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I Give Up On Trying to Map 1

   (30 reviews)
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About This File

First map I’ve finished in the last 3 years. It is also a very short level.


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jwilliams051197

  
Looks very good, better than what I would do.

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Guest

Unknown date

  
Excellent map! I haven't played something this good in a while! Love the style and the architectual detail! 5/5 - Kirby

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Guest

Unknown date

  
This is a nice, short map. It's done in an E1 style, although it has Doom 2 monsters, and the detail is up to modern standards. The only problem is that, after playing's this week's Cheogsh, it seems very simple and easy in comparison; you have loads of health (the soul sphere is silly) and plenty of ammo, and the "boss monster" is a single baron of hell. There are some mancubuses but they are behind doors, so you can dodge 'em easy.

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Guest

Unknown date

  
It's not that great. 3/5

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Guest

Unknown date

  
You say you are giving up on trying to map? This thing is better than most of the stuff we see here. Make another! Please!

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Guest

Unknown date

  
looks very good and plays well 4/5

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Memfis

Unknown date

  
Your average "Simplicity: Because Complexity Sucks" wannabe, complete with symmetry, crampedness, linearity and overdetailing (luckily, mostly on the ceiling). It's just a series of small rooms connected with doors and most fights are uninteresting. Mehhhhhhh.

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Guest

Unknown date

  
not bad, rounded up to 4*

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Guest

Unknown date

  
Damn man, I wish I could map in that feel.

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Guest

Unknown date

  
Not legendary, but still... 5/5

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Guest

Unknown date

  
You should make more maps. But try to stray away from making a detailed box and then connect it to another detailed box. Make larger areas, you have potential.

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Guest

Unknown date

  
Really Nice. Not a classic but still 4/5 -Stalker George

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Guest

Unknown date

  
Well, no wonder you gave up on trying to map... this is overdetailed. If you want to make something really pretty then map with the doom 3 engine. Otherwise you're not showcasing your creativity as a map designer. Also, this was way too easy (finishing with 160 cells and 190 health is pretty tame, don't you think?)

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Guest

Unknown date

  
Mega, you've got a nice wad there. 5/5 -ymb

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Guest

Unknown date

  
Damn good. -Macro11_1

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Guest

Unknown date

  
Loved the look, gameplay was fun. Was a tad tight space-wise and would've loved this map to be longer. Even so, I enjoyed it very much. 4/5

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Guest

Unknown date

  
Sweet little map. 5/5

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Guest

Unknown date

  
Unplayable in vanilla, due to visplane overflow in starting room (grab chainsaw, turn around...) and also when going through the first door.

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Guest

Unknown date

  
To play this in vanilla, one needs to rename FF_END to F_END and use Doom-plus (at the PrBoom-plus site). This level is not entirely bad but I think its cramped architecture is not very good looking and ruins play (which is arguably easy, as someone noted above.) Too much clutter and too much junk detailing to walk over. At least the guy could sense he wasn't doing something great, unlike some people commenting. [2/5] ~Chain Mail (07/2011)

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Guest

Unknown date

  
Limit-removing maps go in Ports. How many times I gotta repeat this? Now go sit in the corner and make more maps, nobody is allowed to quit Doom...

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  • File Reviews

    • By Loud Silence · Posted
      Creative, fun, entertaining and challenging levels, very cleverly hidden secrets, some butt-kicking ambushes and traps. Ammo balance is pretty tight in some maps with pistol start, but everything is possible. A must-play WAD.
    • By Walter confetti · Posted
      A very neat 1996 map that i kinda remember to have played already long ago, or at least something with a similar start, a really good interconnected layout (even if i was roaming around asking where to go, especially after taking the blue key and trying to leave the caves section), good texturing, hard monster placement (the easiest monsters are the shotgunners), really generous with health placement and some strategic megaspheres here and there, too bad it is too stingy with ammo, leaving me battling chaingunners with only a chainsaw sometimes... but overall, very good!
    • By Walter confetti · Posted
      IT JUST WORKS! Ok, with that stupid jojoke out of the way, we can start talking about this map:   It's a nice map from 1995 with some interesting room shapes (especially the one beyond the blue skull key door), the difficult and map flow is pretty easy and straightforward to navigate, don't fell discouraged by the large amount of enemies (it contains 120 monsters in total)! They're just cannon fodder for the majority of the map, expect for the final part with a arch-vile / cyberdemon combo near the exit, overall it could be easily beaten in 10 minutes or even less if you are a talented player... Enjoyable.
    • By Walter confetti · Posted
      Pretty 90s-ish, basic looking map sets into a tech / hell fortress of sorts, really large map that i've finished in 30 minutes, but luckily the map uses not really hard monsters to confront, making this pretty easy to finish, but again, is a long, LONG map with the most tedious parts are the mazes and that long backtracking stairs... Pretty meh   Also this map crashes on Doom 2 exe (DosBox) when you save the game, so i played it with a limit-removing dos port (doom 2 plus) without any trouble, so if you want to play this you had to use a limit removing port.
    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
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