Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Cheogsh

   (79 reviews)
Sign in to follow this  

Guest

About This File

One map - a large map! I devote this wad to KoLoBoK[iddqd], my best friend, who suddenly died in 2007, may 12.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

JudgeDeadd

  

A cool level with a lot of atmosphere and good use of ZDoom features. The dark basement is especially memorable, being one of the creepiest experiences I've had in Doom. Some of the scenes and vistas are truly excellent. The ammo/health balance is good, although it's definitely not an easy map and you'll have to fight for your survival. One unpleasant surprise was running out of ammo while fighting the final boss; I was forced to cheat because there were no ammo pickups around. On the whole, I enjoyed this thoroughly.

Share this review


Link to review
trrobin

  
Very nice level with great architecture & detail throughout and a fair progression difficulty wise. The choice of lights and music really give the level a nice ambiance too. Gameplay isn't perfect, but everything else just oozes quality. Absolutely worth playing.

Share this review


Link to review
Guest

  
Solid piece of work, and clearly a predecessor of ROCH. Pros: good layout, excellent detailing, great ambiance, technically solid. Cons: often way too dark, too much repetition in subscenes & choosen monsters, gameplay @ UV way too often too 1-dimensional and repetitive, so predictable. Also some fights look like a torture, f.e. the cage with the cacos and the hidden (automap) maze fight with the moving walls. 5* for a very atmospheric adventure and 3* for gameplay makes overall 4*.

Share this review


Link to review
NuMetalManiak

  
legendary atmospheric masterpiece.

Share this review


Link to review
Guest

  
I really liked the ideas behing this map. The english could have been better and there were some lazyness all around in small details, as well as a lack of ammo and items that made gameplay boring and tedious towards the end. Other than that, great mapping and use of custom resources, although i'm a little tired of seeing the same satyrs and shadows.

Share this review


Link to review
Guest

Unknown date

  
Beautiful looking map with great dark atmosphere. Makes very good use of the KDIZD monsters, even improves the satyrs so they aren't completely useless. The only thing i didn't like about the map was the somewhat excessive switch hunts in places, but nevertheless i'm giving this 5/5

Share this review


Link to review
Guest

Unknown date

  
wow, i completely wasn't expecting this. it blew me away. excellent atmosphere and visuals. despite the engrish, this wad deserves 5* and a cacoward. ***** - lag

Share this review


Link to review
Guest

Unknown date

  
Awesome map.Nice atmosphere, monsters, textures, etc... Only one disadvantage - some places very laggin on my comp. - Memfis

Share this review


Link to review
Guest

Unknown date

  
An instant and often overlooked classic. 5/5 Hope the secret exit room of Map31 of Heroes' Tales is ture (find it for yourself)!

Share this review


Link to review
Guest

Unknown date

  
One of the best GZDoom maps I've ever played. The music is really great at adding atmosphere to the map, and the invisble floors really sum it up. It's also nice to have friendly marines helping out :) 5/5 -r_rr.

Share this review


Link to review
Guest

Unknown date

  
Best.ever

Share this review


Link to review
Guest

Unknown date

  
A great map with outstanding use of visuals and lighting. I would have prefered to have seen the map divided into several smaller maps, which aside from the obvious bonus of reducing player fatigue and giving the player a better idea of how far they are, would also provide incentive to vary the gameplay up a bit more. I simply loved the prison area and the caco cage. Pity there wasn't more of stuff like that. A wonderful tribute map.

Share this review


Link to review
Guest

Unknown date

  
The map looks really nice, and challenging gameplay keeps you plenty busy throughout the map. the final boss was a nice touch, though overall the map was way too dark [though that may have been my own fault], and there are a couple of confusing unmapped areas. Overall, great stuff, worth a play. 4 stars

Share this review


Link to review
Guest

Unknown date

  
LEGEND -Fisk

Share this review


Link to review
Guest

Unknown date

  
Impressive design and very challenging. Music is great too. 5/5

Share this review


Link to review
Guest

Unknown date

  
amazing map, but there were several missing sprites in the map.. am i doing something wrong?

