needed : ZDoom 2.1.7 SVN r538 or newer" RTFM moron (4/5 :D)

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Unknown date

  
This is an interesting variation on the glut of recent retro levelsets; it looks great, with an epic sense of scale, but at the same time the design is fairly simple and a little bit retro. It's a million miles from the old 1994/95 "castle" levels that are in the archive. The gameplay is pretty good too, nice and wandery, although not very hard. There are lots of cold, spooky, windy background noises that would be spookier if I wasn't playing this in the summer.

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Unknown date

  
A little dark at times.

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Guest

Unknown date

  
A rather nice WAD, with good creepy atmosphere at the beginning (unfortunately it loses it a bit later on) and rather unobtrusive scripting.

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Unknown date

  
i'm agree with coldfusio, this map is very beautiful. A trip from phobos/deimos to hell, and in the warping dimension remembered me Chrono Trigger for some reason. 4/5 Daimon

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Unknown date

  
It has scary good atmosphere. Got me puzzled what I have to do there in level 4. Also hard and let me without ammo for the cyberdemon in level 3 but probably because I kept killing the cacos without knowing what to do at first. 4/5 - Optimus

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Unknown date

  
This is one of the better wads I've played recently, I greatly enjoyed it.

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Unknown date

  
Just drag it on the zdoom.exe. You can also try the file parameter run: path to zdoom -file path to dop.pk3. The beginning is easy but the last parts are very hard.

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Guest

Unknown date

  
realy awesome wad. very atmosperic, disigned.

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  • File Reviews

    • By Doomkid · Posted
      Good maps, most of them ended up in Skulltag later on (as in, 2004-2005 lol). A solid wad that frankly deserves more play time, even in the year 2021.
    • By roadworx · Posted
      this really deserves much more attention than it gets! it definitely has its fair share of negatives like cryptic progression, symmetry, etc, but for the time it's actually very good. the visuals are very nice with interesting architecture and good lighting, and despite not being balanced for pistol start very well the combat is great fun nonetheless.
    • By roadworx · Posted
      it's like if the casali brothers got their hands on skillsaw's kamikaze soldiers   srsly tho, for 1995 this wad is pretty vicious. the moeller brothers love to throw some real nasty shit at you on the regular, but despite that it still remains very fun (albeit somewhat frustrating at times). the levels all look decent for 1995, and the spritework for the new enemies and textures is quite good as well. aside from a few specific things (the beginning of map06 for example) there's not really any genuinely bad things about the megawad. if you're a fan of older stuff then i highly recommend this mapset - it's not as refined as later stuff the moellers worked on like memento mori, but it's still great fun.
    • By roadworx · Posted
      a very fun mapset that, unfortunately, is plagued by a few bugs. it's mostly fine if you get the fix, but if you're unaware of it then it's gonna prevent you from progressing   it's a shame, because this really is a great mapset. it starts off somewhat standard but quickly becomes quite reminiscent of av's later levels. i highly recommend it if you're into that
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