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Dead Zone

   (14 reviews)
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About This File

"Dead Zone" is a new episode that replaces Episode 2 (just because of the music and sky). This is my first single-player episode and I hope you enjoy it as much as I enjoyed creating it.

Map 1 - Outpost Map 2 - Recieving Map 3 - Server Bank Map 4 - The Spiral Map 5 - Dead Zone Map 6 - The Sewers Map 7 - Power Plant Map 8 - Gateway to Earth Map 9 - Teleporter Research

Probably a little short but time wasn't my concern. I played through it and it seems to flow nicely. Map 3 isn't as serious as the others just because I wanted it to go with the music (Doom 3 inspired it). Also, in map 9, shoot the brown-metal line in the Cacodemon room to lower a teleporter. Don't jump into the pit because you can't escape it.


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Unknown date

  
There's a segmentation violation when entering level four in Doomsday.

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Unknown date

  
This mapset is too amateurish on all aspects for being enjoyable, and IMHO a waste of time. 1 for it as-is + 0.5 for the effort = smallest possible 2/5. BTW 4 or even 5*? Nofi, but this misleads the reader.

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Unknown date

  
Sorry - didn't like it. Old school but rather sub-standard, there are tons of better old style maps out there. Also this episode has nothing to do with id=10181 which is in fact a much better wad of the same name (though just one level).

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Unknown date

  
average. some fun provided, but nothing too serious. 3/5 stars

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Unknown date

  
Wow, freakin' awesome! I mean it! I really enjoyed it... I feel you perfectly capture that undefinable "it" that makes Doom so much fun. The gameplay was fantastic, and as for detail - it was very minimalist, but I loved. You have a great way of conveying a sense of location without lots of detail. I know I may sound sarcastic what with the not-so-hot reviews, but I mean it... it's maps like these that make me want to play Doom again. -geekmarine

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Unknown date

  
Very oldskool 1994-ish mapping, this episode could have been done in 1995-1996 gived the editor used. It's good for a relatively calm dooming session i guess. 3/5 -Maes

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Unknown date

  
It's OK - nothing special though, with some fairly good features and some more annoying ones. Worth a single play-through.

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Unknown date

  
This wad deserves to die and it should burn in Hell!

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Unknown date

  
I enjoy oldschool maps very much lately. Somehow I feel the urge to give this 4/5 even if it's just 3.5 - Optimus

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Unknown date

  
enjoyable 1994 style stuff - shows how minimal architechture can be made to work well - play it with choco-doom or doomplus for that '94 feel

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  • File Reviews

    • By VanillaExtract · Posted
      Pretty solid for a bite-sized claustrophobic level. Even on UV it doesn't get frustrating, though you will die a few times. On top of that, the level is pretty short overall, taking less than 10 minutes. The level is pretty linear in terms of unravelling, but there was at least one encounter that could have gone quite differently if I hadn't taken care of an enemy earlier, so there's a little bit of strategy. The combination of Wolf3d and Doom textures make for a colorful and macabre combination, having bright, cartoony blue walls interspersed with rooms of meat. Good stuff!
    • By Roofi · Posted
      One of the best wads of the 1990s I've ever played. The main weakness is surely its very outdated aestheticism with a very strange use of textures.   On the other hand, the wad must be retained for its ingenious traps and creative layouts. The wad is not easy. I have died several times in some levels. Rocketmen are particularly dangerous but at the same time very useful in killing their teammates.   My level is probably level 5 "The Hidden Below". I loved the height variations and the ways of climbing and descending. Moreover in each level, there are nice textures like barriers, middle-textures arches....   For me this wad is an example of true level design and inventiveness.   I rate it only 4.5/5 because of the absence of new music and the rather rudimentary aestheticism even for its time.  
    • By Walter confetti · Posted
      Big, fun exploration map with a really good theme... Visplanes crash on vanilla DOOM2.exe, works without any problem with doom2+
    • By P41R47 · Posted
      I really liked the free alternative to TNT: Evilution.
      Icarus: Alien Vanguard is a totally different monster but somehow similar, made by the same monster team.
      This lacked a proper dehacked patch with custom text, but @NightFright made a neat fix for that, telling a compelling story that is really entertaining to play.
      The maps are amazing. The best maps here are far better than Evilution's best maps. The bad ones here, are just bad Doom 2 level maps, so there is little to be really bad all in all.
      But, Icarus had the same little ill as Evilution had, last ten maps completely drags the experience. At least, this maps are better than the ten last from Evilution.

      Team TNT has shown that not only are good mappers, they also are good storytellers and that, in a game like Doom, is something to be proud of. And they achive this even working non stop to release this before Evilution hit the streets, so, even if some maps feel a little rushed, they are great!
      The soundtrack is a key element here. Bringing an awesome personallity to this outstanding mapset full of neat ideas.

      Thanks team TNT for this amazing megawad.    
    • By P41R47 · Posted
      ETERNAL DooM is not a megawad, its an experience that had to be lived to be fully undertanded.
      This is the megawad of the 90's for me in terms of exploration and atonishing sightseeing og the marvelous structures around.
      This megawad its one of the few that awakes in me a sense of wonder like no other.
      And to make things better, i played the incredible dehacked patch that @NightFright made, that adds maps names and new text screens with a custom story. This is the ultimate way to play this outstanding work.

      Now to the flaws: the first two levels are what really define if you would play this megawad or not. The first maps is corridor after corridor, with a little puzzle for the keys to enable the exit, after that, the second map is something completely different, with a very big puzzle map that will catch everybody unprepared. If you can reach map three, your surely are at it now, and after that, is a big alley up, a pretty big mountain ahead full of wonders.

      Thanks team Eternal and TNT for this amazing work of art. This possibly is the best megawad i played soo far and the one that i most liked. It has almost everything, new textures and graphics, new way of thinking maps, extremelly clever puzzles, a lot of exploration and a full experience.

      What it lacks? Maybe a proper graphic for the end boss, a proper BOSSBACK also, and some new monsters would be cool, but for a megawad from 1997, this is almost perfect.
      And the soundtrack!
      God, thats a marvelous soundtrack!
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