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Toxic Cove

   (23 reviews)
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About This File

A heavily Alien Vendetta Map10 (by Kim Malde, titled "Toxic Touch") inspired sewer map, initially created in roughly 110 minutes in early March. The map is mildly challenging, and there is one trap in particular that is quite nasty if you don't know what's coming (it's only so bad on UV). As I was not completely satisfied with the original attempt, detail has been added, textures aligned, and one room got a complete change in structure. The level of detail is still similar to that of Toxic Touch. Keep in mind that slime will not harm you, with the exception of the large pool in one of the final rooms.

Map01 is the touched-up version of the map, while Map02 is the original (with a few minor bugs fixed, however). Map02 has no skill settings, and so it is nearly identical to Map01 on UV.


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Zahid

  
Bit short but atmospheric...very well balanced map..

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Unknown date

  
Good fun, although not quite as hard as reputed; the very start and the last-but-one room are tricky, but the middle bit is so-so. The end is potentially hard but you can just run past it (you can run past the beginning, too, although it hurts). Oddly, the toxicity doesn't hurt. The remake reworks the toxic cavern near the end, and it also fixes the original's cheapest bit - a trap with an invisible barrier - and adds a new twist to the teleporting archvile.

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Unknown date

  
Not as nice as the one I played before this, but still a pretty nice map. Kinda short but provides a good challenge. I got a little pissed off when I was playing this. 8/17/07

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Unknown date

  
A small, but very difficult map. Surviving this is no means easy. Even though there are only 76 monsters, you get a good selection of different monsters. Architecture and design is very nice. -PC 4/5

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Unknown date

  
A solid linear map. Monster placement and balance are ok, the map looks great. I can't help it but I prefer the original attempt. For me the gameplay was uninspiring and not fun. ( but the previous map I played was europa 1). 4/5 coldfusio.

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Unknown date

  
Nice map, not that difficult though. 5 from me.

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Unknown date

  
I love Map01, but what's up with Map02? It's just a messier version of Map01! Must be a joke or something. Anyways, 5/5 for Map01.

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Unknown date

  
nice map, tango :) - essel

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Unknown date

  
A good small level. It looks great. It's definately better than some of your earlier maps.

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Unknown date

  
I thought it was too short and underdeveloped. Take the theme of toxicity to the next level. Where's all the toxicity that's meant to wow me? It wasn't there. The map plays nicely, though for a theme like this it would have been better if the pace went more slowly.

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Unknown date

  
Solid stuff, quite hard on UV but still possible. 2nd map didn't differ much from the first, so it's more like 1 map in the package.

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Unknown date

  
Wow, very nice looking map. -3 stars Daimon

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Unknown date

  
Good one: almost no dull moments, most fights are dynamic and interesting. Liked.

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Unknown date

  
...how can u made this in so short time???...:]

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Unknown date

  
Frustratingly difficult. A bunch of "Fuck you" traps and not much else.

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Unknown date

  
Fine short tribute level (I played mostly the final version, but its good to see the more raw attempt included). It takes the theme and general style from Mutator's original properly and adds it's own pretty tough game play. I also like the connectivity between the areas, where you return to the initial parts at the end. Keep up the good work. [4/5] ~Chain Mail (08/2007)

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Unknown date

  
I like those kinds of maps, small/medium size, nice and not extremely detailed architecture with textures I like in maps, good gameplay (medium difficulty) and evil traps. Reminds me of my favorite maps in the era 96-98. 5/5 - Optimus

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Unknown date

  
This is a very small map, but has a nice atmosphere. It's a dark building with lots of acid streams, but they don't affect gameplay too much. Some easy to medium-hard monsters are populating the map, however I've played the map on skill 2 by mistake, which was only a mild challenge, but entertaining nontheless. 4/5 -Milian

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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