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I Give Up On Trying to Map 1

   (30 reviews)
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About This File

First map I’ve finished in the last 3 years. It is also a very short level.


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jwilliams051197

  
Looks very good, better than what I would do.

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Guest

Unknown date

  
Excellent map! I haven't played something this good in a while! Love the style and the architectual detail! 5/5 - Kirby

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Guest

Unknown date

  
This is a nice, short map. It's done in an E1 style, although it has Doom 2 monsters, and the detail is up to modern standards. The only problem is that, after playing's this week's Cheogsh, it seems very simple and easy in comparison; you have loads of health (the soul sphere is silly) and plenty of ammo, and the "boss monster" is a single baron of hell. There are some mancubuses but they are behind doors, so you can dodge 'em easy.

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Guest

Unknown date

  
It's not that great. 3/5

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Guest

Unknown date

  
You say you are giving up on trying to map? This thing is better than most of the stuff we see here. Make another! Please!

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Guest

Unknown date

  
looks very good and plays well 4/5

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Memfis

Unknown date

  
Your average "Simplicity: Because Complexity Sucks" wannabe, complete with symmetry, crampedness, linearity and overdetailing (luckily, mostly on the ceiling). It's just a series of small rooms connected with doors and most fights are uninteresting. Mehhhhhhh.

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Guest

Unknown date

  
not bad, rounded up to 4*

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Guest

Unknown date

  
Damn man, I wish I could map in that feel.

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Guest

Unknown date

  
Not legendary, but still... 5/5

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Guest

Unknown date

  
You should make more maps. But try to stray away from making a detailed box and then connect it to another detailed box. Make larger areas, you have potential.

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Guest

Unknown date

  
Really Nice. Not a classic but still 4/5 -Stalker George

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Guest

Unknown date

  
Well, no wonder you gave up on trying to map... this is overdetailed. If you want to make something really pretty then map with the doom 3 engine. Otherwise you're not showcasing your creativity as a map designer. Also, this was way too easy (finishing with 160 cells and 190 health is pretty tame, don't you think?)

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Guest

Unknown date

  
Mega, you've got a nice wad there. 5/5 -ymb

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Guest

Unknown date

  
Damn good. -Macro11_1

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Guest

Unknown date

  
Loved the look, gameplay was fun. Was a tad tight space-wise and would've loved this map to be longer. Even so, I enjoyed it very much. 4/5

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Guest

Unknown date

  
Sweet little map. 5/5

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Guest

Unknown date

  
Unplayable in vanilla, due to visplane overflow in starting room (grab chainsaw, turn around...) and also when going through the first door.

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Guest

Unknown date

  
To play this in vanilla, one needs to rename FF_END to F_END and use Doom-plus (at the PrBoom-plus site). This level is not entirely bad but I think its cramped architecture is not very good looking and ruins play (which is arguably easy, as someone noted above.) Too much clutter and too much junk detailing to walk over. At least the guy could sense he wasn't doing something great, unlike some people commenting. [2/5] ~Chain Mail (07/2011)

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Guest

Unknown date

  
Limit-removing maps go in Ports. How many times I gotta repeat this? Now go sit in the corner and make more maps, nobody is allowed to quit Doom...

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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