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Insomnia

   (14 reviews)
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Guest

Unknown date

  
Beginners map.You're playing in a 3 minutes movie. Plot is spelled out on screen and there are two other co-actors. Level progress is mostly done by teleporting. All parts of the level look like designed in 1994 but they're related to the story and each part is very short. There're some faults: the (no)end, the final (just push or is that the intention?=no bfg)battle and that door of your apartment (the second time).Flow is good and it manages to tell you a little story. 3/5 coldfusio

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Guest

Unknown date

  
Awful story, sub-par mapping, just bleah. 0/5 -ymb

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Guest

Unknown date

  
Not too bad - and people really should keep in mind that this is a first PWAD. The author isn't perfect, no, but he obviously tried, and that's more than can be said about a lot of other WADs. 3/5

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Guest

Unknown date

  
not too good, no, no, no, no, no.

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Guest

Unknown date

  
the new sound isn't good and even is annoying, and where is the unique in this wad? 2/5

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Guest

Unknown date

  
Heh,. nice idea, horrible execution :P 3/5 - Optimus

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Guest

Unknown date

  
Why not ? I enjoyed it as it differs from what we usually see, but the mapping is horrible :-(. 3/5

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Guest

Unknown date

  
meh, horrible -2 stars and half by daimon

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Guest

Unknown date

  
Allot better than my first wad but still sucks! 2 stars but only do to all of the zdoom effects. Hardcore_gamer

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Guest

Unknown date

  
Unlike the other reveiwers here, i personally liked this wad. that may be because i just like shooting stuff but i think the story is ok. I saw a few bugs though with the messages if you trigger them at the wrong time. also it was kinda annoying when whenever you died, it showed the beggining text again. otherwise i liked the map. I think that with some touching up and more levels with the same premise, this could be a great wad. 4/5 kylechu

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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