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E1 The Test

   (14 reviews)
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Guest

2 Screenshots

About This File

My attempt of an E1 style wad with some bits from E2, to see if I should bother to release another E1 project im working on. Requires the Ultimate Doom wad


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Guest

Unknown date

  
Good work, but I played better E1 styled maps. Decent details. I killed all but finished with 0 ammo on HMP. 3.5/5 Damned

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Guest

Unknown date

  
Not exactly what I'd call an E1 map, too linear and the layout is too...obvious? Simple? Meh. But it's good though.

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Guest

Unknown date

  
Don't see how it really related to the author's next project at all (Doom Incarnate) but it is worth playing. Quick, but fairly fun.

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Guest

Unknown date

  
Pretty damn good map. Keep up the good work.

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Guest

Unknown date

  
Rather ordinary. 3 stars. The real map Doom Incarnate is awesome though.

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Guest

Unknown date

  
Good one! 4/5

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Guest

Unknown date

  
Good fun - short and sweet. It's very small but there's lots of action, and it's tough but fair. I ended up running to the exit. My gameplay hint is that you should go right at the start, because you get the rocket launcher, which you will probably need.

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Unknown date

  
heh, pretty cool for five hours work. Make more.

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Guest

Unknown date

  
Kinda hard, not enough ammo, yet challenging and fun!!! 4/5 - Optimus

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Guest

Unknown date

  
Pretty damn good - 4/5

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Unknown date

  
^ I agree with all of what you say with the exception of the score. 3/5

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Guest

Unknown date

  
Great, excellent, awesome even. 5/5 -ymb

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Unknown date

  
Technically competent architecture, but with absolutely no inspiration and an incredibly simple layout. At its heart, this map is a few square rooms with plenty of detail packed full of monsters. There's no real progression or development, and a completely anonymous architectural style, and a structure this thoughtless and short barely qualifies as a map. 2/5 --Woolie

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  • File Reviews

    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
    • By Summer Deep · Posted
      A very decent challenge. Took me about half a dozen attempts to crack it on UV. The wad is from 2015, but could just as well have been from around 1997. Solid, traditional classic Dooming.
    • By riderr3 · Posted
      The visual level design here is mostly similar to Plutonia and its unofficial sequels PL2 and PRCP. But it is by no means a gameplay part, since for example the gameplay in the first maps revolves around ammo shortage with not so much opposition (although it was tight in places, I admit), while the latter maps are somewhat reminiscent of slaughterwads with a bunch of ammunition and opponents.   The same applies to the size of the maps - the first ones can be completed in 6-7 minutes, while the last ones takes 15-20 minutes to complete. Although this could be explained by a kind of progress, despite the fact that even MAP12 (the first map in wad) is not a walk in the park.   I am not opposed to forced pistol-start (maybe even for), but usually if the levels should be completed in this way, they should be better balanced, as the ability to store things from previous levels is discarded.
      And again, I repeat as previous speakers - perhaps some arch-viles were even superfluous. This is especially noticeable when you go through the same room several times.
    • By Spectre01 · Posted
      Mostly enjoyable set in vein of "Plutonia but harder" and with larger fights. Visuals are often minimalistic, with combat being the focus of making the maps interesting. Expect plenty of Viles to resurrect what you kill and forced pistol starts on every map. 3/5
    • By Walter confetti · Posted
      Pretty nice map, some parts are been a little rushed out like the columns texture alignment, but overall the structure and the layout is pretty cool!
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