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Project: Doom (Final)

   (32 reviews)
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About This File

This is a remix project I finished recently. Fifty-seven MIDI tracks of remixed/enhanced Doom music, for use in-game.

This version is considered the final version, and includes the Final Doom soundtrack.


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Glaice

  
This is a very good remix set but the only major flaws this has is all songs are 100% volume and have no left/right panning in them like the original MIDIs did.

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Guest

Unknown date

  
Dude I love it.

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Guest

Unknown date

  
I love it

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Guest

Unknown date

  
This has to be the best recomposing of the music in the game I have ever heard!

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Guest

Unknown date

  
These would be good as Boss music for doom maps.

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Memfis

Unknown date

  
Very boring overall, the author completely ignored the vast variety of Doom music's styles and just slapped rock\metal guitars everywhere. Some of the remixes are interesting in their own right though.

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Guest

Unknown date

  
Good remixes but a bit rock heavy. E1M9 remix the pick of the bunch. 4 stars

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Guest

Unknown date

  
Some of these remixes are great, but a lot of them sound like every note is being hit with full velocity and it's just a mess. :\

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Guest

Unknown date

  
Really nice remixes, actually sounds really nice with opl emulation, which doesn't apply to the original tracks in my opinion. just wanna mention that the author of this wad released a new version which also includes remixes of doom2 and final doom. don't know why he didn't upped it on idgames but you can grab it here: http://zoraspace.net /doom.html

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Guest

Unknown date

  
These remixes are some of the best entire album remixes of doom music to be used in level making. 5/5

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Guest

Unknown date

  
Strong rock and roll theme? Man, you don't know what you're talking about. Check e1m7 out for the best of the bunch.

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Guest

Unknown date

  
I have always wanted MIDI remixes of Doom's music, not just mp3 ones with shitty players and instruments or IT modules or MOD music with shitty sound samples rife with pops and hisses. It's like if Bobby Prince allowed his music to be put on VGmusic.com. Then again, if he's letting this happen, why not that?

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Guest

Unknown date

  
Good but the Music for Map 08 of TNT Evilution sounds cheesy.

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Guest

Unknown date

  
I really like this but I can agree on certain levels that the ambientish instruments should have remained for the rerecording. -Mr. Chris

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Guest

Unknown date

  
Hey, sounds very good! My favorite one is runnnin! Get it now!!!

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Guest

Unknown date

  
These are very good remixes. But some of the tracks sound kind of odd. There is a strong rock and roll theme. 4/5 stars.

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Guest

Unknown date

  
wow, very cool rocking cinematografic music style, i loved d_e2m3 since reminds somenthing done from Rammestein - 4 stars by Daimon

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Unknown date

  
awesome

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Guest

Unknown date

  
Not bad for a any set of DM levels that hasn't changed the music, and to selectively place in action packed custom SP/Coop levels with a non-gloomy theme. The main drawback that can be a bit dissatisfying is that they kill DOOM's gloomy and weird moods, especially in the tracks that had an ambient style (e.g., E1M5, E1M7, E2M4, Map30), or the softer metal based ones (e.g., E1M2, E2M2, Map05). [3/5] ~Chain Mail (08/2007)

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Unknown date

  
Also some of these tracks are missing: D_BUNNY = D_DEAD, D_VICTOR = D_EVIL and D_E2M9(E3M1) = D_ULTIMA - Impboy

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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