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PSX Music wad

   (25 reviews)
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About This File

This is a wad that replaces the music in Doom1 with the music from PSX Doom. To prevent the file size from becoming huge i had to decrease the quality of the music. The ingame music still sounds ok but the music during the stats screen is somewhat hurt by the decreased quality. These are NOT midi files.


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Guest

Unknown date

  
not bad

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mrthejoshmon

Unknown date

  
I have been looking for this one for a while now, it fits perfect with the aliens TC

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Guest

Unknown date

  
PS1 Soundtrack are still awesome to this day. -Southpark2010

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Guest

Unknown date

  
so awesome. thank you

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Guest

Unknown date

  
GREAT job on bringing the PSX music back.

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Guest

Unknown date

  
Fantastic. I always loved the Playstation edition's soundtrack.

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Guest

Unknown date

  
The Playstation Doom music was always inspirational. Especially that piece with the babies crying. -PC

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Guest

Unknown date

  
The original tunes are also available on the Doom Depot, as .mp3 files, along with music from the SNES and Game Boy Advance etc versions of Doom. I always liked the Playstation Doom music; it's mysterious and spooky, totally unlike the PC's MIDI music, and sounds more like the Future Sound of London or one of those ambient groups. It's basically a lot of grinding, slowed-down 8-bit samples with reverb.

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Guest

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Aubrey Hodges should team up with Nathan Grigg of F.E.A.R. and together compose a killer soundtrack to a Doom 64 sequel. If only.

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Guest

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Good stuff.

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  • File Reviews

    • By Loud Silence · Posted
      Creative, fun, entertaining and challenging levels, very cleverly hidden secrets, some butt-kicking ambushes and traps. Ammo balance is pretty tight in some maps with pistol start, but everything is possible. A must-play WAD.
    • By Walter confetti · Posted
      A very neat 1996 map that i kinda remember to have played already long ago, or at least something with a similar start, a really good interconnected layout (even if i was roaming around asking where to go, especially after taking the blue key and trying to leave the caves section), good texturing, hard monster placement (the easiest monsters are the shotgunners), really generous with health placement and some strategic megaspheres here and there, too bad it is too stingy with ammo, leaving me battling chaingunners with only a chainsaw sometimes... but overall, very good!
    • By Walter confetti · Posted
      IT JUST WORKS! Ok, with that stupid jojoke out of the way, we can start talking about this map:   It's a nice map from 1995 with some interesting room shapes (especially the one beyond the blue skull key door), the difficult and map flow is pretty easy and straightforward to navigate, don't fell discouraged by the large amount of enemies (it contains 120 monsters in total)! They're just cannon fodder for the majority of the map, expect for the final part with a arch-vile / cyberdemon combo near the exit, overall it could be easily beaten in 10 minutes or even less if you are a talented player... Enjoyable.
    • By Walter confetti · Posted
      Pretty 90s-ish, basic looking map sets into a tech / hell fortress of sorts, really large map that i've finished in 30 minutes, but luckily the map uses not really hard monsters to confront, making this pretty easy to finish, but again, is a long, LONG map with the most tedious parts are the mazes and that long backtracking stairs... Pretty meh   Also this map crashes on Doom 2 exe (DosBox) when you save the game, so i played it with a limit-removing dos port (doom 2 plus) without any trouble, so if you want to play this you had to use a limit removing port.
    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
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