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Resident Evil 4 - Texture Pack

   (29 reviews)
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About This File

A texture wad containing over 600 new textures for Doom mapping use ripped from RE4.


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Awesome.

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Guest

Unknown date

  
The textures are ripped, but the author makes no attempt to hide that fact or claim that he made them. Wads use ripped textures all the time and this collection is fantastic, especially for GL supporting ports. 5/5

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Unknown date

  
awesome. stolen textures!!! 5/5

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Unknown date

  
Awesome set. Who gives a fuck if thier ripped? Me no.

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Unknown date

  
Permissions clearly were not obtained. "Author" is a liar.

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Unknown date

  
Who is the top reviewer? "LETS GIVE CREDIT TO THE STEALER WHEN RIPPING TEXTURES IS A COMMON THING HUR HUR HUR" They look great to me. 5/5

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Unknown date

  
"Permissions clearly were not obtained." Of course not you idiots, it's not like a big company like Capcom will encourage you for ripping their shit. But will they care that somebody took their stuff, DOWNGRADED them (smaller size, pallete restriction), and then distribute them for use for a two decades old DOS game? Probably not. Also, Siliconwolf actually did give credit to Capcom, so what the fuck are you guys problems anyway.

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Unknown date

  
It looks usable! On my balls! Just kidding! It looks good!

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Unknown date

  
Ripped or not. They can still be used and for that 4/5 stars

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Unknown date

  
Pretty Nang! 5/5

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Unknown date

  
Fucking awesome. You did an extremely awesome job on these. I love you Silico. (NOT GAY) -WartornCove 10/5 (:P)

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Unknown date

  
Pretty fucking awesome! Great job. ***** 5/5

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Unknown date

  
Perfect tex Goood!!! The Best!!!

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Unknown date

  
Lovely set of unique textures to use. Who cares if they are ripped. You got people downloading 1000s of roms a day and your complaining about ripping textures. Get ooooffff! 5*

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Unknown date

  
Heh, not bad. Good job CAPCOM. Wait, wasn't there someone else I was supposed to credit? Oh well. 4/5

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Unknown date

  
5 stars but i'm giving credit to capcom not you. Thanks for ripping though, great pack!

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  • File Reviews

    • By Loud Silence · Posted
      Creative, fun, entertaining and challenging levels, very cleverly hidden secrets, some butt-kicking ambushes and traps. Ammo balance is pretty tight in some maps with pistol start, but everything is possible. A must-play WAD.
    • By Walter confetti · Posted
      A very neat 1996 map that i kinda remember to have played already long ago, or at least something with a similar start, a really good interconnected layout (even if i was roaming around asking where to go, especially after taking the blue key and trying to leave the caves section), good texturing, hard monster placement (the easiest monsters are the shotgunners), really generous with health placement and some strategic megaspheres here and there, too bad it is too stingy with ammo, leaving me battling chaingunners with only a chainsaw sometimes... but overall, very good!
    • By Walter confetti · Posted
      IT JUST WORKS! Ok, with that stupid jojoke out of the way, we can start talking about this map:   It's a nice map from 1995 with some interesting room shapes (especially the one beyond the blue skull key door), the difficult and map flow is pretty easy and straightforward to navigate, don't fell discouraged by the large amount of enemies (it contains 120 monsters in total)! They're just cannon fodder for the majority of the map, expect for the final part with a arch-vile / cyberdemon combo near the exit, overall it could be easily beaten in 10 minutes or even less if you are a talented player... Enjoyable.
    • By Walter confetti · Posted
      Pretty 90s-ish, basic looking map sets into a tech / hell fortress of sorts, really large map that i've finished in 30 minutes, but luckily the map uses not really hard monsters to confront, making this pretty easy to finish, but again, is a long, LONG map with the most tedious parts are the mazes and that long backtracking stairs... Pretty meh   Also this map crashes on Doom 2 exe (DosBox) when you save the game, so i played it with a limit-removing dos port (doom 2 plus) without any trouble, so if you want to play this you had to use a limit removing port.
    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
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