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Hatomo Battles The Yomi Demons

   (22 reviews)
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4 Screenshots

About This File

this is just a simple 10 map episode for zdoom. the levels are inspired by the level design of doom2, so the maps are simple and linear to very linear levels. jumping was disabled, in case you wonder why you cant jump.

if you use a zdoom launcher, start the game with map53


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Pros: shown technical skills, nicely decorated, first levels play well. Cons: all levels look interchangeable, gameplay @ UV lacks variation and requires little tactical skills. Overall: basically well done, but playing it gets boring disappointingly soon. Small 4* for the pros and the effort.

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I really liked this one! 5/5 - Optimus

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Way too many chaingunner nest traps in later levels.

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I do admit this is a very simple yet fun map set. I enjoyed every level of it, from Map44 and on I realised it's kinda similiar to Doom2's original maps. I like your mapping style and look forward for more maps from you. 4/5 -Moti

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I really liked it. Fast paced action and simple yet fun level designs. The music is pretty good too. The only complaint I have is that there doesn't seem to be enough health in the levels. 4/5

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great map pack. some levels are too linear, i enjoyed them nevertheless. make yomi 2!

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2 stars? I thought this was worth 4 stars. I mean come on... it was pretty fun. Good use of textures and everything. Difficulty is average. But still a good fun set of levels.

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good way to kill a boring sunday afternoon.pretty good gameplay with sufficient health and ammo.4/5-d.d.koop

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This was an okay level set, reasonable level design with some neat effects here and there. The difficulty doesn't progress, neither does the size and monster count as you progress through the wad. Sure there's a cyber in the final map, but it seems kinda *yawn*. Anyway, worth a play if you need something to do but overall nothing too spectacular, 3 stars.

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I've never liked Pablo Dictter's levels; while technically sound, they are very linear and have dull gameplay in closed quarters. Here the cramped corridors are even more aggravating than usual and there's the added complexity of a couple of game-stopping bugs. There were some nice spots sprinkled here and there, so I'll give it 2 stars.

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Poor in the beginning but gets better in latter maps.

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This is just what I look for in a Doom II wad. :>

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This pack was absolutely outstanding, should've gotten a caco. Ten levels of classic style, well balanced gameplay and architecture to match up with it. The soundtrack rocks too. Get this, now!

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This is the umpteenth-and-one retro wad of recent months; like most of the others it's very good, with an emphasis on gameplay over baroque design. The maps start off with the airy, techy feel of Doom 1, and don't really progress to DoomII until Map45 (which starts off like Map17: Tenements). Even on hard mode, it doesn't get tricky until the last third; most players will whizz through this. Map48 has a nice disco light floor.

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It looks good and plays well. What more do I want? Very good job!

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Very great! It's almost perfect.

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Very well done classic levels. These levels have a nice simple yet detailed design so very fun to look at and also fun to play. I did find, I think, one flaw. The last level, the red door is a open only once on one side. If you don't make it through the first time, You will have to clip. Other than that I loved every damn thing. Make some more levels please, these are really cool. 8/22/07

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  • File Reviews

    • By Doomkid · Posted
      Good maps, most of them ended up in Skulltag later on (as in, 2004-2005 lol). A solid wad that frankly deserves more play time, even in the year 2021.
    • By roadworx · Posted
      this really deserves much more attention than it gets! it definitely has its fair share of negatives like cryptic progression, symmetry, etc, but for the time it's actually very good. the visuals are very nice with interesting architecture and good lighting, and despite not being balanced for pistol start very well the combat is great fun nonetheless.
    • By roadworx · Posted
      it's like if the casali brothers got their hands on skillsaw's kamikaze soldiers   srsly tho, for 1995 this wad is pretty vicious. the moeller brothers love to throw some real nasty shit at you on the regular, but despite that it still remains very fun (albeit somewhat frustrating at times). the levels all look decent for 1995, and the spritework for the new enemies and textures is quite good as well. aside from a few specific things (the beginning of map06 for example) there's not really any genuinely bad things about the megawad. if you're a fan of older stuff then i highly recommend this mapset - it's not as refined as later stuff the moellers worked on like memento mori, but it's still great fun.
    • By roadworx · Posted
      a very fun mapset that, unfortunately, is plagued by a few bugs. it's mostly fine if you get the fix, but if you're unaware of it then it's gonna prevent you from progressing   it's a shame, because this really is a great mapset. it starts off somewhat standard but quickly becomes quite reminiscent of av's later levels. i highly recommend it if you're into that
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