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the ghost episode

   (14 reviews)
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Guest

About This File

few 1024x1024 maps from the secret alliance for the freedom of sentai and tokuhatsu series! Hail to us! Play it! This is awesome!


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Guest

Unknown date

  
Fail

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Guest

Unknown date

  
About as fun as taking a dump (which is good, in itself) and staring at it for 14 hours straight afterwards (which is sick).

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Guest

Unknown date

  
Poor. Map01 is a tiny arena with a cyberdemon and some Commander Keens; perhaps there's a clever way to kill the cyberdemon, I had no incentive to find out. Map02 is a maze with invisible walls where you have to go zig-a-zag and then rocket John Romero's severed head. No gameplay value, looks awful, not funny, does not clean the dishes, or cook, cannot be eaten, does not have breasts; no positive attributes whatsoever.

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Guest

Unknown date

  
It was ok. Map01 actually had some meaning. Map 02, i have to say wasn't all that good. 3 was different 2/5

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Guest

Unknown date

  
Don't agree with the above. I thought map01 was good but the rest was shit. 1

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Guest

Unknown date

  
Delete... 0/5

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Guest

Unknown date

  
I did it in three minutes. Time I could've spent, taking a shit.

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Guest

Unknown date

  
l0l wtf d00d :D 3/5 for wtf

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Guest

Unknown date

  
One of the very few times I really regretted playing a Doom map. Utter gorilla anus material coming out of a dead elephant's rotting asshole. Tokuhatsu+Doom =t3h fail. 0/5 -Maes

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Guest

Unknown date

  
This is the only time I will ever, ever agree with Maes.

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Guest

Unknown date

  
what the fuck is this shit? beyond awful! 0/5

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Guest

Unknown date

  
a shit wad delete now 0/5

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Guest

Unknown date

  
YOU FAIL IT! c'mon,3 hours for this?should be more like 3 minutes!

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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