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The Abandoned Base 2.

   (20 reviews)
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A map for tnt.wad MAP01


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Zahid

  
nice efforts...combats are better than formula slaughter map although a thousand monsters are there...music is fine too..lots of stuck areas lacks progression fun sometimes but worthy download...

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Unknown date

  
very basic style, fairly insane, i'll do over it using suprwep8.deh (\me llama!), by the way, nothing exceeds the 3 stars -Daimon

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Unknown date

  
^ & ^^ I agree. Nothing special, but good for a bit of monster bashing (12 short of 1000 monsters). Kept me occupied for a while. 3/5 -Pudding

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Unknown date

  
Not bad but too difficult in some places and too spammy in others, no sense of progression. 3/5 - pritch

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Unknown date

  
Looks very crude indeed, gameplay is more boring than difficult: tons of ammo and lots of space mean you just run around in circles BFGing those poor bastards. Didn´t like the "trickiness" of some parts either, like the un-escapable water. 3/5

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Unknown date

  
Custom monsters in an allready difficult map = Fail.

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Unknown date

  
Hard and good. 5/5

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Unknown date

  
A large map, it feels bigger then it actually is that gives you plenty of monsters and room to cope with them. The different parts of the level interconnect very well and there is plenty of opportunity for monster kill. The start is the most trickiest part of the level. Once I knew the layout I realized this map isn't challenging but emphasize on killing monsters swarms with little chance of frustration. Nice one 4.5/5 coldfusio

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Unknown date

  
Good

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Unknown date

  
The difficulty is a little bit too much but its otherwise good.

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Unknown date

  
Challenge indeed (this would do very well for cooperative maybe), at first I was annoyed and said "What? Just a pistol being overrun by demons and imps and archvile etc" but then I didn't looked at the door in the right to get the plasma gun. Then, sometimes it was a hell of monsters and was fun to run around for ammo or health, really challenging, really fun!!! 5/5 - Optimus

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Unknown date

  
I looks very pieced toghter and sloppy for the most part. Playing it was fun as hell, like everybody said, its a challenge. 8/15/07

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Unknown date

  
I agree with all of the above. Tough stuff dude!. Nice old school syle map. Challenge yourself to a bloodfest. 4.5 -PC

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Unknown date

  
This is a large, monster-packed level that rubbed me up the wrong way. The design is big but crude, and it relies on throwing large grid-like masses of baddies at you; against them, you have loads of rockets and BFG cells. The layout is clever, like one large multi-part room, but it felt very mechanical and simplistic and a bit old-fashioned. There are a couple of bits where you can get stuck in holes etc. It ends in BFG circlestrafe city.

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Unknown date

  
meh....3 stars--JOKER

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  • File Reviews

    • By Mizuki_Jun10 · Posted
      It turned out to be a surprise for me because I didn't expect it to be such a fun level, when he said he wanted a lot of monsters in his level I didn't imagine that amount of monsters, but it was definitely fun.   I consider it a very good map, for its time, for a first map made by him, for a very humble map.   But overall I don't consider it a great or extraordinary experience, I don't see myself revisiting Crusher, but I can't call it Average because what he did is super interesting.   And it's a long level, which I also didn't expect, but to be more precise, the exploration is interesting, the layout was a little diverse, and the action on the map kept me focused and entertained, some rooms had poorly aligned textures and didn't seem to have been looked at at the last minute, which is a bit strange because he said he spent a lot of time developing the map, but I imagine why since at that time there wasn't an "Ultimate DOOM Builder" with automatic texture alignment, or maybe there was one automatic alignment?   And the maze everyone mentioned was annoying, yes I admit it lasted a lot longer than it should have, and I feel like it could have been shortened in Wad's release, it made the level feel longer than it is too, but I don't feel so much that the level it got worse because of it.   The positioning of enemies isn't that great, but they make you take cautious measures at times, but at times I was like... "It could be better..."   But that's it, it's a good level, it hasn't aged well, it could be better, but I feel like it would be unfair to call this level average, it's a level that I enjoyed, did things that weren't that common at the time, and seemed to use of resources that at the time many used wrongly, I don't feel like I wasted my time. I deserve to see more from the mapper.... (If he released something after that of course...)
    • By Mizuki_Jun10 · Posted
      Surprising even, one of the newest community maps out there, 1994, wow, but it's still a bad map, the encounters are interesting, the layout is the most superior aspect here, but it still doesn't support the technical errors that even for 1994 were already guaranteed by the original DOOM maps. Weird textures, lack of variety, lack of a more interesting design than platforms going down or going up in the dark, some moments were really fun like the dark cave itself, but the fun lasts very little, with spaces that are too tight, and a shallow exploration.
    • By Mizuki_Jun10 · Posted
      I love Quake, it's my favorite Shooter, and I totally forgive the lack of detail and technical refinement that Mapper concluded here, but I have to say that even though the map is still recognizable compared to the classic E1M1 from Quake... The map just doesn't have such a refined texturing, a good light variation, and many of the areas don't even carry the classic Quake identity, as the best example: The part where we get the Nailgun, there aren't even monsters and an encounter with Zombiemans in that room , there is very little positive to consider here unfortunately, but it was a bit fun in some parts. Either way, there are a lot of negative things that make it impossible to ignore while playing the level, a horrible map, how sad.
    • By Mizuki_Jun10 · Posted
      Normally I would define these two maps as maps with interesting premises whose execution does not positively complement the result, Chicken.wad has such a simple layout that it is disappointing at first sight, which keeps you at a higher height than Cyberdemons that you They wait in sectors that flash between dark and very light, I can only be direct in saying that although the battle between the Cyberdemons is fun, the map doesn't present you with anything other than that, and it is even impossible to cross the other side of the bridge endless to eliminate the rest of Cyberdemons. Completing Chicken (Even though Chicken doesn't have an exit on his map.).   Let's go to Gangstar.wad, you can see a somewhat open space, different from the previous experience, but with the classic theme of a UAC warehouse style E2M2 from DOOM, but the boxes here are a little distorted? (Perhaps spacetime begged the mappers not to finish the maps so it distorted the map space causing this visual curse.) As much as the open spaces of the map are fun to navigate, the fun is short-lived with several of the structures being distorted. carrying with them ill-adjusted texturing. Clearly a superior map to the previous one, but unfortunately still poor, the repetitiveness of the texturing, plus a bland design and several other missing details, make this map yet another disappointment unfortunately.   The verdict is that both maps are completely disposable, I would love for the mappers to continue with their work after such complicated work, so they would at least be able to build more and improve the quality of their design work.
    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
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