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The Outer Darkness

   (18 reviews)
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About This File

This map is heavily inspired by Episode 4 of The Ultimate Doom, especially E4M1 and E4M6. It was originally made for a project called The Ninth Gate that never saw the light of day.

Most of it was made (on and off) during 2001-03 using DoomCAD (the exit area was built using Doom Builder though). I didn't know you could select multiple linedefs in DoomCAD back then, so I was actually insane enough to manually select each and every linedef, apply the texture and align it. If only I had that kind of patience/time now :)

The map is very straightforward (too straightforward maybe?), so you shouldn't have any problems finding your way. The level music is from Duke Nukem 3D, the other tracks (which are awesome IMO) were composed by Damian Lee.

Note: The lava in the map doesn't hurt, it's used for artistic purposes only.


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NuMetalManiak

  

one often wonders about early Cacoward winners and how obscure they can be when you look at them today. The Outer Darkness is one of those, and is an E4M1 replacement that honestly doesn't ring any bells. on the surface, it's all there is, an E4M1 replacement with decent gameplay and an okay challenge. it's designed well enough and plays pretty well. there is a bit of a linearity problem, but smart players will know what to get before pushing through things. this is just a nice level and that's all there is to it.

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JudgeDeadd

  

A fun and very good-looking level, if a bit easy and straightforward.

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Guest

Unknown date

  
This is an ice-looking, unexceptional level that reinforces the brilliance of the double shotgun. When I first played Doom II, I was disappointed that there was only one new weapon; but playing this Doom I level with cacodemons and frickin' lost souls I was reminded just how tedious and sloggy the single shotgun was. It was fantastic in its day, but that was 1994. For some reason the lava doesn't hurt.

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Guest

Unknown date

  
Pretty good, but it feels overlabored. Some areas are too cramped.

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Guest

Unknown date

  
This is a pretty cool level. Some areas feel a bit cramped and tight. I thought there were too many lost souls and cacodemons. 4/5

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Guest

Unknown date

  
I love the style of Varun's maps. I wish there would be many more. 5 stars.

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Guest

Unknown date

  
-1 for Doom1. 5/5 Zalewa

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Guest

Unknown date

  
Is it only my opinion, but I really feel on the design, that the author come from India ;) Design and details are great and atmospheric. The gameplay suffers by some cramped rooms. But overall really good map. 4/5 - Damned

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Guest

Unknown date

  
^I agree, the map was well designed but the gameplay was quite frustrating in later level, the point where I had to fight a Cyberdemon (in my case it was another monster because I used AEOD) to the room you get teleported which is filled with monsters surrounding you (fuck that room because I died few times, I was low on health) was a very frustrating experience, there was ammo but not health very much, which kinda ruined the gameplay. I will be generous and give 4/5. -Doomer95

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Guest

Unknown date

  
The design was great, I love the style and it's very detailed and polished, but I totally hated the gameplay. Actually I'm usually much more sensitive to architectural creativity than occasional frustration in gameplay department, but here the inconsistency is so big, I'll have to dock down for it, even if it looks quite bloody awesome. 3 stars. -TeH NeXus

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Guest

Unknown date

  
Nice detail, kinda cramped areas and hard gameplay, though good enough for my taste. 4/5 - OPtimus

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Guest

Unknown date

  
Looks better then it plays, wood/marble map. Unless you jump you can get stuck in the opening room. It is indeed too straightforward, you go from switch to switch. Compared to e4m6 it doubles the monster count but they're easy to kill (on uv), ammo/health balance is too generous too. This map looks great but I found it boring to play 3/5 coldfusio

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Lightning Hunter

Unknown date

  
A fantastic looking map that is let down by the layout. There is a baffling "secret" near the start that allows you to skip most of the map, but with no ammo or weapons to fight the last few hordes guarding the exit. To make things worse, you can't backtrack to get the weapons that were skipped. The layout is also cramped, making the game play annoying. The lava doesn't cause damage, which is silly. Odark is visually very impressive, but suffers on the game play front.

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Guest

Unknown date

  
Loved this map, and didn't find gameplay issues. Should have been tacked right into E4.

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  • File Reviews

    • By Erick · Posted
      There's definitely some ideas put into use here, but the result is rather sloppy. You start off with three teleporters in the first room, so going in blindly, I couldn't tell if I had to take one teleporter first or if I can complete the level in any (almost) order. To sum it up, you have to go through these teleporters in a linear order to complete the level, otherwise you'll be greet you with locked doors that serve to remind you that you're going the wrong way. The level itself isn't overly confusing, but coming in the gauntlet room unprepared left a sour impression.   The majority of rooms are spacious and not very pleasing to look at. You'll see big open rooms with dirt and marble textures placed throughout, and aside of the pentagram room with Spectres and an Arch-Vile at the center, the map just boils down to big rooms and hallways you can run past through. With good use of powerups, you can get by most threats without an issue. There's some bits of carnage, but the overall gameplay feels plain.
    • By Erick · Posted
      Decent 1994 WAD with some alright use of textures and nice swarm of monsters when you hit all the switches at the center part of the level. It's pretty standard as far as gameplay goes, it has a few optional areas you can go to but otherwise, it's short and linear. Compared to many other levels around the time, this isn't too bad.
    • By MuratMikal · Posted
      There're some obnoxious counter intuitive puzzles along the way but that aside it's a fair megawad. The maps are well made and the overall difficult is in the right spot for me.
    • By Player Lin · Posted
      Unless the author intended made this map looks like his(?)/someone's nightmare then I think it's fine to use Nazis-themes textures and monsters but I'm not sure...firstmap? Okay...     I feel the final battle just boring because you can just using BFG9000 to clear the whole room without any problems(unless you wasted all of your cell ammo)...even the custom monster can't hold it.   Texturing just not good but I think it can be improved, I would like see more if the author still making DooM levels...2/5
    • By Player Lin · Posted
      It's not a bad map, but nothing so special, no idea should this be a ZDooM-needed map...   But whatever...it's a decent map to me, just a little hard in beginning but after that(well, at least megasphere provided, just come back later after you have more stuff to deal with those barons and knights), nobody would has problems to blast through the level. Yeah, some may found this map boring but I'm fine with that...3/5
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