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Doom Incarnate: E1M1 and E1M2

   (22 reviews)
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3 Screenshots

About This File

Combines E1M1 and E1M2 into one level, adding more detail and extra rooms to connect them. More of these will probably follow. This was created from scratch.


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Guest

Unknown date

  
Liked this more then bhouse. As said before entertaining enough to pass time, especially the rl at the end. 3.5/5 coldfusio

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Guest

Unknown date

  
not very bad overall - Daimon gives 3 stars to this one

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Guest

Unknown date

  
Average for me. Some nice design ideas with combination of E1M1 and E1M2. Good gameplay but no memorable situations. I find some really bad texture allignment issues and sure, there should be door texture in nukage. 3/5 -Damned

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Unknown date

  
This is the latest of several attempts to rejig early levels. It borrows themes from E1M1 and E1M2 rather than simply adding more detail to the original design (e.g. id=11127, which was a carbon copy of E1M1 with new textures). The design is a bit crude and the action is simple, but it's entertaining enough to pass the time. You can exit the nukage switch room by pressing the wall (it should really be a door texture).

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Unknown date

  
A mostly successful experiment that I enjoyed my play of.

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Guest

Unknown date

  
Very good remake/mix job I'd say. Retains the large unnecessary area like original E1M2, a surprising change considering many remakes turn that area into a necessity. Well worth playing. 5/5

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Guest

Unknown date

  
Good Job! 4/5

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Guest

Unknown date

  
Play this once, if you're bored. Nothing special. 2/5

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Guest

Unknown date

  
Meh. 3/5 -Dark Zero

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Guest

Unknown date

  
Good remix, definitely not boring. 4/5

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Unknown date

  
Not bad, however you can get trapped in the nukage switch room, dunno if that was intentional. 3/5 -Maes

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Guest

Unknown date

  
At first glance appears to be a really bad E1M1 ripoff, but gets surprisingly good as you play further. It's no walk in the park either, I was down to 6% health at one stage. Some great new concepts and familiar yet redesigned setpieces, and a good level of detail without going over the top. A couple of amateur odd texture placements, esp in the nukage room as stated above. Definitely worth a look. 4/5

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Unknown date

  
Wow! I really liked this one!!! Great mix. 5/5 - Optimus

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Unknown date

  
Quite nice! 4/5

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Unknown date

  
really awesome and great and fantastic and wonderful and enjoyable and to my liking and nice and fine and good and all around wonderful great, fantastic splendid map.

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Unknown date

  
Average. The level design is decent, but I didn't like the textures used in this level.

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Unknown date

  
good detail,good gameplay.4/5-mohaa55 5 to the top reviewer, you jump out the window in the toxic room thing

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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