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I Give Up On Trying to Map 1

   (30 reviews)
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About This File

First map I’ve finished in the last 3 years. It is also a very short level.


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jwilliams051197

  
Looks very good, better than what I would do.

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Guest

Unknown date

  
Excellent map! I haven't played something this good in a while! Love the style and the architectual detail! 5/5 - Kirby

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Guest

Unknown date

  
This is a nice, short map. It's done in an E1 style, although it has Doom 2 monsters, and the detail is up to modern standards. The only problem is that, after playing's this week's Cheogsh, it seems very simple and easy in comparison; you have loads of health (the soul sphere is silly) and plenty of ammo, and the "boss monster" is a single baron of hell. There are some mancubuses but they are behind doors, so you can dodge 'em easy.

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Guest

Unknown date

  
It's not that great. 3/5

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Guest

Unknown date

  
You say you are giving up on trying to map? This thing is better than most of the stuff we see here. Make another! Please!

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Guest

Unknown date

  
looks very good and plays well 4/5

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Memfis

Unknown date

  
Your average "Simplicity: Because Complexity Sucks" wannabe, complete with symmetry, crampedness, linearity and overdetailing (luckily, mostly on the ceiling). It's just a series of small rooms connected with doors and most fights are uninteresting. Mehhhhhhh.

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Guest

Unknown date

  
not bad, rounded up to 4*

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Guest

Unknown date

  
Damn man, I wish I could map in that feel.

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Guest

Unknown date

  
Not legendary, but still... 5/5

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Guest

Unknown date

  
You should make more maps. But try to stray away from making a detailed box and then connect it to another detailed box. Make larger areas, you have potential.

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Guest

Unknown date

  
Really Nice. Not a classic but still 4/5 -Stalker George

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Guest

Unknown date

  
Well, no wonder you gave up on trying to map... this is overdetailed. If you want to make something really pretty then map with the doom 3 engine. Otherwise you're not showcasing your creativity as a map designer. Also, this was way too easy (finishing with 160 cells and 190 health is pretty tame, don't you think?)

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Guest

Unknown date

  
Mega, you've got a nice wad there. 5/5 -ymb

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Guest

Unknown date

  
Damn good. -Macro11_1

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Guest

Unknown date

  
Loved the look, gameplay was fun. Was a tad tight space-wise and would've loved this map to be longer. Even so, I enjoyed it very much. 4/5

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Guest

Unknown date

  
Sweet little map. 5/5

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Guest

Unknown date

  
Unplayable in vanilla, due to visplane overflow in starting room (grab chainsaw, turn around...) and also when going through the first door.

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Guest

Unknown date

  
To play this in vanilla, one needs to rename FF_END to F_END and use Doom-plus (at the PrBoom-plus site). This level is not entirely bad but I think its cramped architecture is not very good looking and ruins play (which is arguably easy, as someone noted above.) Too much clutter and too much junk detailing to walk over. At least the guy could sense he wasn't doing something great, unlike some people commenting. [2/5] ~Chain Mail (07/2011)

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Guest

Unknown date

  
Limit-removing maps go in Ports. How many times I gotta repeat this? Now go sit in the corner and make more maps, nobody is allowed to quit Doom...

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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