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Kickin

   (6 reviews)
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See designer.txt


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Guest

  
Good pack. Cool that the author checked in too.

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Guest

  
These deserve more than just a 3 star average rating. Well above par compared to other maps.

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Wow, this brings back the memories. As the author these were the only levels I ever created and posted...I think. Anyway, the intention was to try and create something different that I could share with friends. One of my buddies told me to post them. I'm glad that someone else has actually DL'd and played them. I do recall spending quite a lot of time on the first one. It wanders a bit for sure but had a blast making them. Thanks everyone, Cobb

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Unknown date

  
These three levels are dated August/September 1994. Early levels from the early days, that kick out some shadows with the nautical noise. Texture alignment naffer than chips - I am drunk - but the maps are intricate, if a bit wandery and switch-hunty at times. E1M2 and E1M3 solid levels that are reminiscent of later E1 maps, silver Sunday. Biggest problem is that they're a bit formless - you wander around a lot, flick switches, and then the level ends.

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Unknown date

  
These are not really that hard. They are decent. 1994-style. Eh what can I say... it's retro. Not bad. Not great. But good for the time. 3/5.

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Unknown date

  
3 Good wads from 1994, fun2&3 are better then fun partly because it's the hardest to navigate. Challenge and design is not what I expected for a 1994 wad. With the fast parameter these levels are though. 4/5 coldfusio

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  • File Reviews

    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
      One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.
    • By Walter confetti · Posted
      Third and final released map of a WIP episode by David Rager, it's more long, complex and hard than the previous entries in the series. A well made map with pretty challenging parts with a mix of monster usage, envoirnmental hazards and some puzzle gameplay. Fun but pretty harsh.
    • By Walter confetti · Posted
      Two more misplaced DM maps without a exit like QUDOOM (that at least had a exit room, while not functional) that caught me by their file name and leave me for the bad experience in SP. Chicken is just a long bridge between a thundering abyss where cyberdemons wants to destroy you, meh. Gangstar is a more fun map sets in a big, abstract warehouse where a cyberdemon roam free trying to kill you, shotgunners and lost souls are here in this Hell corner adding more pain to the thing, enforced by semi-hidden mazes, my favorite.
    • By Walter confetti · Posted
      This is like the physical version of the "we have X at home" meme in DM map format for Quake E1M1. Very poorly made, broken exit and missing textures here and there but at least the level KINDA resembles the original source somehow.
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