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Cheogsh

   (80 reviews)
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About This File

One map - a large map! I devote this wad to KoLoBoK[iddqd], my best friend, who suddenly died in 2007, may 12.


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Xerenogan

  

I really liked this. The atmosphere was on point, and the fights were challenging but fair. Got a real sense of accomplishment at the end walk-back  to the exit; a nice touch. In fact, I liked this so much that after multiple playthroughs,  I decided to tackle it with hideous destructor (gruesome difficulty). Tough but doable (with the exception of the archviles. They still gives me chills). Speaking of, if you are planning on playing this with hideous destructor, the cardkey cutscene was broken for me, so I just got to it and gave it to myself with console. Other than that, good stuff.

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JudgeDeadd

  

A cool level with a lot of atmosphere and good use of ZDoom features. The dark basement is especially memorable, being one of the creepiest experiences I've had in Doom. Some of the scenes and vistas are truly excellent. The ammo/health balance is good, although it's definitely not an easy map and you'll have to fight for your survival. One unpleasant surprise was running out of ammo while fighting the final boss; I was forced to cheat because there were no ammo pickups around. On the whole, I enjoyed this thoroughly.

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trrobin

  
Very nice level with great architecture & detail throughout and a fair progression difficulty wise. The choice of lights and music really give the level a nice ambiance too. Gameplay isn't perfect, but everything else just oozes quality. Absolutely worth playing.

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Guest

  
Solid piece of work, and clearly a predecessor of ROCH. Pros: good layout, excellent detailing, great ambiance, technically solid. Cons: often way too dark, too much repetition in subscenes & choosen monsters, gameplay @ UV way too often too 1-dimensional and repetitive, so predictable. Also some fights look like a torture, f.e. the cage with the cacos and the hidden (automap) maze fight with the moving walls. 5* for a very atmospheric adventure and 3* for gameplay makes overall 4*.

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NuMetalManiak

  
legendary atmospheric masterpiece.

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Guest

  
I really liked the ideas behing this map. The english could have been better and there were some lazyness all around in small details, as well as a lack of ammo and items that made gameplay boring and tedious towards the end. Other than that, great mapping and use of custom resources, although i'm a little tired of seeing the same satyrs and shadows.

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Guest

Unknown date

  
Beautiful looking map with great dark atmosphere. Makes very good use of the KDIZD monsters, even improves the satyrs so they aren't completely useless. The only thing i didn't like about the map was the somewhat excessive switch hunts in places, but nevertheless i'm giving this 5/5

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Guest

Unknown date

  
wow, i completely wasn't expecting this. it blew me away. excellent atmosphere and visuals. despite the engrish, this wad deserves 5* and a cacoward. ***** - lag

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Guest

Unknown date

  
Awesome map.Nice atmosphere, monsters, textures, etc... Only one disadvantage - some places very laggin on my comp. - Memfis

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Guest

Unknown date

  
An instant and often overlooked classic. 5/5 Hope the secret exit room of Map31 of Heroes' Tales is ture (find it for yourself)!

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Guest

Unknown date

  
One of the best GZDoom maps I've ever played. The music is really great at adding atmosphere to the map, and the invisble floors really sum it up. It's also nice to have friendly marines helping out :) 5/5 -r_rr.

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Guest

Unknown date

  
Best.ever

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Guest

Unknown date

  
A great map with outstanding use of visuals and lighting. I would have prefered to have seen the map divided into several smaller maps, which aside from the obvious bonus of reducing player fatigue and giving the player a better idea of how far they are, would also provide incentive to vary the gameplay up a bit more. I simply loved the prison area and the caco cage. Pity there wasn't more of stuff like that. A wonderful tribute map.

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Guest

Unknown date

  
The map looks really nice, and challenging gameplay keeps you plenty busy throughout the map. the final boss was a nice touch, though overall the map was way too dark [though that may have been my own fault], and there are a couple of confusing unmapped areas. Overall, great stuff, worth a play. 4 stars

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Guest

Unknown date

  
LEGEND -Fisk

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Guest

Unknown date

  
Impressive design and very challenging. Music is great too. 5/5

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Guest

Unknown date

  
amazing map, but there were several missing sprites in the map.. am i doing something wrong?

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Guest

Unknown date

  
This level is so beautiful it isn't funny! Early on the gameplay turned me off (too hard), but then it picks up the pace, so don't give up, and, well, it kind of a represents a modern cutting edge dooming design. The style is right up my alley, and the cave area? WTF? Is it possible in Doom? And all built in such short time? Impressive. Recommended. -TeH NeXuS

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Guest

Unknown date

  
It is an outstanding map, and I actually missed out on its excellence during its August release (it never showed up in the /Newstuff chronicles, and I didn't have GZDoom on my machine until I installed it to play UTNT, because I had no way of thinking this map was good enough to make GZDoom worth installing for). What I had missed out on came to my attention on Dec. 10 when it showed up as a Cacoward on Page 1. Definately one of 2007's top single maps. 5/5

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Guest

Unknown date

  
A very long gothic (NOT in gothicdm style, though!) newsk00l map (in both graphics and gameplay). It's a bit linear, but stunningly beautiful and the ambience is awesome. Recommended for everyone who likes gothic maps, newsk00l maps and/or maps with tons of dynamic lightning.

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Guest

Unknown date

  
Sweet! A bit too dark at times, but really sweet...

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Guest

Unknown date

  
Of the three, the first Cheogsh is really the only one I enjoyed playing. It seems like shadowman took the most annoying gameplay bits from the first one, and made them even worse in the second and third episodes. Also In my first playthrough I didn't have enough ammo to defeat the final boss on Ultra Violence difficulty.

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Guest

Unknown date

  
This shows what can be done when you put excellent engine and excellent mapper together. Awesome to the limit. 5/5 Zalewa Oh and I like Anvil of Dawn too :P (music)

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Guest

Unknown date

  
The scene 3/4th's of the way through where you get teleported to someones house could have been emitted: really cheesy. Cheogsh's "Voice" could have used some work... There was quite a few spots in the game where I had to look up a walkthrough. Still, Pretty great! Recommended. ~MitochondrialAdam/A lienEuphoria

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Guest

Unknown date

  
Amazing map. The atmosphere is perfect, and the visuals are stunning overall. Gameplay? Just as great. 5/5

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  • File Reviews

    • By printz · Posted
      A newbie map set. The big problem is that several levels have permanent dead end traps which don't even kill you. An interesting level is 3 which is just a big 2D maze of joined squares and very many monsters. Otherwise the episode is plagued by these problems.
    • By printz · Posted
      Yet another garish "NEMESIS" level. Sounds are replaced with stuff from other games, such as Doom, Warcraft II and other games. As the text says, this map has D'sparil, but fortunately you don't need to fight him. To get ahead, you need to pass through an illusionary wall. In general the map is full of contrivances.
    • By printz · Posted
      Even though it has potential, I just found an early exit, meaning it's trivial.
    • By printz · Posted
      A newbie level, based on how it's designed and the weird or misplaced features. It's a pretty long and tough adventure, but clearly doesn't show much experience.
    • By Argenteo · Posted
      First in the UCA series, cool hellish-tech theme adventure, inspect closer the hole at the beginning and the baron's den (unmarked door).
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