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Sewer

   (3 reviews)
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A single Doom 2 level, for single player mode.


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Unknown date

  
This is dated May 1996. It's one of several early maps with generic names like "castle" or "dungeon" or "sewer". Why were level designers so in love with sewers? The level's main flaw is that you can finish it in less than twenty seconds by running straight to the exit, with a tiny detour for the blue key; in fact the map is structured so that you'll probably miss most of it. The layout, texturing etc is typical 1994, and there are only a handful of Doom II elements.

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Unknown date

  
OK-ish 1994 style map, but released in 1996, as the choice of editors and the .wad time stamp easily prove. Give it a go 3/5 -Maes

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Unknown date

  
It's okay. Not great. Pretty retro as I say. And yes you can miss most of the map if you run right through it. It's too linear. But nonetheless for 1996 it's pretty decent. By today's standards, no good. I'm giving it 2 out of 5 stars.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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