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The Outer Darkness

   (16 reviews)
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About This File

This map is heavily inspired by Episode 4 of The Ultimate Doom, especially E4M1 and E4M6. It was originally made for a project called The Ninth Gate that never saw the light of day.

Most of it was made (on and off) during 2001-03 using DoomCAD (the exit area was built using Doom Builder though). I didn't know you could select multiple linedefs in DoomCAD back then, so I was actually insane enough to manually select each and every linedef, apply the texture and align it. If only I had that kind of patience/time now :)

The map is very straightforward (too straightforward maybe?), so you shouldn't have any problems finding your way. The level music is from Duke Nukem 3D, the other tracks (which are awesome IMO) were composed by Damian Lee.

Note: The lava in the map doesn't hurt, it's used for artistic purposes only.


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Guest

Unknown date

  
This is an ice-looking, unexceptional level that reinforces the brilliance of the double shotgun. When I first played Doom II, I was disappointed that there was only one new weapon; but playing this Doom I level with cacodemons and frickin' lost souls I was reminded just how tedious and sloggy the single shotgun was. It was fantastic in its day, but that was 1994. For some reason the lava doesn't hurt.

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Guest

Unknown date

  
Pretty good, but it feels overlabored. Some areas are too cramped.

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Guest

Unknown date

  
This is a pretty cool level. Some areas feel a bit cramped and tight. I thought there were too many lost souls and cacodemons. 4/5

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Guest

Unknown date

  
I love the style of Varun's maps. I wish there would be many more. 5 stars.

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Guest

Unknown date

  
-1 for Doom1. 5/5 Zalewa

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Guest

Unknown date

  
Is it only my opinion, but I really feel on the design, that the author come from India ;) Design and details are great and atmospheric. The gameplay suffers by some cramped rooms. But overall really good map. 4/5 - Damned

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Unknown date

  
^I agree, the map was well designed but the gameplay was quite frustrating in later level, the point where I had to fight a Cyberdemon (in my case it was another monster because I used AEOD) to the room you get teleported which is filled with monsters surrounding you (fuck that room because I died few times, I was low on health) was a very frustrating experience, there was ammo but not health very much, which kinda ruined the gameplay. I will be generous and give 4/5. -Doomer95

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Unknown date

  
The design was great, I love the style and it's very detailed and polished, but I totally hated the gameplay. Actually I'm usually much more sensitive to architectural creativity than occasional frustration in gameplay department, but here the inconsistency is so big, I'll have to dock down for it, even if it looks quite bloody awesome. 3 stars. -TeH NeXus

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Guest

Unknown date

  
Nice detail, kinda cramped areas and hard gameplay, though good enough for my taste. 4/5 - OPtimus

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Guest

Unknown date

  
Looks better then it plays, wood/marble map. Unless you jump you can get stuck in the opening room. It is indeed too straightforward, you go from switch to switch. Compared to e4m6 it doubles the monster count but they're easy to kill (on uv), ammo/health balance is too generous too. This map looks great but I found it boring to play 3/5 coldfusio

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Lightning Hunter

Unknown date

  
A fantastic looking map that is let down by the layout. There is a baffling "secret" near the start that allows you to skip most of the map, but with no ammo or weapons to fight the last few hordes guarding the exit. To make things worse, you can't backtrack to get the weapons that were skipped. The layout is also cramped, making the game play annoying. The lava doesn't cause damage, which is silly. Odark is visually very impressive, but suffers on the game play front.

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Guest

Unknown date

  
Loved this map, and didn't find gameplay issues. Should have been tacked right into E4.

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  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
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