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Maximum Difficulty

   (25 reviews)
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Very difficult.


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Guest

Unknown date

  
Crap.

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Guest

Unknown date

  
Doesn't work at the moment with zdoom version: 2.1.8.538.

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Guest

Unknown date

  
This NEEDS to win the Worst Wad award. Here's why: the only reason you need ZDoom to play it is because you need to type Map FGHB into the console to even get to the map. When I figured this out, I discovered that it wasn't even worth the trouble. This wad is right on par with Wow in terms of worthless wads.

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Guest

Unknown date

  
It's not just a "hard" map, it's MAXIMUM DIFFICULTY! The really hard thing about it is to get it working. REALLY HARDCORE !!!one oneone exclamation mark one one!!11! :angry: 0/5 -Maes

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Guest

Unknown date

  
Well, the point of it was to be difficult, and it suceeds in that, so 4 stars.

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Guest

Unknown date

  
3rd reviewer is a failure.

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Guest

Unknown date

  
This map isn't hard at all. Run past all the monsters onto the teleport and hit the exit switch. You'll have a better time putting your hand into a meat grinder. 0/5 - Wills

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Guest

Unknown date

  
horrible -0/5 Daimon

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Guest

Unknown date

  
Pathetic -PC 5/0 (now swap the 5 and the 0 to get the rating!)

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Guest

Unknown date

  
Trust us, good stuff NOT here ;-) -/5

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Guest

Unknown date

  
more like Very easy ~cson

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Guest

Unknown date

  
Who cares if it was supposed to be difficult, this map was crappy. 0/5

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Guest

Unknown date

  
Not good at all! 5/5

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Guest

Unknown date

  
Three Words: WORST MAP EVER!!! Even I can get this to work but this is a form of TORTURE to play this map. 0/5 - Killer11223346

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Unknown date

  
This map is suuuuuuuper! You just need to type MAP FGHB in the console. If you do mot enter the teleporter or shoot this head it will be really suuuuuper (unless someone shoots the head for you e.g. cyberdemon)! A! Did I mention you that this map is suuuuuper?

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Unknown date

  
The map consists of four square mono-textured grey rooms, with a moderate spread of monsters, cyberdemons etc. It's easy to finish; you can either turn right from the start, run into the second room, and teleport to the exit, or you can pick up the handy rocket launcher and kill John Romero. There's no gameplay. One day John Romero will die in real life, and the newspaper obituary will say that we have all won the game. All of us.

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Unknown date

  
Nightmare, 7 seconds, Hard? No 0/0

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Unknown date

  
Abysmal -0/5 gun_psycho

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Unknown date

  
I'm gonna go shit bricks from my dick. You're my ass, and this map is my balls. Fuck you.

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  • File Reviews

    • By erzboesewicht · Posted
      Really good puzzle map in a big dark metal/stone building. It catches the atmosphere of Bob Evans' Eternal Doom stuff, and I think there are even some homages to some other Eternal Doom maps as well (for example, the big two-layered outdoor area looks a bit like the "amusement park" in MAP26).   In my experience the puzzles were a bit easier than in "Silures" or "Excalibur", but it's possible that having played a lot of puzzle map stuff since I played Eternal Doom, having played through the whole canon of Bob Evans and Jim Flynn, and liking to search for Doom secrets in every map has made me recognize certain tropes better. The puzzles I liked most were (the spoilers only give minor hints):
          Gameplay is good too, at the start ammo is scarce so the chainsaw and berserk are your friend, and midtiers say hello from the start on, but hitscanners are the biggest threat. Rockets should be saved for archviles until you find the first larger cache.   9,5/10
    • By Somniac · Posted
      Fun, challenging set of maps that looks much better than you might expect for the time it was made. These maps will still slap you around a bit on HMP if you're not staying sharp. The author is fond of Chaingunner ambushes which keep you on your toes. I didn't find the SSG until around MAP05, which was cool, I like when its not given out too early. Pistol-starting the last two maps is pretty tough, but doable.   The map designs do a really good job of letting the player see crucial areas from different angles through progression and the layouts are really tidy overall, and feel a bit more modern than a lot of other 94/95 maps I've played. There are some really nice large-scale vistas (like the start of MAP06), nice uses of verticality and a good mixture of tight and more open combat.   Recommended!
    • By Darman Macray · Posted
      Spectacular visuals and engaging combat make this an absolute must play. There's a puzzle with a "Shoot the thing" answer that kind of comes out of left field and can be an easy place to get stuck if you're not on your toes, but that hardly stops the map from being a thrilling masterpiece.
    • By Darman Macray · Posted
      E3M9's refrain of back-tracking to a church for keys is a little tedious, and there are a few moments where things can become a frustrating key/switch hunt as you figure out what to do next, but aside from that, this an intense and rewarding adventure with beautiful lighting and architecture.
    • By JKWAD · Posted
      This actually Reminds of Me Epic 2
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