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Kickin

   (6 reviews)
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See designer.txt


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Guest

  
Good pack. Cool that the author checked in too.

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Guest

  
These deserve more than just a 3 star average rating. Well above par compared to other maps.

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Guest

  
Wow, this brings back the memories. As the author these were the only levels I ever created and posted...I think. Anyway, the intention was to try and create something different that I could share with friends. One of my buddies told me to post them. I'm glad that someone else has actually DL'd and played them. I do recall spending quite a lot of time on the first one. It wanders a bit for sure but had a blast making them. Thanks everyone, Cobb

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Unknown date

  
These three levels are dated August/September 1994. Early levels from the early days, that kick out some shadows with the nautical noise. Texture alignment naffer than chips - I am drunk - but the maps are intricate, if a bit wandery and switch-hunty at times. E1M2 and E1M3 solid levels that are reminiscent of later E1 maps, silver Sunday. Biggest problem is that they're a bit formless - you wander around a lot, flick switches, and then the level ends.

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Unknown date

  
These are not really that hard. They are decent. 1994-style. Eh what can I say... it's retro. Not bad. Not great. But good for the time. 3/5.

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Unknown date

  
3 Good wads from 1994, fun2&3 are better then fun partly because it's the hardest to navigate. Challenge and design is not what I expected for a 1994 wad. With the fast parameter these levels are though. 4/5 coldfusio

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  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
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