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I Give Up On Trying to Map 1

   (30 reviews)
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About This File

First map I’ve finished in the last 3 years. It is also a very short level.


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jwilliams051197

  
Looks very good, better than what I would do.

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Guest

Unknown date

  
Excellent map! I haven't played something this good in a while! Love the style and the architectual detail! 5/5 - Kirby

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Guest

Unknown date

  
This is a nice, short map. It's done in an E1 style, although it has Doom 2 monsters, and the detail is up to modern standards. The only problem is that, after playing's this week's Cheogsh, it seems very simple and easy in comparison; you have loads of health (the soul sphere is silly) and plenty of ammo, and the "boss monster" is a single baron of hell. There are some mancubuses but they are behind doors, so you can dodge 'em easy.

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Guest

Unknown date

  
It's not that great. 3/5

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Guest

Unknown date

  
You say you are giving up on trying to map? This thing is better than most of the stuff we see here. Make another! Please!

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Guest

Unknown date

  
looks very good and plays well 4/5

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Memfis

Unknown date

  
Your average "Simplicity: Because Complexity Sucks" wannabe, complete with symmetry, crampedness, linearity and overdetailing (luckily, mostly on the ceiling). It's just a series of small rooms connected with doors and most fights are uninteresting. Mehhhhhhh.

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Guest

Unknown date

  
not bad, rounded up to 4*

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Guest

Unknown date

  
Damn man, I wish I could map in that feel.

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Guest

Unknown date

  
Not legendary, but still... 5/5

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Guest

Unknown date

  
You should make more maps. But try to stray away from making a detailed box and then connect it to another detailed box. Make larger areas, you have potential.

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Guest

Unknown date

  
Really Nice. Not a classic but still 4/5 -Stalker George

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Guest

Unknown date

  
Well, no wonder you gave up on trying to map... this is overdetailed. If you want to make something really pretty then map with the doom 3 engine. Otherwise you're not showcasing your creativity as a map designer. Also, this was way too easy (finishing with 160 cells and 190 health is pretty tame, don't you think?)

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Guest

Unknown date

  
Mega, you've got a nice wad there. 5/5 -ymb

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Guest

Unknown date

  
Damn good. -Macro11_1

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Guest

Unknown date

  
Loved the look, gameplay was fun. Was a tad tight space-wise and would've loved this map to be longer. Even so, I enjoyed it very much. 4/5

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Guest

Unknown date

  
Sweet little map. 5/5

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Guest

Unknown date

  
Unplayable in vanilla, due to visplane overflow in starting room (grab chainsaw, turn around...) and also when going through the first door.

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Guest

Unknown date

  
To play this in vanilla, one needs to rename FF_END to F_END and use Doom-plus (at the PrBoom-plus site). This level is not entirely bad but I think its cramped architecture is not very good looking and ruins play (which is arguably easy, as someone noted above.) Too much clutter and too much junk detailing to walk over. At least the guy could sense he wasn't doing something great, unlike some people commenting. [2/5] ~Chain Mail (07/2011)

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Guest

Unknown date

  
Limit-removing maps go in Ports. How many times I gotta repeat this? Now go sit in the corner and make more maps, nobody is allowed to quit Doom...

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  • File Reviews

    • By Chipchase · Posted
      I guess this was meant to be a serious wad, just using a trick to make the C-Demon hard to see. I don't think it was a deliberate troll of the style that caught on later, eg Sand Chain and the Terry wads. IMHO it nowhere near holds the record for "worst wad ever" (even if it did once) so it is now "over-rated" in that respect. I was a bit disappointed, I was expecting worse LoL.  
    • By NuMetalManiak · Posted
      Doomers these days have varying levels of patience. I know I have some of the worst when it comes to quickly finishing areas and moving on, which is why I prefer shorter levels most of the time. this particular map, a Maximum Doom map by the way, is one that completely tested my patience.   this is 8 levels long, from E1M1 to E1M8, and is sort of a proto-slaughtermap episode replacement. every map here has at least 200 monsters, and the layouts of each say that they are compact in size. so the action would be pretty good and fun right?   WRONG   while it's fun to kill all these enemies, this is honestly horribly balanced. on the first level, you only really get a shotgun and a chaingun, and it took me a while to get just one armor too. is that the worst part? I can actually enjoy the challenge of such a gameplay scenario so no. what's problematic about each and every level in this wad is that when you're not killing enemies, you're just sort of fucking around. in other words, you're switch hunting. but this is the worst kind due to lifts that have zero indications that they are lifts, as well as switches that have zero indication of what they did. not to mention some walls are triggers, when they really don't have any indication that they really do anything. oh yes, and mandatory secrets and backtracking. I would like the combat more if it gave more weapons too, not one plasma gun or BFG in sight, and all that backtracking just...fucking...headdesk. there's no reliable way to even speedrun this, to the point where I wonder if the author ever realized that other's would tire the fuck out over it. "these are the easy ones" this has all the hallmarks of a bad Maximum Doom map.   it's amazing how varied my Maximum Doom experience is so far. there are some really fun maps, mediocre but quick maps, and some long and nasty ones. I'm honestly trying to avoid reviewing any maps from there but i'll make an exception for this particular one since it's just unbelievably bad.
    • By Chipchase · Posted
      Pointless crap.  A small yard, empty except for a futuristic shotgun. No monsters and no exit. See my screenshot and you've seen it all.  
    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
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