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BigBro.wad

   (6 reviews)
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About This File

This pwad was based on the Big Brother theme; when you're walking around, you'll always remember that _Big_Brother_is_ watching_you_. The big brother will be informed in his 'workroom' about the other players' whereabouts with the help of secret lines. Those lines indicate the position of the other players. This knowledge is of great help when being in DEATHMATCH mode. This idea is implemented by a series of nasty secrets; it is intended for multi-player, with only one player knowing the way to what we call the "Big Brother Area" (ok, sounds stupid, but who cares). If you don't know the place: it's still playable, although it might be a bit too large; you don't meet the other player too often. If however you aren't able to find the area described, feel free to mail 1 of us for more details.


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Guest

Unknown date

  
This is an early level with a conceptual bent, although it's awful. Gameplay is of a style whereby you have to press every bit of wall in order to find unmarked hidden doors and switches; it's unplayable unless you do IDBEHOLDA. My patience snapped when I reached the dark slame maze. Fuck that for a game of soldiers, goodbye.

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Guest

Unknown date

  
Sounds too complex for its own good.

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Guest

Unknown date

  
Unfair, boring and overall just shitty.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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