Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Dead Zone

   (14 reviews)
Sign in to follow this  

Guest

3 Screenshots

About This File

"Dead Zone" is a new episode that replaces Episode 2 (just because of the music and sky). This is my first single-player episode and I hope you enjoy it as much as I enjoyed creating it.

Map 1 - Outpost Map 2 - Recieving Map 3 - Server Bank Map 4 - The Spiral Map 5 - Dead Zone Map 6 - The Sewers Map 7 - Power Plant Map 8 - Gateway to Earth Map 9 - Teleporter Research

Probably a little short but time wasn't my concern. I played through it and it seems to flow nicely. Map 3 isn't as serious as the others just because I wanted it to go with the music (Doom 3 inspired it). Also, in map 9, shoot the brown-metal line in the Cacodemon room to lower a teleporter. Don't jump into the pit because you can't escape it.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
There's a segmentation violation when entering level four in Doomsday.

Share this review


Link to review
Guest

Unknown date

  
This mapset is too amateurish on all aspects for being enjoyable, and IMHO a waste of time. 1 for it as-is + 0.5 for the effort = smallest possible 2/5. BTW 4 or even 5*? Nofi, but this misleads the reader.

Share this review


Link to review
Guest

Unknown date

  
Sorry - didn't like it. Old school but rather sub-standard, there are tons of better old style maps out there. Also this episode has nothing to do with id=10181 which is in fact a much better wad of the same name (though just one level).

Share this review


Link to review
Guest

Unknown date

  
average. some fun provided, but nothing too serious. 3/5 stars

Share this review


Link to review
Guest

Unknown date

  
Wow, freakin' awesome! I mean it! I really enjoyed it... I feel you perfectly capture that undefinable "it" that makes Doom so much fun. The gameplay was fantastic, and as for detail - it was very minimalist, but I loved. You have a great way of conveying a sense of location without lots of detail. I know I may sound sarcastic what with the not-so-hot reviews, but I mean it... it's maps like these that make me want to play Doom again. -geekmarine

Share this review


Link to review
Guest

Unknown date

  
Very oldskool 1994-ish mapping, this episode could have been done in 1995-1996 gived the editor used. It's good for a relatively calm dooming session i guess. 3/5 -Maes

Share this review


Link to review
Guest

Unknown date

  
It's OK - nothing special though, with some fairly good features and some more annoying ones. Worth a single play-through.

Share this review


Link to review
Guest

Unknown date

  
This wad deserves to die and it should burn in Hell!

Share this review


Link to review
Guest

Unknown date

  
I enjoy oldschool maps very much lately. Somehow I feel the urge to give this 4/5 even if it's just 3.5 - Optimus

Share this review


Link to review
Guest

Unknown date

  
enjoyable 1994 style stuff - shows how minimal architechture can be made to work well - play it with choco-doom or doomplus for that '94 feel

Share this review


Link to review
  • File Reviews

    • By rdwpa · Posted
      The custom textures are fantastic. If you're a mapper seeking a change of pace from the usual Scythe 2 Egypt, both ISIS.wad and Osiris.wad, which provided some resources, permit use of their assets. (Although they would need cleanup to gel with the most polished of modern styles.)   By modern standards, ISIS.wad hasn't held up, either the name or the gameplay. Outside of a few moments, it stays at a difficulty that makes the early parts of Doom 2 feel like a TimeOfDeath map. The bigger issue is that it is also huge and confusing, with progression being lightly marked at best. Near the end, I unwittingly teleported to the start, and I had to reload a save to avoid minutes of backtracking. All the monsters are stock, so if forced to replay it, I'd either use -fast or throw on a gameplay mod that buffs monsters. The saving grace is that the textures make the outdoors and caves look pretty.
      The text file suggests using Doom Legacy, but few people in 2020 know what that is. Fortunately, the wad ran perfectly for me in GZDoom. It requires jumping and swimming.   Bumped up a star for the cool assets, especially since many were crafted by the author.  
       
    • By Walter confetti · Posted
      "Aah, that hurts!" It hurts indeed, annoying (movie?) sound clip used for player pain, it hurts a lot. This map is not that atrociously bad, actually. Layout is nice and pretty open, and the "throne" room (without a throne) is the best part of the level, but unluckily there's this teleport crazy thing that runs troughs the various sections of the... castle? Tomb? I see more some kind of castle theme here, but i digress, let's return on topic. Ok, there is this teleport travel stuff all around the map that join together the various sections of the map, at the first time it works fine and it's a pretty cool thing, but then things starts to going crazy after you reach the yellow key door (that is, for some reason, hidden from a computer panel and the switch to reach it is hidden too in a alcove that i had to noclip for reach it) and the teleport in the middle of the rooms that randomly spawns you in some random place, and this by touching a complete random teleport line. Wonderful, you don't have the idea. Also, after taking the red key, i've been stuck for quit a long in the already mentioned "throne room" and i had to cheat for finding my way by noclipping almost half of the map. Gameplay is not hard, but... this thing is unforgiving with you. Forget to take the computer map in the cyb's cage? Forgive even to proceed in the damn map! Miss a switch, a teleport line, anything? Game over, man. Also the thing placement looks like is all around the place sometimes, but that's a (really bad) habit of old time maps... Also, is most probably me that i missed out something, but this map have a exit? I didn't find out in any way! Ah yes, the sound effects are mental, this weird ass shit turns you crazy, if not the bad choices with teleport sections didn't it already. Top class. Also, it uses somes of the zombie voices from Eternal Doom (and before that Laura Bayer)? Ok....   In short: a pretty forgettable 1994 map expect for a pair of locations with some of the ugliest sound effects you can ever heard.    
    • By rdwpa · Posted
      This is a clever early-career speedmap by Obsidian, in one of his favorite settings, a small archvile-infested library. It has a couple of puzzles and much of the combat is unconventional: stuff like tysoning, pacifism, and forced partial invisibility.    The gimmicks aren't bad, and a lot plays well, but I disliked the blue key section:   Two other reviews contain factual misrepresentations: the early revenant can be comfortably skipped until stronger weapons are attained a short time later, and a certain vile trio never appears if you stay pacifist during that one segment. (The map even warns you, through unmissable sector letters that spell "silence.")
    • By rdwpa · Posted
      In early 2014, in the more innocent landscape BTSX hadn't fully colonized, Memfis invested his quirky energy in making enjoyable maps rather than LARPing as a forum villain. You could say he yakfaked himself before he bzzraked himself.   In Continue, barrels and rockets and plasma -- plus the overpowered SSG -- make for a satisfying five-minute lark through a utility plant. Monsters are skillfully placed for pure satisfaction. The visuals are oldschool, from the Kama Sutra era, and later progression is cool: you parkour like a goat over features that initially seem decorative, and the final area can be accessed in two different, involved ways.
    • By iconofeggsafe666 · Posted
      has some good music and somewhat good jokes.
×