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Gamarra's soul story: Mission 4 "The Trolls"

   (61 reviews)
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The trolls... the worst guys of internet... insulted and offended me at Doomworld forums. They obviously deserve to die!


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Worse than herpes

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*BARF*

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haha those fuckin' trolls GOT what they deserve! No wonder they're so upset here, GG just kicked 'em right in the balls! GOOD WORK GG, give the trolls REAL hell!!!!!!

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Unknown date

  
Lol. 2 days after I decide to play Doom again, this gets released. Definately the best Soul Gamarra map I've played yet, the maps were fun to play and the Pikachu was somewhat funny xD. Keep it up, and looking for the sequel (If any). 5/5 -Moti

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Unknown date

  
Worse than Ruba's stuff!

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Unknown date

  
Maybe the action isn't the best, but I'm giving this a 5 anyway just because it's screamingly funny. The "trial" of the trolls at the end in particular is hilarious. (No, I am not Giulio or any of his pals. I have never made post one to a Doom forum, nor did I know who Giulio or any of these people are until I discovered these maps.) There's too much random sturm und drang in wads, and too little laugh-out-loud humor, if you ask me.

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Unknown date

  
LOL, sweet revenge. but kind of childish. But none the less, i guess ur map gets an ok score just due to the zdoom effects. 3/5 -r_rr

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You know how you can tell if it is a glassy map? he always puts a sector behind a door to cover up the top part that would ordinarily show in a tall room since he cant build a door into a wall properly.

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Unknown date

  
This is just garbage. Giulio Galassi... you're a disgrace. Get real. Gamarra is crap. Giulio Galassi is a fool and Wills is a moron. Get over it. You people are fighting over something on the internet. Ever heard of something called real life, rather than this vomit?

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Unknown date

  
Ya!!!!!!!! take that u trolls 5/5

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Good grief! Glassyman, why are you so easily upsett? Instead of wasting your time creating these poor maps, apperently in a vain attempt to reek revenge on people who are more than likely laughing at your red-faced tantrums. All I can see is that you are perpetuating your anguish. Let it go and start to build sensible maps. BTW: The review. This map is the same boring rubbish ast all the other GG maps, you stand, unable to move waiting for the rant to finish, then back to the same poo - very poor! 2/5

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Unknown date

  
Clever 5/5

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Unknown date

  
In my opinion, the best of the series so far. 5 levels, each with a different weapon to shoot/fist stuff with. I actually enjoyed it. Some of the enemies were a little bit overpowered, but I'll ignore that. 5/5

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How could anyone enjoy this garbage? 0/5

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2 stars. The scenarios are dull and undetailed, and the action, hummm... The dialogs are funny, but not in the way Galassi wanted. Meh.

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Unknown date

  
A great map by Giulio Galassi, the best in the whole Gamarra series, which began EXACTLY one year ago, in 04/09/2007 (or 09/04/2007 for you Yankees). For all the people dissing GG: it's NOT HIM who began this whole "revenge" thing (Wills started it with his "Giulio Galassi must Die" crap, search for it). Happy Birthday Gamarra :-D

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It was just fucking beatiful. A delight to play from the beginning to the end, easily the best Gamarra Soul map ever and one of the most entertaining WADs I've ever played. The way the trolls were portrayed, totally evil, stupid and lacking any redeeming qualities was also very accurate, and their deaths well deserved ;-) Well Done Giulio, a truly well deserved 5/5 from me. -Maes

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These maps are odd, but I would like to see more that are in this direction. Maybe if they were improved a little. 2/5

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Well this ( and the others ) just show the skill level of the average Doomworld user, due to this being so popular and all. This is utter rubbish. No real game-play, actually no play at all at points, where you are forced to listen to some illiterate ranting. Same old hopeless waste of space. Asking you to stop is like poking a bad-tempered dog with a stick, so I wont even ask - I'll just keep up the very generous score of zero.

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Yawn! Can't even be bothered to change the vote... oh wait, yes I can. 1/5

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I enjoyed it. Recommended if you aren't a douche bag.

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May not be Skulltag Comparable, STOP TROLLING ME! But still, is a good wad.

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Nice episode and cool Easter egg. I did like this. :-)

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Unknown date

  
I notice how you were making fun of OBLIGE, well at least it can make better maps than you, immature loser! 0/5 Stars

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Epic. The Pikachu map is the best.

