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Maximum Difficulty

   (25 reviews)
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Very difficult.


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Guest

Unknown date

  
Crap.

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Guest

Unknown date

  
Doesn't work at the moment with zdoom version: 2.1.8.538.

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Guest

Unknown date

  
This NEEDS to win the Worst Wad award. Here's why: the only reason you need ZDoom to play it is because you need to type Map FGHB into the console to even get to the map. When I figured this out, I discovered that it wasn't even worth the trouble. This wad is right on par with Wow in terms of worthless wads.

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Guest

Unknown date

  
It's not just a "hard" map, it's MAXIMUM DIFFICULTY! The really hard thing about it is to get it working. REALLY HARDCORE !!!one oneone exclamation mark one one!!11! :angry: 0/5 -Maes

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Guest

Unknown date

  
Well, the point of it was to be difficult, and it suceeds in that, so 4 stars.

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Guest

Unknown date

  
3rd reviewer is a failure.

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Guest

Unknown date

  
This map isn't hard at all. Run past all the monsters onto the teleport and hit the exit switch. You'll have a better time putting your hand into a meat grinder. 0/5 - Wills

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Guest

Unknown date

  
horrible -0/5 Daimon

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Guest

Unknown date

  
Pathetic -PC 5/0 (now swap the 5 and the 0 to get the rating!)

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Guest

Unknown date

  
Trust us, good stuff NOT here ;-) -/5

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Guest

Unknown date

  
more like Very easy ~cson

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Guest

Unknown date

  
Who cares if it was supposed to be difficult, this map was crappy. 0/5

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Guest

Unknown date

  
Not good at all! 5/5

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Guest

Unknown date

  
Three Words: WORST MAP EVER!!! Even I can get this to work but this is a form of TORTURE to play this map. 0/5 - Killer11223346

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Guest

Unknown date

  
This map is suuuuuuuper! You just need to type MAP FGHB in the console. If you do mot enter the teleporter or shoot this head it will be really suuuuuper (unless someone shoots the head for you e.g. cyberdemon)! A! Did I mention you that this map is suuuuuper?

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Guest

Unknown date

  
The map consists of four square mono-textured grey rooms, with a moderate spread of monsters, cyberdemons etc. It's easy to finish; you can either turn right from the start, run into the second room, and teleport to the exit, or you can pick up the handy rocket launcher and kill John Romero. There's no gameplay. One day John Romero will die in real life, and the newspaper obituary will say that we have all won the game. All of us.

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Guest

Unknown date

  
Nightmare, 7 seconds, Hard? No 0/0

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Guest

Unknown date

  
Abysmal -0/5 gun_psycho

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Unknown date

  
I'm gonna go shit bricks from my dick. You're my ass, and this map is my balls. Fuck you.

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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