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Dead Zone

   (14 reviews)
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3 Screenshots

About This File

"Dead Zone" is a new episode that replaces Episode 2 (just because of the music and sky). This is my first single-player episode and I hope you enjoy it as much as I enjoyed creating it.

Map 1 - Outpost Map 2 - Recieving Map 3 - Server Bank Map 4 - The Spiral Map 5 - Dead Zone Map 6 - The Sewers Map 7 - Power Plant Map 8 - Gateway to Earth Map 9 - Teleporter Research

Probably a little short but time wasn't my concern. I played through it and it seems to flow nicely. Map 3 isn't as serious as the others just because I wanted it to go with the music (Doom 3 inspired it). Also, in map 9, shoot the brown-metal line in the Cacodemon room to lower a teleporter. Don't jump into the pit because you can't escape it.


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Guest

Unknown date

  
There's a segmentation violation when entering level four in Doomsday.

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Guest

Unknown date

  
This mapset is too amateurish on all aspects for being enjoyable, and IMHO a waste of time. 1 for it as-is + 0.5 for the effort = smallest possible 2/5. BTW 4 or even 5*? Nofi, but this misleads the reader.

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Unknown date

  
Sorry - didn't like it. Old school but rather sub-standard, there are tons of better old style maps out there. Also this episode has nothing to do with id=10181 which is in fact a much better wad of the same name (though just one level).

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Guest

Unknown date

  
average. some fun provided, but nothing too serious. 3/5 stars

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Guest

Unknown date

  
Wow, freakin' awesome! I mean it! I really enjoyed it... I feel you perfectly capture that undefinable "it" that makes Doom so much fun. The gameplay was fantastic, and as for detail - it was very minimalist, but I loved. You have a great way of conveying a sense of location without lots of detail. I know I may sound sarcastic what with the not-so-hot reviews, but I mean it... it's maps like these that make me want to play Doom again. -geekmarine

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Unknown date

  
Very oldskool 1994-ish mapping, this episode could have been done in 1995-1996 gived the editor used. It's good for a relatively calm dooming session i guess. 3/5 -Maes

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Guest

Unknown date

  
It's OK - nothing special though, with some fairly good features and some more annoying ones. Worth a single play-through.

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Guest

Unknown date

  
This wad deserves to die and it should burn in Hell!

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Guest

Unknown date

  
I enjoy oldschool maps very much lately. Somehow I feel the urge to give this 4/5 even if it's just 3.5 - Optimus

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Unknown date

  
enjoyable 1994 style stuff - shows how minimal architechture can be made to work well - play it with choco-doom or doomplus for that '94 feel

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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