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Ultimate Doom Poster

   (27 reviews)
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About This File

This is a reconstruction of a Doom poster seen in a photo of Id's offices. The poster features a red demon face set against a black background, a large version of the image that appeared on the cover of the "Ultimate Doom" box. The poster itself apparently was never commercially available, implying that the poster in the Id photo was a one-off one-of-a-kind print.

This is a high quality file suitable for printing as a poster at a print shop. As a result, the file itself is very large.

I (fraggle) am uploading this to the idgames archive; Peter Heinemann gave me this file to host several years ago as he needed web hosting for it. His original description of this file is included below.


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fraggle

  

Taking a look at this again I can't help noticing that the color balance seems messed up and the demon (which is supposed to be bright red) is actually pink. I'm guessing it was caused by Peter Heinemann's scanner and was never properly corrected.

 

Fixing the image is easy in the GIMP. Use the Hue-Saturation tool to adjust only red; make the Hue component +15. Doing this also seems to fix some weird color issues with the Doom logo itself.

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Yuki Senmatsu

  
Huh. I may add this as a Easter egg soon for my work. BTW, scifista42 sent me here.

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FireFish

  
A high quality 19mb in size image, uploaded by he (fraggle).

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mallo

  
Awesome!

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Guest

Unknown date

  
yawn

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Guest

Unknown date

  
POSTER!!! 5/5 leilei

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Guest

Unknown date

  
I'm stuck on map03 of the poster. I can't defeat the mutant cacodemons in the lab and I can't solve the puzzle in the sewers. Still a good WAD though. :) Seriously tho, it's pretty ugly.

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Guest

Unknown date

  
This is a 19mb, 4136x6201 PNG file. It's based on the Baron of Hell image here http://preview.tinyu rl.com/yukwgj - I think it's a close-up of one of the models that Adrian Carmack made, tinted red. I have to give it five stars, because it does exactly what it sets out to do, but I was never a fan of that poster. It is however a great source for the original Doom logo (you could crop on the logo and use it as a desktop background).

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Guest

Unknown date

  
Holy Cow! That is very high quality stuff.

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Guest

Unknown date

  
It was commercially available, because I had one. :)

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Guest

Unknown date

  
Legendary!!

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Guest

Unknown date

  
great poster! thou i dont think my parents would like it if i had a giant poster of a demon hanging in my room. 5/5

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Guest

Unknown date

  
OMG, i LOVE IT!!!!!! shinobi-cl

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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