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the ghost episode

   (14 reviews)
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About This File

few 1024x1024 maps from the secret alliance for the freedom of sentai and tokuhatsu series! Hail to us! Play it! This is awesome!


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Guest

Unknown date

  
Fail

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Guest

Unknown date

  
About as fun as taking a dump (which is good, in itself) and staring at it for 14 hours straight afterwards (which is sick).

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Guest

Unknown date

  
Poor. Map01 is a tiny arena with a cyberdemon and some Commander Keens; perhaps there's a clever way to kill the cyberdemon, I had no incentive to find out. Map02 is a maze with invisible walls where you have to go zig-a-zag and then rocket John Romero's severed head. No gameplay value, looks awful, not funny, does not clean the dishes, or cook, cannot be eaten, does not have breasts; no positive attributes whatsoever.

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Guest

Unknown date

  
It was ok. Map01 actually had some meaning. Map 02, i have to say wasn't all that good. 3 was different 2/5

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Guest

Unknown date

  
Don't agree with the above. I thought map01 was good but the rest was shit. 1

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Guest

Unknown date

  
Delete... 0/5

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Guest

Unknown date

  
I did it in three minutes. Time I could've spent, taking a shit.

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Guest

Unknown date

  
l0l wtf d00d :D 3/5 for wtf

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Guest

Unknown date

  
One of the very few times I really regretted playing a Doom map. Utter gorilla anus material coming out of a dead elephant's rotting asshole. Tokuhatsu+Doom =t3h fail. 0/5 -Maes

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Guest

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This is the only time I will ever, ever agree with Maes.

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Guest

Unknown date

  
what the fuck is this shit? beyond awful! 0/5

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Guest

Unknown date

  
a shit wad delete now 0/5

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Guest

Unknown date

  
YOU FAIL IT! c'mon,3 hours for this?should be more like 3 minutes!

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  • File Reviews

    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
    • By Summer Deep · Posted
      A very decent challenge. Took me about half a dozen attempts to crack it on UV. The wad is from 2015, but could just as well have been from around 1997. Solid, traditional classic Dooming.
    • By riderr3 · Posted
      The visual level design here is mostly similar to Plutonia and its unofficial sequels PL2 and PRCP. But it is by no means a gameplay part, since for example the gameplay in the first maps revolves around ammo shortage with not so much opposition (although it was tight in places, I admit), while the latter maps are somewhat reminiscent of slaughterwads with a bunch of ammunition and opponents.   The same applies to the size of the maps - the first ones can be completed in 6-7 minutes, while the last ones takes 15-20 minutes to complete. Although this could be explained by a kind of progress, despite the fact that even MAP12 (the first map in wad) is not a walk in the park.   I am not opposed to forced pistol-start (maybe even for), but usually if the levels should be completed in this way, they should be better balanced, as the ability to store things from previous levels is discarded.
      And again, I repeat as previous speakers - perhaps some arch-viles were even superfluous. This is especially noticeable when you go through the same room several times.
    • By Spectre01 · Posted
      Mostly enjoyable set in vein of "Plutonia but harder" and with larger fights. Visuals are often minimalistic, with combat being the focus of making the maps interesting. Expect plenty of Viles to resurrect what you kill and forced pistol starts on every map. 3/5
    • By Walter confetti · Posted
      Pretty nice map, some parts are been a little rushed out like the columns texture alignment, but overall the structure and the layout is pretty cool!
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