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Special squad cobra 11

   (12 reviews)
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1 Screenshot

About This File

First map is a brand new map sets into a phobos mining facility, with a nice walk trought hell... The other maps was already uploaded and presented in the \idgames, now all joined into one map like as you impressions on voting section.... at the bottom of this file there's a little maplist if you wish play it at solo play....


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Guest

Unknown date

  
Short, pointless and fun. Doom.

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Guest

Unknown date

  
This isn't as good as Gears of War; Gears of War is wAAy better than this.

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Guest

Unknown date

  
These four maps are solid and competent, although a bit unmemorable. They feel like good 1996/97 levels with a few source port features, and a new zombieman. The first map is fun but lacks ruthlessness; you have lots of ammo, and the traps are slow-moving and easy to predict. I remember the others levels. Map02 is the best, although again you have lots of health. Map03 has a silly cyberdemon fight which you can just ignore. Map04 is a novelty level.

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Unknown date

  
I like how the guy tells us all about him in the text file, like he's on some kind of macabre dating service.

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Unknown date

  
A good set of maps. 4 Stars -PC

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Unknown date

  
Great mapset. These 4 maps are quite short and very funny. Get 'em now! 5/5 -Glassyman

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Guest

Unknown date

  
short, but good and worth playing maps; the focus is set on gameplay which is well done. Design is below average, atmosphere nearly missing 3/5

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Guest

Unknown date

  
See, now why can't you make more levels like this insteaad of crap like "The Last Joke" wad? This was pretty decent. It's a bit underdetailed and plain-looking, but the gameplay was alright. 3/5

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Unknown date

  
Ugh, the music makes my ears bleed.

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  • File Reviews

    • By Loud Silence · Posted
      Creative, fun, entertaining and challenging levels, very cleverly hidden secrets, some butt-kicking ambushes and traps. Ammo balance is pretty tight in some maps with pistol start, but everything is possible. A must-play WAD.
    • By Walter confetti · Posted
      A very neat 1996 map that i kinda remember to have played already long ago, or at least something with a similar start, a really good interconnected layout (even if i was roaming around asking where to go, especially after taking the blue key and trying to leave the caves section), good texturing, hard monster placement (the easiest monsters are the shotgunners), really generous with health placement and some strategic megaspheres here and there, too bad it is too stingy with ammo, leaving me battling chaingunners with only a chainsaw sometimes... but overall, very good!
    • By Walter confetti · Posted
      IT JUST WORKS! Ok, with that stupid jojoke out of the way, we can start talking about this map:   It's a nice map from 1995 with some interesting room shapes (especially the one beyond the blue skull key door), the difficult and map flow is pretty easy and straightforward to navigate, don't fell discouraged by the large amount of enemies (it contains 120 monsters in total)! They're just cannon fodder for the majority of the map, expect for the final part with a arch-vile / cyberdemon combo near the exit, overall it could be easily beaten in 10 minutes or even less if you are a talented player... Enjoyable.
    • By Walter confetti · Posted
      Pretty 90s-ish, basic looking map sets into a tech / hell fortress of sorts, really large map that i've finished in 30 minutes, but luckily the map uses not really hard monsters to confront, making this pretty easy to finish, but again, is a long, LONG map with the most tedious parts are the mazes and that long backtracking stairs... Pretty meh   Also this map crashes on Doom 2 exe (DosBox) when you save the game, so i played it with a limit-removing dos port (doom 2 plus) without any trouble, so if you want to play this you had to use a limit removing port.
    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
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