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  • File Reviews

    • By PsychEyeball · Posted
      The most avant-garde Doom will ever get. Obviously not a WAD for everyone, the core target for such a mod is mainly people who are in video game glitches, corruptions and to some extent, creepypastas (whether that love is ironic or not). Nothing works as it is supposed to. You can hardly understand most of the things that are happening to you. Some of the custom monsters (like the hitscanning corrupted pinky) will put you on edge and keep you paranoid about the ruleset of the game.   The aesthetic of lilith.pk3 is one of a kind, horribly mangling the rendering engine of old ZDoom beyond belief to disform sprites, textures, text and even sound effects. The end result makes close to no sense, your Doom marine sprite is heavily dislocated and looks more like one of those creatures from Alien than a human being and the list goes on and on. The confused looks obviously doesn't always make for clean or concise gameplay, especially in later levels which crank the confusion up to eleven and manipulate the level geometry to do things you thought weren't possible in the game. Even basic things like crushers, slime pits or a turnstile look horribly out of shape and makes the player uncomfortable.   This is essentially what lilith boils down to: an unfamilarity to something we thought we knew by heart, a rising sense of uncomfort as the level design makes less and less sense and offering the player a new perspective on what Doom is. Don't play lilith expecting top-notch Doom gameplay, but play it for the one of a kind experience it offers you. For the better and for the worse, there are no WADs like lilith anywhere and there will never be.
    • By Skittle · Posted
      I think that the combination between shotgun and chaingun combat, and the hitscanner shootouts this WAD offers are really fun and engaging. Pinky Demons are placed in areas where they're not frustrating, (The opposite being something I see very often, nice work Romero :P.) My only issue with this WAD is that one or two of the secrets, specifically those found in the darkened tech room, are sort of esoteric. The one where you have to jump from a platform isn't the worst, but the one for the Mega-Armour is annoying and in my opinion, unfair to find.   Despite these small issues, I think that Phobos Mission Control is an excellent and exciting level to run through, and I applaud Romero for returning to the Doom Community to make new levels.
    • By top10epicfails · Posted
      this wad SAVED MY MARRIAGE. 3/5
    • By finnaboing · Posted
      LOCAL DINGUS PLAYS EVERY SINGLE DOOMER BOARDS PROJECT PART 2: CIRCLE OF CAINA SP   (if you don't know what the Doomer Boards Projects are, here's the Doom Wiki article on them)   The next installment of the Doomer Boards Projects, April 2018's Circle of Caina SP, helmed once again by 40oz, is a notable step up from its predecessor. Inspired by FraGMarE's "icy deathmatch map" of the same name (y'know, minus the "SP"), it's a set of eight levels based around a wintry theme and it single-handedly got me excited for the rest of this series.   First and foremost, this WAD looks incredible. Every arena feels very distinct from the last - none of these fights blend in with one another and they're all the better for it. 40oz chose an amazing resource pack for that month, with the textures being perfectly suited for the cold, jagged landscapes. Normally, I either wouldn't notice the blockiness of the terrain because I'm so used to it in Doom or I'd dock points for it, but here, it works so well with the vibes of each map that I honestly love it. I'm already partial to ice/snow levels in video games for a ton of reasons, so this WAD going all in with the lighting and icy aesthetics makes me so happy. The music choices are also perfect (other than Hell Revealed MAP16's MIDI for "Cold Shoulder" for some reason but it's not that out-of-place), with a lineup of classic MIDIs that also happen to evoke that chilly feeling.   That's not to say it's all style and no substance, though - even if the fights do feel like they have a less intense bite overall than MoM, there are a lot more tricky "gotcha!" moments here that really keep you on your toes for longer. Each new arena feels dynamic and well thought-out (even the random pop-up monsters in MAP08 that feel a bit forced in but still work somehow even though you got a free BFG (the only BFG in the set, if I'm not mistaken) in the first room and plenty of cells along the way so it doesn't even really matter but whatever). The whole WAD flows super well, too, and lends itself very well to marathon sessions. Each map has a degree of momentum that keeps everything moving at an enjoyable pace.   I found the ammo balance to be a lot more generous than Monuments of Mars for this one too. I don't know if I'd necessarily say that means this WAD is "easier," but it feels a lot more beginner-friendly (as in, me. that's me. I'm beginner) and makes fights feel a lot fairer. Outside of MAP07, "Below Zero," being WAY harder than every other map in the set (and almost every map in DBP1, for that matter), the difficulty stays pretty consistent throughout. MAP01 starts out really simple and minimalistic, MAP08 is a bit of mini-slaughter, you know, the usual.   For me, the show-stealer is MAP05, "Frosty Cream Glade." It is maybe one of the greatest Doom maps I've ever played. It doesn't look like much when you first see it, but the way everything is so interconnected and how clever yet simple the encounters are and how pretty the visuals are and how the nonlinearity of the map lets you tackle the encounters in almost any order you want so it feels a lot more personalized and how the map's layout means that part of the puzzle is figuring out how to get where you want to go and the indirect signposting is so well-done that you're probably guaranteed to find it but it still feels satisfying AAAAAAAAA I love this map it's so good. If there's one's map you need to play from this set, it's "Frosty Cream Glade." The AUDACITY of supercupcaketactics to use the MIDI from Scythe 2 MAP21 and somehow completely justify its placement is something I aspire to.   This WAD's far from perfect - 40oz's maps can be underwhelming, some of the levels' freeform nature greatly hurt their pacing ("Cold Shoulder"), they take FOREVER to give you a rocket launcher (you don't get one until MAP04, that's annoying), MAP04 and MAP08 use the exact same MIDI which is really jarring when you play MAP08 for the first time, and for whatever reason MAP05's exit is tagged as a secret even though it's not hidden at all and is required - but I'm getting nitpicky. Circle of Caina SP is a fantastic set of levels from some highly talented people working with a theme that I'm already a huge fan of. Definitely a WAD to check out if you've got a few hours to spare.   OVERALL RATING: 8/10 FAVORITE MAP: MAP05 - "Frosty Cream Glade" (by supercupcaketactics) LEAST FAVORITE MAP: MAP03 - "Some Other Circle" (by 40oz) (it's not terrible by any means but it feels kinda meh compared to the other maps) HARDEST MAP (for me at least): MAP07 - "Below Zero" (by 40oz) MAP YOU SHOULD PLAY FIRST IF YOU WANT A SAMPLER: MAP01 - "The Chill Before The Thrill" (by noisyvelvet)
    • By BoxY · Posted
      Horribly glitchy and impossible to see or do anything in the game. Literally every single texture is glitched out, only thing that works normally is the shooting sounds. 5/5
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