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Sewer

   (3 reviews)
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A single Doom 2 level, for single player mode.


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Unknown date

  
This is dated May 1996. It's one of several early maps with generic names like "castle" or "dungeon" or "sewer". Why were level designers so in love with sewers? The level's main flaw is that you can finish it in less than twenty seconds by running straight to the exit, with a tiny detour for the blue key; in fact the map is structured so that you'll probably miss most of it. The layout, texturing etc is typical 1994, and there are only a handful of Doom II elements.

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Unknown date

  
OK-ish 1994 style map, but released in 1996, as the choice of editors and the .wad time stamp easily prove. Give it a go 3/5 -Maes

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Unknown date

  
It's okay. Not great. Pretty retro as I say. And yes you can miss most of the map if you run right through it. It's too linear. But nonetheless for 1996 it's pretty decent. By today's standards, no good. I'm giving it 2 out of 5 stars.

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  • File Reviews

    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
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