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Cheogsh

   (78 reviews)
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About This File

One map - a large map! I devote this wad to KoLoBoK[iddqd], my best friend, who suddenly died in 2007, may 12.


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trrobin

  
Very nice level with great architecture & detail throughout and a fair progression difficulty wise. The choice of lights and music really give the level a nice ambiance too. Gameplay isn't perfect, but everything else just oozes quality. Absolutely worth playing.

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Guest

  
Solid piece of work, and clearly a predecessor of ROCH. Pros: good layout, excellent detailing, great ambiance, technically solid. Cons: often way too dark, too much repetition in subscenes & choosen monsters, gameplay @ UV way too often too 1-dimensional and repetitive, so predictable. Also some fights look like a torture, f.e. the cage with the cacos and the hidden (automap) maze fight with the moving walls. 5* for a very atmospheric adventure and 3* for gameplay makes overall 4*.

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NuMetalManiak

  
legendary atmospheric masterpiece.

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Guest

  
I really liked the ideas behing this map. The english could have been better and there were some lazyness all around in small details, as well as a lack of ammo and items that made gameplay boring and tedious towards the end. Other than that, great mapping and use of custom resources, although i'm a little tired of seeing the same satyrs and shadows.

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Guest

Unknown date

  
Beautiful looking map with great dark atmosphere. Makes very good use of the KDIZD monsters, even improves the satyrs so they aren't completely useless. The only thing i didn't like about the map was the somewhat excessive switch hunts in places, but nevertheless i'm giving this 5/5

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Unknown date

  
wow, i completely wasn't expecting this. it blew me away. excellent atmosphere and visuals. despite the engrish, this wad deserves 5* and a cacoward. ***** - lag

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Guest

Unknown date

  
Awesome map.Nice atmosphere, monsters, textures, etc... Only one disadvantage - some places very laggin on my comp. - Memfis

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Guest

Unknown date

  
An instant and often overlooked classic. 5/5 Hope the secret exit room of Map31 of Heroes' Tales is ture (find it for yourself)!

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Guest

Unknown date

  
One of the best GZDoom maps I've ever played. The music is really great at adding atmosphere to the map, and the invisble floors really sum it up. It's also nice to have friendly marines helping out :) 5/5 -r_rr.

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Guest

Unknown date

  
Best.ever

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Guest

Unknown date

  
A great map with outstanding use of visuals and lighting. I would have prefered to have seen the map divided into several smaller maps, which aside from the obvious bonus of reducing player fatigue and giving the player a better idea of how far they are, would also provide incentive to vary the gameplay up a bit more. I simply loved the prison area and the caco cage. Pity there wasn't more of stuff like that. A wonderful tribute map.

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Guest

Unknown date

  
The map looks really nice, and challenging gameplay keeps you plenty busy throughout the map. the final boss was a nice touch, though overall the map was way too dark [though that may have been my own fault], and there are a couple of confusing unmapped areas. Overall, great stuff, worth a play. 4 stars

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Guest

Unknown date

  
LEGEND -Fisk

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Guest

Unknown date

  
Impressive design and very challenging. Music is great too. 5/5

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Guest

Unknown date

  
amazing map, but there were several missing sprites in the map.. am i doing something wrong?

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Guest

Unknown date

  
This level is so beautiful it isn't funny! Early on the gameplay turned me off (too hard), but then it picks up the pace, so don't give up, and, well, it kind of a represents a modern cutting edge dooming design. The style is right up my alley, and the cave area? WTF? Is it possible in Doom? And all built in such short time? Impressive. Recommended. -TeH NeXuS

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Unknown date

  
It is an outstanding map, and I actually missed out on its excellence during its August release (it never showed up in the /Newstuff chronicles, and I didn't have GZDoom on my machine until I installed it to play UTNT, because I had no way of thinking this map was good enough to make GZDoom worth installing for). What I had missed out on came to my attention on Dec. 10 when it showed up as a Cacoward on Page 1. Definately one of 2007's top single maps. 5/5

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Guest

Unknown date

  
A very long gothic (NOT in gothicdm style, though!) newsk00l map (in both graphics and gameplay). It's a bit linear, but stunningly beautiful and the ambience is awesome. Recommended for everyone who likes gothic maps, newsk00l maps and/or maps with tons of dynamic lightning.

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Guest

Unknown date

  
Sweet! A bit too dark at times, but really sweet...

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Guest

Unknown date

  
Of the three, the first Cheogsh is really the only one I enjoyed playing. It seems like shadowman took the most annoying gameplay bits from the first one, and made them even worse in the second and third episodes. Also In my first playthrough I didn't have enough ammo to defeat the final boss on Ultra Violence difficulty.

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Guest

Unknown date

  
This shows what can be done when you put excellent engine and excellent mapper together. Awesome to the limit. 5/5 Zalewa Oh and I like Anvil of Dawn too :P (music)

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Guest

Unknown date

  
The scene 3/4th's of the way through where you get teleported to someones house could have been emitted: really cheesy. Cheogsh's "Voice" could have used some work... There was quite a few spots in the game where I had to look up a walkthrough. Still, Pretty great! Recommended. ~MitochondrialAdam/A lienEuphoria

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Guest

Unknown date

  
Amazing map. The atmosphere is perfect, and the visuals are stunning overall. Gameplay? Just as great. 5/5

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Guest

Unknown date

  
Hot damn! Best level I've played in a long time - the ambiance is great, custom monsters are a near perfect fit and game-play is spot on. More, more! 5/5

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Guest

Unknown date

  
Gameplay SUCKS! 3/5

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  • File Reviews

    • By MajorRawne · Posted
      The map author left the words "how not" out of his description, I'll let you figure out where.
    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
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