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Town Of Witchcraft

   (22 reviews)
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3 Screenshots

About This File

Random map based on the Heretic Treasure Chest megawad (E1M5) http://www.doomworld.com/vb/showthread.php?s=&threadid=37792 The map is based on a small desolate town hidden deeply within the mountains. Like Plutonia II, I saw no progression into the project so instead of letting the map go to waste, I decided to release it as a standalone map. I was told that there may be issues on source ports other than Zdoom (no surprise there) when trying to open the blue key door. I only tested this on Zdoom (unfortuently) so I really can't guarantee that this wad will be stable. Cooperative play is highly recommended.


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Guest

Unknown date

  
Pity that I haven't played Heretic in centuries. Auto 5/5 is a given because I hate eating chickens.

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Guest

Unknown date

  
the best heretic wad i've ever played. 5/5 -essel

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Guest

Unknown date

  
Featureless. 3 stars.

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Guest

Unknown date

  
Lovely map for Heretic. Looks awesome, plays awesome!. Get it now! -PC 5/5

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Guest

Unknown date

  
I'm not sure that the word "legendary" is adequate enough to describe this masterpiece. Why it only has 18 votes is beyond me. An epic adventure in the Heretic universe. And ignore the first reviewer; he just doesn't like Heretic in general 5/5 -Stormwalker

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Guest

Unknown date

  
All sorts of epic

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Guest

Unknown date

  
One of the most complex and huge maps I've ever played for Heretic. Gradually opens up to reveal more and more. Good stuff!

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Guest

Unknown date

  
Nice map, but I wish the Heretic Treasure Chest would have been completed :(. 5/5 Lupinx-kassman.

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Guest

Unknown date

  
Remember, Doom fans, it's ENGAGE15. This is a large, garish-looking map; it's fun for a while but very wandery, and the action doesn't hook me. It would have been awesome as a Doom level. Perhaps I just don't like Heretic - every map (including this one) seems to have hundreds of lost souls, the weapons and monsters look ridiculous, and there's a continual "whoor whoor" noise in the background. I have to give it three stars just to be fair.

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Unknown date

  
A very solid and good map. The architecture fits the Heretic universe like a glove and the map is great fun. Love heretic, love this map. 4/5 - Kristus

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Unknown date

  
Teh goodness.

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Guest

Unknown date

  
fun map.loved the bossfights. 5/5

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Guest

Unknown date

  
Reminds me a lot of the original Heretic levels. Lots of random ammo and powerups. Enemy placement seems random and haphazard, and I had more than half the enemies dead before I was even close to finishing the level. Still worth a play if you like Heretic.

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Unknown date

  
This gets 5 stars from me, because while it starts off being so overpowered to begin with, and the only tactic is to run, shoot and dodge - it is 100% only Heretic. I wish all the maps that eventually went into the Treasure Chest stayed as faithful to the original design and atmosphere of Heretic. Not the most beautiful wad in the world, but still ticks all the boxes. Legendary!

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Unknown date

  
Brilliant Map. A shame the Heretic Treasure Chest is seeing little to no development. Heretic desperately needs a good megawad. 5/5

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Unknown date

  
Come back to the dark side Kaiser and build some more DOOM(3) levels. I don't like medieval, I want my shotgun! :-)

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  • File Reviews

    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
    • By Summer Deep · Posted
      A very decent challenge. Took me about half a dozen attempts to crack it on UV. The wad is from 2015, but could just as well have been from around 1997. Solid, traditional classic Dooming.
    • By riderr3 · Posted
      The visual level design here is mostly similar to Plutonia and its unofficial sequels PL2 and PRCP. But it is by no means a gameplay part, since for example the gameplay in the first maps revolves around ammo shortage with not so much opposition (although it was tight in places, I admit), while the latter maps are somewhat reminiscent of slaughterwads with a bunch of ammunition and opponents.   The same applies to the size of the maps - the first ones can be completed in 6-7 minutes, while the last ones takes 15-20 minutes to complete. Although this could be explained by a kind of progress, despite the fact that even MAP12 (the first map in wad) is not a walk in the park.   I am not opposed to forced pistol-start (maybe even for), but usually if the levels should be completed in this way, they should be better balanced, as the ability to store things from previous levels is discarded.
      And again, I repeat as previous speakers - perhaps some arch-viles were even superfluous. This is especially noticeable when you go through the same room several times.
    • By Spectre01 · Posted
      Mostly enjoyable set in vein of "Plutonia but harder" and with larger fights. Visuals are often minimalistic, with combat being the focus of making the maps interesting. Expect plenty of Viles to resurrect what you kill and forced pistol starts on every map. 3/5
    • By Walter confetti · Posted
      Pretty nice map, some parts are been a little rushed out like the columns texture alignment, but overall the structure and the layout is pretty cool!
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