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Hatomo Battles The Yomi Demons

   (22 reviews)
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4 Screenshots

About This File

this is just a simple 10 map episode for zdoom. the levels are inspired by the level design of doom2, so the maps are simple and linear to very linear levels. jumping was disabled, in case you wonder why you cant jump.

if you use a zdoom launcher, start the game with map53


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Pros: shown technical skills, nicely decorated, first levels play well. Cons: all levels look interchangeable, gameplay @ UV lacks variation and requires little tactical skills. Overall: basically well done, but playing it gets boring disappointingly soon. Small 4* for the pros and the effort.

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I really liked this one! 5/5 - Optimus

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Way too many chaingunner nest traps in later levels.

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I do admit this is a very simple yet fun map set. I enjoyed every level of it, from Map44 and on I realised it's kinda similiar to Doom2's original maps. I like your mapping style and look forward for more maps from you. 4/5 -Moti

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I really liked it. Fast paced action and simple yet fun level designs. The music is pretty good too. The only complaint I have is that there doesn't seem to be enough health in the levels. 4/5

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great map pack. some levels are too linear, i enjoyed them nevertheless. make yomi 2!

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2 stars? I thought this was worth 4 stars. I mean come on... it was pretty fun. Good use of textures and everything. Difficulty is average. But still a good fun set of levels.

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good way to kill a boring sunday afternoon.pretty good gameplay with sufficient health and ammo.4/5-d.d.koop

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This was an okay level set, reasonable level design with some neat effects here and there. The difficulty doesn't progress, neither does the size and monster count as you progress through the wad. Sure there's a cyber in the final map, but it seems kinda *yawn*. Anyway, worth a play if you need something to do but overall nothing too spectacular, 3 stars.

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I've never liked Pablo Dictter's levels; while technically sound, they are very linear and have dull gameplay in closed quarters. Here the cramped corridors are even more aggravating than usual and there's the added complexity of a couple of game-stopping bugs. There were some nice spots sprinkled here and there, so I'll give it 2 stars.

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Poor in the beginning but gets better in latter maps.

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This is just what I look for in a Doom II wad. :>

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This pack was absolutely outstanding, should've gotten a caco. Ten levels of classic style, well balanced gameplay and architecture to match up with it. The soundtrack rocks too. Get this, now!

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This is the umpteenth-and-one retro wad of recent months; like most of the others it's very good, with an emphasis on gameplay over baroque design. The maps start off with the airy, techy feel of Doom 1, and don't really progress to DoomII until Map45 (which starts off like Map17: Tenements). Even on hard mode, it doesn't get tricky until the last third; most players will whizz through this. Map48 has a nice disco light floor.

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It looks good and plays well. What more do I want? Very good job!

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Very great! It's almost perfect.

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Very well done classic levels. These levels have a nice simple yet detailed design so very fun to look at and also fun to play. I did find, I think, one flaw. The last level, the red door is a open only once on one side. If you don't make it through the first time, You will have to clip. Other than that I loved every damn thing. Make some more levels please, these are really cool. 8/22/07

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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