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The Outer Darkness

   (18 reviews)
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About This File

This map is heavily inspired by Episode 4 of The Ultimate Doom, especially E4M1 and E4M6. It was originally made for a project called The Ninth Gate that never saw the light of day.

Most of it was made (on and off) during 2001-03 using DoomCAD (the exit area was built using Doom Builder though). I didn't know you could select multiple linedefs in DoomCAD back then, so I was actually insane enough to manually select each and every linedef, apply the texture and align it. If only I had that kind of patience/time now :)

The map is very straightforward (too straightforward maybe?), so you shouldn't have any problems finding your way. The level music is from Duke Nukem 3D, the other tracks (which are awesome IMO) were composed by Damian Lee.

Note: The lava in the map doesn't hurt, it's used for artistic purposes only.


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NuMetalManiak

  

one often wonders about early Cacoward winners and how obscure they can be when you look at them today. The Outer Darkness is one of those, and is an E4M1 replacement that honestly doesn't ring any bells. on the surface, it's all there is, an E4M1 replacement with decent gameplay and an okay challenge. it's designed well enough and plays pretty well. there is a bit of a linearity problem, but smart players will know what to get before pushing through things. this is just a nice level and that's all there is to it.

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JudgeDeadd

  

A fun and very good-looking level, if a bit easy and straightforward.

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Guest

Unknown date

  
This is an ice-looking, unexceptional level that reinforces the brilliance of the double shotgun. When I first played Doom II, I was disappointed that there was only one new weapon; but playing this Doom I level with cacodemons and frickin' lost souls I was reminded just how tedious and sloggy the single shotgun was. It was fantastic in its day, but that was 1994. For some reason the lava doesn't hurt.

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Guest

Unknown date

  
Pretty good, but it feels overlabored. Some areas are too cramped.

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Guest

Unknown date

  
This is a pretty cool level. Some areas feel a bit cramped and tight. I thought there were too many lost souls and cacodemons. 4/5

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Guest

Unknown date

  
I love the style of Varun's maps. I wish there would be many more. 5 stars.

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Guest

Unknown date

  
-1 for Doom1. 5/5 Zalewa

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Guest

Unknown date

  
Is it only my opinion, but I really feel on the design, that the author come from India ;) Design and details are great and atmospheric. The gameplay suffers by some cramped rooms. But overall really good map. 4/5 - Damned

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Unknown date

  
^I agree, the map was well designed but the gameplay was quite frustrating in later level, the point where I had to fight a Cyberdemon (in my case it was another monster because I used AEOD) to the room you get teleported which is filled with monsters surrounding you (fuck that room because I died few times, I was low on health) was a very frustrating experience, there was ammo but not health very much, which kinda ruined the gameplay. I will be generous and give 4/5. -Doomer95

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Unknown date

  
The design was great, I love the style and it's very detailed and polished, but I totally hated the gameplay. Actually I'm usually much more sensitive to architectural creativity than occasional frustration in gameplay department, but here the inconsistency is so big, I'll have to dock down for it, even if it looks quite bloody awesome. 3 stars. -TeH NeXus

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Guest

Unknown date

  
Nice detail, kinda cramped areas and hard gameplay, though good enough for my taste. 4/5 - OPtimus

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Guest

Unknown date

  
Looks better then it plays, wood/marble map. Unless you jump you can get stuck in the opening room. It is indeed too straightforward, you go from switch to switch. Compared to e4m6 it doubles the monster count but they're easy to kill (on uv), ammo/health balance is too generous too. This map looks great but I found it boring to play 3/5 coldfusio

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Lightning Hunter

Unknown date

  
A fantastic looking map that is let down by the layout. There is a baffling "secret" near the start that allows you to skip most of the map, but with no ammo or weapons to fight the last few hordes guarding the exit. To make things worse, you can't backtrack to get the weapons that were skipped. The layout is also cramped, making the game play annoying. The lava doesn't cause damage, which is silly. Odark is visually very impressive, but suffers on the game play front.

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Guest

Unknown date

  
Loved this map, and didn't find gameplay issues. Should have been tacked right into E4.

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  • File Reviews

    • By [Vitz!] · Posted
      One of the best wads I've ever played, has a great and memorable soundtrack while also having a nice and difficult (but satisfying) level design. To me a nice step up from the original and a way more balanced map pack overall.

      Highly recommended to people who want a nice and difficult wad to play.
    • By MuratMikal · Posted
      I generally like city maps on DOOM but this set of maps are one of worst I've ever played. Extremely confusing maps, obtuse progression and on top of that there's no enough ammo on UV to kill the monsters. Gave up on MAP 06. It's utter garbage really, you should avoid it.
    • By Loud Silence · Posted
      Creative, fun, entertaining and challenging levels, very cleverly hidden secrets, some butt-kicking ambushes and traps. Ammo balance is pretty tight in some maps with pistol start, but everything is possible. A must-play WAD.
    • By Walter confetti · Posted
      A very neat 1996 map that i kinda remember to have played already long ago, or at least something with a similar start, a really good interconnected layout (even if i was roaming around asking where to go, especially after taking the blue key and trying to leave the caves section), good texturing, hard monster placement (the easiest monsters are the shotgunners), really generous with health placement and some strategic megaspheres here and there, too bad it is too stingy with ammo, leaving me battling chaingunners with only a chainsaw sometimes... but overall, very good!
    • By Walter confetti · Posted
      IT JUST WORKS! Ok, with that stupid jojoke out of the way, we can start talking about this map:   It's a nice map from 1995 with some interesting room shapes (especially the one beyond the blue skull key door), the difficult and map flow is pretty easy and straightforward to navigate, don't fell discouraged by the large amount of enemies (it contains 120 monsters in total)! They're just cannon fodder for the majority of the map, expect for the final part with a arch-vile / cyberdemon combo near the exit, overall it could be easily beaten in 10 minutes or even less if you are a talented player... Enjoyable.
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