Share this review


Link to review
Guest

Unknown date

  
This level is so beautiful it isn't funny! Early on the gameplay turned me off (too hard), but then it picks up the pace, so don't give up, and, well, it kind of a represents a modern cutting edge dooming design. The style is right up my alley, and the cave area? WTF? Is it possible in Doom? And all built in such short time? Impressive. Recommended. -TeH NeXuS

Share this review


Link to review
Guest

Unknown date

  
It is an outstanding map, and I actually missed out on its excellence during its August release (it never showed up in the /Newstuff chronicles, and I didn't have GZDoom on my machine until I installed it to play UTNT, because I had no way of thinking this map was good enough to make GZDoom worth installing for). What I had missed out on came to my attention on Dec. 10 when it showed up as a Cacoward on Page 1. Definately one of 2007's top single maps. 5/5

Share this review


Link to review
Guest

Unknown date

  
A very long gothic (NOT in gothicdm style, though!) newsk00l map (in both graphics and gameplay). It's a bit linear, but stunningly beautiful and the ambience is awesome. Recommended for everyone who likes gothic maps, newsk00l maps and/or maps with tons of dynamic lightning.

Share this review


Link to review
Guest

Unknown date

  
Sweet! A bit too dark at times, but really sweet...

Share this review


Link to review
Guest

Unknown date

  
Of the three, the first Cheogsh is really the only one I enjoyed playing. It seems like shadowman took the most annoying gameplay bits from the first one, and made them even worse in the second and third episodes. Also In my first playthrough I didn't have enough ammo to defeat the final boss on Ultra Violence difficulty.

Share this review


Link to review
Guest

Unknown date

  
This shows what can be done when you put excellent engine and excellent mapper together. Awesome to the limit. 5/5 Zalewa Oh and I like Anvil of Dawn too :P (music)

Share this review


Link to review
Guest

Unknown date

  
The scene 3/4th's of the way through where you get teleported to someones house could have been emitted: really cheesy. Cheogsh's "Voice" could have used some work... There was quite a few spots in the game where I had to look up a walkthrough. Still, Pretty great! Recommended. ~MitochondrialAdam/A lienEuphoria

Share this review


Link to review
Guest

Unknown date

  
Amazing map. The atmosphere is perfect, and the visuals are stunning overall. Gameplay? Just as great. 5/5

Share this review


Link to review
Guest

Unknown date

  
Hot damn! Best level I've played in a long time - the ambiance is great, custom monsters are a near perfect fit and game-play is spot on. More, more! 5/5

Share this review


Link to review
  • File Reviews

    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
    • By Summer Deep · Posted
      A very decent challenge. Took me about half a dozen attempts to crack it on UV. The wad is from 2015, but could just as well have been from around 1997. Solid, traditional classic Dooming.
    • By riderr3 · Posted
      The visual level design here is mostly similar to Plutonia and its unofficial sequels PL2 and PRCP. But it is by no means a gameplay part, since for example the gameplay in the first maps revolves around ammo shortage with not so much opposition (although it was tight in places, I admit), while the latter maps are somewhat reminiscent of slaughterwads with a bunch of ammunition and opponents.   The same applies to the size of the maps - the first ones can be completed in 6-7 minutes, while the last ones takes 15-20 minutes to complete. Although this could be explained by a kind of progress, despite the fact that even MAP12 (the first map in wad) is not a walk in the park.   I am not opposed to forced pistol-start (maybe even for), but usually if the levels should be completed in this way, they should be better balanced, as the ability to store things from previous levels is discarded.
      And again, I repeat as previous speakers - perhaps some arch-viles were even superfluous. This is especially noticeable when you go through the same room several times.
    • By Spectre01 · Posted
      Mostly enjoyable set in vein of "Plutonia but harder" and with larger fights. Visuals are often minimalistic, with combat being the focus of making the maps interesting. Expect plenty of Viles to resurrect what you kill and forced pistol starts on every map. 3/5
    • By Walter confetti · Posted
      Pretty nice map, some parts are been a little rushed out like the columns texture alignment, but overall the structure and the layout is pretty cool!
×