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Doom Incarnate: E1M1 and E1M2

   (22 reviews)
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3 Screenshots

About This File

Combines E1M1 and E1M2 into one level, adding more detail and extra rooms to connect them. More of these will probably follow. This was created from scratch.


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Guest

Unknown date

  
Liked this more then bhouse. As said before entertaining enough to pass time, especially the rl at the end. 3.5/5 coldfusio

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Guest

Unknown date

  
not very bad overall - Daimon gives 3 stars to this one

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Guest

Unknown date

  
Average for me. Some nice design ideas with combination of E1M1 and E1M2. Good gameplay but no memorable situations. I find some really bad texture allignment issues and sure, there should be door texture in nukage. 3/5 -Damned

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Guest

Unknown date

  
This is the latest of several attempts to rejig early levels. It borrows themes from E1M1 and E1M2 rather than simply adding more detail to the original design (e.g. id=11127, which was a carbon copy of E1M1 with new textures). The design is a bit crude and the action is simple, but it's entertaining enough to pass the time. You can exit the nukage switch room by pressing the wall (it should really be a door texture).

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Guest

Unknown date

  
A mostly successful experiment that I enjoyed my play of.

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Guest

Unknown date

  
Very good remake/mix job I'd say. Retains the large unnecessary area like original E1M2, a surprising change considering many remakes turn that area into a necessity. Well worth playing. 5/5

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Guest

Unknown date

  
Good Job! 4/5

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Guest

Unknown date

  
Play this once, if you're bored. Nothing special. 2/5

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Guest

Unknown date

  
Meh. 3/5 -Dark Zero

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Guest

Unknown date

  
Good remix, definitely not boring. 4/5

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Guest

Unknown date

  
Not bad, however you can get trapped in the nukage switch room, dunno if that was intentional. 3/5 -Maes

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Guest

Unknown date

  
At first glance appears to be a really bad E1M1 ripoff, but gets surprisingly good as you play further. It's no walk in the park either, I was down to 6% health at one stage. Some great new concepts and familiar yet redesigned setpieces, and a good level of detail without going over the top. A couple of amateur odd texture placements, esp in the nukage room as stated above. Definitely worth a look. 4/5

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Guest

Unknown date

  
Wow! I really liked this one!!! Great mix. 5/5 - Optimus

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Guest

Unknown date

  
Quite nice! 4/5

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Unknown date

  
really awesome and great and fantastic and wonderful and enjoyable and to my liking and nice and fine and good and all around wonderful great, fantastic splendid map.

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Unknown date

  
Average. The level design is decent, but I didn't like the textures used in this level.

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Unknown date

  
good detail,good gameplay.4/5-mohaa55 5 to the top reviewer, you jump out the window in the toxic room thing

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  • File Reviews

    • By Juza · Posted
      Great visuals, creative layouts with unorthodox and challenging gameplay, while still holding those 90s vibes. Although sometimes it can get stressful due to the high influx of monsters in massive areas while giving you no time to rest (edit: though, some will probably enjoy the execution bit more than me -- which is why I changed it from 4 to 5 stars), it's essential for every vanilla lover, and a good trip as well.
    • By [Vitz!] · Posted
      One of the best wads I've ever played, has a great and memorable soundtrack while also having a nice and difficult (but satisfying) level design. To me a nice step up from the original and a way more balanced map pack overall.

      Highly recommended to people who want a nice and difficult wad to play.
    • By MuratMikal · Posted
      I generally like city maps on DOOM but this set of maps are one of worst I've ever played. Extremely confusing maps, obtuse progression and on top of that there's no enough ammo on UV to kill the monsters. Gave up on MAP 06. It's utter garbage really, you should avoid it.
    • By Loud Silence · Posted
      Creative, fun, entertaining and challenging levels, very cleverly hidden secrets, some butt-kicking ambushes and traps. Ammo balance is pretty tight in some maps with pistol start, but everything is possible. A must-play WAD.
    • By Walter confetti · Posted
      A very neat 1996 map that i kinda remember to have played already long ago, or at least something with a similar start, a really good interconnected layout (even if i was roaming around asking where to go, especially after taking the blue key and trying to leave the caves section), good texturing, hard monster placement (the easiest monsters are the shotgunners), really generous with health placement and some strategic megaspheres here and there, too bad it is too stingy with ammo, leaving me battling chaingunners with only a chainsaw sometimes... but overall, very good!
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