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Town Of Witchcraft

   (22 reviews)
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About This File

Random map based on the Heretic Treasure Chest megawad (E1M5) http://www.doomworld.com/vb/showthread.php?s=&threadid=37792 The map is based on a small desolate town hidden deeply within the mountains. Like Plutonia II, I saw no progression into the project so instead of letting the map go to waste, I decided to release it as a standalone map. I was told that there may be issues on source ports other than Zdoom (no surprise there) when trying to open the blue key door. I only tested this on Zdoom (unfortuently) so I really can't guarantee that this wad will be stable. Cooperative play is highly recommended.


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Guest

Unknown date

  
Pity that I haven't played Heretic in centuries. Auto 5/5 is a given because I hate eating chickens.

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Guest

Unknown date

  
the best heretic wad i've ever played. 5/5 -essel

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Guest

Unknown date

  
Featureless. 3 stars.

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Guest

Unknown date

  
Lovely map for Heretic. Looks awesome, plays awesome!. Get it now! -PC 5/5

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Unknown date

  
I'm not sure that the word "legendary" is adequate enough to describe this masterpiece. Why it only has 18 votes is beyond me. An epic adventure in the Heretic universe. And ignore the first reviewer; he just doesn't like Heretic in general 5/5 -Stormwalker

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Unknown date

  
All sorts of epic

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Guest

Unknown date

  
One of the most complex and huge maps I've ever played for Heretic. Gradually opens up to reveal more and more. Good stuff!

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Unknown date

  
Nice map, but I wish the Heretic Treasure Chest would have been completed :(. 5/5 Lupinx-kassman.

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Unknown date

  
Remember, Doom fans, it's ENGAGE15. This is a large, garish-looking map; it's fun for a while but very wandery, and the action doesn't hook me. It would have been awesome as a Doom level. Perhaps I just don't like Heretic - every map (including this one) seems to have hundreds of lost souls, the weapons and monsters look ridiculous, and there's a continual "whoor whoor" noise in the background. I have to give it three stars just to be fair.

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Unknown date

  
A very solid and good map. The architecture fits the Heretic universe like a glove and the map is great fun. Love heretic, love this map. 4/5 - Kristus

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Unknown date

  
Teh goodness.

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Unknown date

  
fun map.loved the bossfights. 5/5

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Unknown date

  
Reminds me a lot of the original Heretic levels. Lots of random ammo and powerups. Enemy placement seems random and haphazard, and I had more than half the enemies dead before I was even close to finishing the level. Still worth a play if you like Heretic.

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Unknown date

  
This gets 5 stars from me, because while it starts off being so overpowered to begin with, and the only tactic is to run, shoot and dodge - it is 100% only Heretic. I wish all the maps that eventually went into the Treasure Chest stayed as faithful to the original design and atmosphere of Heretic. Not the most beautiful wad in the world, but still ticks all the boxes. Legendary!

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Unknown date

  
Brilliant Map. A shame the Heretic Treasure Chest is seeing little to no development. Heretic desperately needs a good megawad. 5/5

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Unknown date

  
Come back to the dark side Kaiser and build some more DOOM(3) levels. I don't like medieval, I want my shotgun! :-)

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  • File Reviews

    • By Musk · Posted
      Love the unique twist of taking on visuals straight out of a comic, it's a breath of fresh air to blast demons in a purgatory like esque, instead of hell for the dozen time.  
    • By Juza · Posted
      One of my favorite megawads. Unique, humorous, memorably, and featuring lots cutesy sector work, such as toilets, helicopters, chairs, and the such, all of which are entertaining to see. Oh, and let's not forget it also has the best IoS fight ever (props to Gusta's girlfriend for serving as reference).   The early levels (from 1 to 7, with the exclusion of the 5th), compared to the rest of the megawad, are very low quality. Not to say they're bad, but they're not levels I'd like to replay when I think of what else KSutra has to offer, or what initially comes to mind when I think of this wad.   Gusta and Method were the level makers of this wad, Adolf "Gusta" Vojta making most levels for the wad (23 levels), and three levels in collaboration with Jakub "Method man" Razák, who alone made merely 6 levels.    Method's levels are easily the lesser the megawad has to offer, being the most lacking in overall quality, and with gameplay and progression ranging from dull to irritating, and are solely the reason this isn't a 5/5, but a 4/5 for me. As for Gusta's levels, I found his progression with level design was visible, with almost every next level outdoing the previous. They're the most unique, fun, and slaughterful.   Gusta and Method boy didn't aim for "pretty visuals, pretty enemy placements, pretty mindblowing mechanics, etc.", they simply aimed for making the levels fun, regardless of what sacrifices. Though they're easier than the usual late-AV or HR level, they're still challenging, and if you're an avid classic lover like me, you'll easily spot the specific inspirations taken from the classic megawads the authors claim to be fans of. And Duke Nukem 3D. What was taken from that is most visible.   4/5, give it a go, but don't be put off by the early, or Method's levels. This is an essential experience to every player who's taken interest in classic Doom community works.    
    • By Asking4Id · Posted
      Visually this wad is very ugly because it uses monochrome. I don't understand this design choice. Absolutely a turn off. 
    • By NuMetalManiak · Posted
      TiC is most known for the Memento Mori's both of which were high-profile releases made for co-op, as well as Requiem which was their final wad. also they are known for Slaughter Until Death, Evil Unleashed, and finally Obituary, which is their most unique release overall. the styles of both Denis and Thomas Moller are quite outdated when put against any and all modern mappers who even exist, but they still prove quite memorable in encounters, notably of the cramped kind. Obituary as I said is the most unique release, the one where they worked with dehacked to create custom enemies (this unfortunately makes the thing hard to play unless you get it from the DSDA download, which consolidates it nicely. the rocket troopers are the best and worst new enemy simultaneously, nasty foes that can easily kill anything around them, even themselves. the stealth fighter is also high on the priority list due to him being fast, and the "harder imp" well he's just harder and all. there's apparently a weapons patch, but it's perfectly playable without it.   looking at the level design, my biggest issue in all honesty may just be the first level and the weird way of getting that yellow key, which is the only real bug. other than that, cramped combat makes for consistent watchful eyes of the surroundings. MAP05 is also quite memorable if a bit long, while others are fairly standard and a bit unmemorable. doesn't mean they are bad though. the teleporter closets in some maps are very poorly constructed it seems, but the whole set still proves to be quite fun to play even with the dated level design.
    • By Gothic · Posted
      A great addition to a great megawad. "Sappers & Moles" by yakfak takes the cake, best song of the bunch in my opinion.
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