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Stone, Metal 'n' Flesh

   (7 reviews)
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Nothing else than a classic human base fucked off from evil demons... and also a "fantastic" bonus mission


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Unknown date

  
This is a simple "icky stone base"-themed level that feels very E4. It has a fair amount of action, not too much ammo, and a couple of clumsy bits, mostly around the blue key (the cacodemons are too big for the spot they teleport into). The big dark cave at the end isn't very impressive; perhaps if it had some lights and many more monsters it would have been a good boss battle.

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blehh

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Unknown date

  
Inescapable lava pit = fail

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Not too much ammo? Please? There is more than enough ammo in this. The architecture is so-so. The ammo supply is excessive. 2/5.

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Unknown date

  
Nothing special, but worth playing. 3.5/5

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E3M2 (why not E3M1?) is an OK E3-style level; the end is far, far too dark, though. E3M9 is pretty repetitive and features some cartoon boobs, which IMO doesn't work well in DOOM.

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  • File Reviews

    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
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