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Doom Incarnate: E1M1 and E1M2

   (22 reviews)
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3 Screenshots

About This File

Combines E1M1 and E1M2 into one level, adding more detail and extra rooms to connect them. More of these will probably follow. This was created from scratch.


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Guest

Unknown date

  
Liked this more then bhouse. As said before entertaining enough to pass time, especially the rl at the end. 3.5/5 coldfusio

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Guest

Unknown date

  
not very bad overall - Daimon gives 3 stars to this one

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Guest

Unknown date

  
Average for me. Some nice design ideas with combination of E1M1 and E1M2. Good gameplay but no memorable situations. I find some really bad texture allignment issues and sure, there should be door texture in nukage. 3/5 -Damned

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Guest

Unknown date

  
This is the latest of several attempts to rejig early levels. It borrows themes from E1M1 and E1M2 rather than simply adding more detail to the original design (e.g. id=11127, which was a carbon copy of E1M1 with new textures). The design is a bit crude and the action is simple, but it's entertaining enough to pass the time. You can exit the nukage switch room by pressing the wall (it should really be a door texture).

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Guest

Unknown date

  
A mostly successful experiment that I enjoyed my play of.

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Guest

Unknown date

  
Very good remake/mix job I'd say. Retains the large unnecessary area like original E1M2, a surprising change considering many remakes turn that area into a necessity. Well worth playing. 5/5

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Guest

Unknown date

  
Good Job! 4/5

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Guest

Unknown date

  
Play this once, if you're bored. Nothing special. 2/5

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Guest

Unknown date

  
Meh. 3/5 -Dark Zero

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Guest

Unknown date

  
Good remix, definitely not boring. 4/5

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Guest

Unknown date

  
Not bad, however you can get trapped in the nukage switch room, dunno if that was intentional. 3/5 -Maes

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Guest

Unknown date

  
At first glance appears to be a really bad E1M1 ripoff, but gets surprisingly good as you play further. It's no walk in the park either, I was down to 6% health at one stage. Some great new concepts and familiar yet redesigned setpieces, and a good level of detail without going over the top. A couple of amateur odd texture placements, esp in the nukage room as stated above. Definitely worth a look. 4/5

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Guest

Unknown date

  
Wow! I really liked this one!!! Great mix. 5/5 - Optimus

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Guest

Unknown date

  
Quite nice! 4/5

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Guest

Unknown date

  
really awesome and great and fantastic and wonderful and enjoyable and to my liking and nice and fine and good and all around wonderful great, fantastic splendid map.

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Guest

Unknown date

  
Average. The level design is decent, but I didn't like the textures used in this level.

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Unknown date

  
good detail,good gameplay.4/5-mohaa55 5 to the top reviewer, you jump out the window in the toxic room thing

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  • File Reviews

    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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