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The Hazard Variation

   (21 reviews)
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2 Screenshots

About This File

This is a map that was created in 2003 as "E4M1: First Gate" for the project "The Ninth Gate". However, as that project remained incomplete, this map was never released. Now that the maps from the project are being released individually, you can now play what would have opened that episode, retitled as "The Hazard Variation"!

I actually made another E4M1 back in 2001 for the project but as that was too primitive, it was discarded and replaced with this. I am eventually planning to release an updated version of that map as well.

This present map is one that I am really proud of. I think it turned out nicely in both the looks as well as gameplay department. It's quite an easy map as it was supposed to be the first level in an episode. Still, I think the pacing of the level is good and I hope you'll have fun playing it!

Interesting bit of trivia: this WAD file's size is 666 KB.


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Deeforce

  
Nice short map. Always fun to play and good use of the lights!(E4M1) 5/5

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Unknown date

  
A great episode opener. Not very hard, but then again, I don't think it's supposed to be either.

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Unknown date

  
wow that's great! 3,5 stars from daimon

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Guest

Unknown date

  
Good work, a little too short for a 5 though. 4/5

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Unknown date

  
Small and good gameplay and detail. 4/5 - Optimus

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Unknown date

  
A nice little map. It's very short but looking good and fun to play, though not too hard. 3/5 -Milian

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Unknown date

  
It could be a great first map of an episode. As a stand alone map it loses its magic. Although it is good map with wise design and enjoyable gameplay. 4/5 - Damned

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Unknown date

  
-1 for Doom1 but the map is good. 4/5 Zalewa

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Unknown date

  
Nice map. 4/5

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Unknown date

  
squarish, too easy, too short, boring and not much fun, it looks good, though... 2 stars would have been to harsh 3/5

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Unknown date

  
This is a nice-looking, fairly simple level that captures the E4 style. It's easier than the real E4M1 - the worst monster is a single baron of hell, and the design is mostly open, with escape routes - but it's pleasant fun.

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Unknown date

  
Would make a good start to an episode. 4/5

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Unknown date

  
Quality wise, this is up there. Difficulty wise, 'ultra violence' could have been passed off as 'hey not too rough'. A lackluster experience.

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Unknown date

  
If you played more of his maps you'll recognize his typical style. Once I knew the layout, I tried (numerous times) nightmare mode. There the gameplay really shines. Health and weapons are there for such a run and once you got the berserk it's done.4.5/5 coldfusio

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Unknown date

  
A good, small, and worthy map in the Episode 4 style.

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  • File Reviews

    • By NuMetalManiak · Posted
      TiC is most known for the Memento Mori's both of which were high-profile releases made for co-op, as well as Requiem which was their final wad. also they are known for Slaughter Until Death, Evil Unleashed, and finally Obituary, which is their most unique release overall. the styles of both Denis and Thomas Moller are quite outdated when put against any and all modern mappers who even exist, but they still prove quite memorable in encounters, notably of the cramped kind. Obituary as I said is the most unique release, the one where they worked with dehacked to create custom enemies (this unfortunately makes the thing hard to play unless you get it from the DSDA download, which consolidates it nicely. the rocket troopers are the best and worst new enemy simultaneously, nasty foes that can easily kill anything around them, even themselves. the stealth fighter is also high on the priority list due to him being fast, and the "harder imp" well he's just harder and all. there's apparently a weapons patch, but it's perfectly playable without it.   looking at the level design, my biggest issue in all honesty may just be the first level and the weird way of getting that yellow key, which is the only real bug. other than that, cramped combat makes for consistent watchful eyes of the surroundings. MAP05 is also quite memorable if a bit long, while others are fairly standard and a bit unmemorable. doesn't mean they are bad though. the teleporter closets in some maps are very poorly constructed it seems, but the whole set still proves to be quite fun to play even with the dated level design.
    • By Gothic · Posted
      A great addition to a great megawad. "Sappers & Moles" by yakfak takes the cake, best song of the bunch in my opinion.
    • By Walter confetti · Posted
      Is a neat short map for dethmatch (and the layout shows it full force), played in SP so you have only that part of the experience, but for what I've played, is short and fun! There's not many monsters and guns to take, I hope at least that in MP you'll have more guns to fight your opponents! But for what I've played, thumbs up.
    • By Walter confetti · Posted
      Another rejected map from Master Levels by Chris Klie, follow thematically the previous level I reviewed, but this time the map remember more a mix between suburbs (or any Petersen style city map) and the chasm, due to the tiny ledges that are taken to pass in the second half of the level, it's also similar to another Master Levels entry, probably one of the reasons why this wasn't accepted... Difficulty is similar to the early maps in plutonia and gameplay is pretty challenging and fun for a play or two. Take it a shot.
    • By Walter confetti · Posted
      Short, challenging map rejected from Master Levels. Maybe a way to understand where is the exit would been nice, instead of running around in the last arena looking for a exit. Pretty cool map overall 
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