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The Hazard Variation

   (21 reviews)
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2 Screenshots

About This File

This is a map that was created in 2003 as "E4M1: First Gate" for the project "The Ninth Gate". However, as that project remained incomplete, this map was never released. Now that the maps from the project are being released individually, you can now play what would have opened that episode, retitled as "The Hazard Variation"!

I actually made another E4M1 back in 2001 for the project but as that was too primitive, it was discarded and replaced with this. I am eventually planning to release an updated version of that map as well.

This present map is one that I am really proud of. I think it turned out nicely in both the looks as well as gameplay department. It's quite an easy map as it was supposed to be the first level in an episode. Still, I think the pacing of the level is good and I hope you'll have fun playing it!

Interesting bit of trivia: this WAD file's size is 666 KB.


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Deeforce

  
Nice short map. Always fun to play and good use of the lights!(E4M1) 5/5

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Unknown date

  
A great episode opener. Not very hard, but then again, I don't think it's supposed to be either.

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Guest

Unknown date

  
wow that's great! 3,5 stars from daimon

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Guest

Unknown date

  
Good work, a little too short for a 5 though. 4/5

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Unknown date

  
Small and good gameplay and detail. 4/5 - Optimus

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Unknown date

  
A nice little map. It's very short but looking good and fun to play, though not too hard. 3/5 -Milian

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Unknown date

  
It could be a great first map of an episode. As a stand alone map it loses its magic. Although it is good map with wise design and enjoyable gameplay. 4/5 - Damned

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Unknown date

  
-1 for Doom1 but the map is good. 4/5 Zalewa

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Unknown date

  
Nice map. 4/5

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Unknown date

  
squarish, too easy, too short, boring and not much fun, it looks good, though... 2 stars would have been to harsh 3/5

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Unknown date

  
This is a nice-looking, fairly simple level that captures the E4 style. It's easier than the real E4M1 - the worst monster is a single baron of hell, and the design is mostly open, with escape routes - but it's pleasant fun.

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Unknown date

  
Would make a good start to an episode. 4/5

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Unknown date

  
Quality wise, this is up there. Difficulty wise, 'ultra violence' could have been passed off as 'hey not too rough'. A lackluster experience.

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Unknown date

  
If you played more of his maps you'll recognize his typical style. Once I knew the layout, I tried (numerous times) nightmare mode. There the gameplay really shines. Health and weapons are there for such a run and once you got the berserk it's done.4.5/5 coldfusio

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Unknown date

  
A good, small, and worthy map in the Episode 4 style.

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  • File Reviews

    • By Loud Silence · Posted
      Creative, fun, entertaining and challenging levels, very cleverly hidden secrets, some butt-kicking ambushes and traps. Ammo balance is pretty tight in some maps with pistol start, but everything is possible. A must-play WAD.
    • By Walter confetti · Posted
      A very neat 1996 map that i kinda remember to have played already long ago, or at least something with a similar start, a really good interconnected layout (even if i was roaming around asking where to go, especially after taking the blue key and trying to leave the caves section), good texturing, hard monster placement (the easiest monsters are the shotgunners), really generous with health placement and some strategic megaspheres here and there, too bad it is too stingy with ammo, leaving me battling chaingunners with only a chainsaw sometimes... but overall, very good!
    • By Walter confetti · Posted
      IT JUST WORKS! Ok, with that stupid jojoke out of the way, we can start talking about this map:   It's a nice map from 1995 with some interesting room shapes (especially the one beyond the blue skull key door), the difficult and map flow is pretty easy and straightforward to navigate, don't fell discouraged by the large amount of enemies (it contains 120 monsters in total)! They're just cannon fodder for the majority of the map, expect for the final part with a arch-vile / cyberdemon combo near the exit, overall it could be easily beaten in 10 minutes or even less if you are a talented player... Enjoyable.
    • By Walter confetti · Posted
      Pretty 90s-ish, basic looking map sets into a tech / hell fortress of sorts, really large map that i've finished in 30 minutes, but luckily the map uses not really hard monsters to confront, making this pretty easy to finish, but again, is a long, LONG map with the most tedious parts are the mazes and that long backtracking stairs... Pretty meh   Also this map crashes on Doom 2 exe (DosBox) when you save the game, so i played it with a limit-removing dos port (doom 2 plus) without any trouble, so if you want to play this you had to use a limit removing port.
    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
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