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Hatomo Battles The Yomi Demons

   (22 reviews)
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4 Screenshots

About This File

this is just a simple 10 map episode for zdoom. the levels are inspired by the level design of doom2, so the maps are simple and linear to very linear levels. jumping was disabled, in case you wonder why you cant jump.

if you use a zdoom launcher, start the game with map53


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Guest

  
Pros: shown technical skills, nicely decorated, first levels play well. Cons: all levels look interchangeable, gameplay @ UV lacks variation and requires little tactical skills. Overall: basically well done, but playing it gets boring disappointingly soon. Small 4* for the pros and the effort.

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I really liked this one! 5/5 - Optimus

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Way too many chaingunner nest traps in later levels.

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I do admit this is a very simple yet fun map set. I enjoyed every level of it, from Map44 and on I realised it's kinda similiar to Doom2's original maps. I like your mapping style and look forward for more maps from you. 4/5 -Moti

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I really liked it. Fast paced action and simple yet fun level designs. The music is pretty good too. The only complaint I have is that there doesn't seem to be enough health in the levels. 4/5

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great map pack. some levels are too linear, i enjoyed them nevertheless. make yomi 2!

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2 stars? I thought this was worth 4 stars. I mean come on... it was pretty fun. Good use of textures and everything. Difficulty is average. But still a good fun set of levels.

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good way to kill a boring sunday afternoon.pretty good gameplay with sufficient health and ammo.4/5-d.d.koop

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This was an okay level set, reasonable level design with some neat effects here and there. The difficulty doesn't progress, neither does the size and monster count as you progress through the wad. Sure there's a cyber in the final map, but it seems kinda *yawn*. Anyway, worth a play if you need something to do but overall nothing too spectacular, 3 stars.

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I've never liked Pablo Dictter's levels; while technically sound, they are very linear and have dull gameplay in closed quarters. Here the cramped corridors are even more aggravating than usual and there's the added complexity of a couple of game-stopping bugs. There were some nice spots sprinkled here and there, so I'll give it 2 stars.

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Poor in the beginning but gets better in latter maps.

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This is just what I look for in a Doom II wad. :>

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This pack was absolutely outstanding, should've gotten a caco. Ten levels of classic style, well balanced gameplay and architecture to match up with it. The soundtrack rocks too. Get this, now!

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This is the umpteenth-and-one retro wad of recent months; like most of the others it's very good, with an emphasis on gameplay over baroque design. The maps start off with the airy, techy feel of Doom 1, and don't really progress to DoomII until Map45 (which starts off like Map17: Tenements). Even on hard mode, it doesn't get tricky until the last third; most players will whizz through this. Map48 has a nice disco light floor.

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It looks good and plays well. What more do I want? Very good job!

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Very great! It's almost perfect.

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Very well done classic levels. These levels have a nice simple yet detailed design so very fun to look at and also fun to play. I did find, I think, one flaw. The last level, the red door is a open only once on one side. If you don't make it through the first time, You will have to clip. Other than that I loved every damn thing. Make some more levels please, these are really cool. 8/22/07

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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