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The Ultimate Torment & Torture

   (146 reviews)
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The Ultimate Torment & Torture is a compilation of all classic episodes totally remastered and revamped for more gameplay fun and visual candy as well as the all new Episode 4 "Havoc" plus many new goodies and extra stuff. Fight yourself through each episode seperately or battle your way from the beginning through the whole game until you reach "The Source" for the final Showdown!


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Spectre01

  
Pros: Great visuals, atmosphere and monster variety. Cons: Instant death lava/pits, switchhunting and backtracking as well as the final fight were kind of annoying. Still an impressive piece of work. 4/5

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Guest

Unknown date

  
Damn Good, gameplay is lacking to a degree, but its still fun. Too much attention to eye-candy and not enough on making fun battles. Most of the new monsters aren't fun to fight, or are pointless to throw in other than for the novelty value. 4/5 for gameplay issues.

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Guest

Unknown date

  
Epic. Lengendary. Etc.

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Guest

Unknown date

  
One of the most awesome wads I've ever played. This deserves an award, for god's sake. I enjoyed playing over again the released maps, and the new maps were simply amazing. Awesome job, Torm. 5/5 -Moti

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Guest

Unknown date

  
65mb is way too big 0 Stars!. Umm, sorry, I'm just joking. Its worth the download wait. 5 Stars

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Guest

Unknown date

  
burning awesome

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Guest

Unknown date

  
^Just wait till you play "Havoc!" This truly is one of the best wads there is ever. I mean ever.

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Guest

Unknown date

  
Simply a masterpiece, unlucky crashes with latest release of zdoom (2.2.0) -5 stars

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Guest

Unknown date

  
Really, really good, just what I was looking for. Okay, one issue, which I don't penalize for, cuz it's probably just some bullshit issue that would only happen to me, but, I get a gay ass "Eriance Says" window in episode 2 (Armory) that just won't go away and ruins the entire episode cuz you can't see through it. I am playing GZDoom. Anyway, fantastic and Epic on all the episodes I can play! 5/5 for sure!

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Guest

Unknown date

  
Excellent. Very highly polished with great maps and great difficulty. I still managed to get "stuck" on a couple of the maps because of their intricateness, but that in no way reduces this ***** star wad.

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Guest

Unknown date

  
Overrated, but its worth it. I love this pk3! 5/5 - Impboy

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Guest

Unknown date

  
Extraordinary; if it was boxed up and sold for £9.99 at the local GAME I would buy it (although they would have to redo all the graphics and sounds to make them original). Some impressive sequences, particularly the beginning of Map04. It has the first ever decent voiceover acting in an amateur Doom level. Gameplay not quite as good as the looks (in contrast to e.g. SQUARES.wad) but the overall experience is superb.

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Unknown date

  
Problem: I'm finding that I can't switch to certain weapons after picking them up if I change to another weapon.

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Vegeta

Unknown date

  
The ultimate boring wad

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Guest

Unknown date

  
Wow, this is unbelievably good! 5/5

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Guest

Unknown date

  
an instant classic!!! 5/5

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Guest

Unknown date

  
I was like.... FOR GOODNESS! The size is way too big! Ok, i mean the file size. bahey! Not bad...! i guess?

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Guest

Unknown date

  
5*

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Unknown date

  
To all you people who said it deserves an award, you got your wish. This was in the 10 ten wads of 2007 in the Cacowards.

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Guest

Unknown date

  
THANKS KINGofDOOM

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Unknown date

  
Why the re is music from unreal? "bluff eversmoke" on map02! That's not right? At all - wad is not optimized at all, effects are ugly and the monsters are usual monsterpack ones!

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Guest

Unknown date

  
The best in years.... maybe ever.

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Guest

Unknown date

  
i have played many wads in my time and this is by far Legendary stuff and one of the best i ever played gives you a real feeling of epic proportions!

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Guest

Unknown date

  
This is epic to the 667th power.

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Guest

Unknown date

  
I popped 6 boners. *****

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  • File Reviews

    • By Mizuki_Jun10 · Posted
      It turned out to be a surprise for me because I didn't expect it to be such a fun level, when he said he wanted a lot of monsters in his level I didn't imagine that amount of monsters, but it was definitely fun.   I consider it a very good map, for its time, for a first map made by him, for a very humble map.   But overall I don't consider it a great or extraordinary experience, I don't see myself revisiting Crusher, but I can't call it Average because what he did is super interesting.   And it's a long level, which I also didn't expect, but to be more precise, the exploration is interesting, the layout was a little diverse, and the action on the map kept me focused and entertained, some rooms had poorly aligned textures and didn't seem to have been looked at at the last minute, which is a bit strange because he said he spent a lot of time developing the map, but I imagine why since at that time there wasn't an "Ultimate DOOM Builder" with automatic texture alignment, or maybe there was one automatic alignment?   And the maze everyone mentioned was annoying, yes I admit it lasted a lot longer than it should have, and I feel like it could have been shortened in Wad's release, it made the level feel longer than it is too, but I don't feel so much that the level it got worse because of it.   The positioning of enemies isn't that great, but they make you take cautious measures at times, but at times I was like... "It could be better..."   But that's it, it's a good level, it hasn't aged well, it could be better, but I feel like it would be unfair to call this level average, it's a level that I enjoyed, did things that weren't that common at the time, and seemed to use of resources that at the time many used wrongly, I don't feel like I wasted my time. I deserve to see more from the mapper.... (If he released something after that of course...)
    • By Mizuki_Jun10 · Posted
      Surprising even, one of the newest community maps out there, 1994, wow, but it's still a bad map, the encounters are interesting, the layout is the most superior aspect here, but it still doesn't support the technical errors that even for 1994 were already guaranteed by the original DOOM maps. Weird textures, lack of variety, lack of a more interesting design than platforms going down or going up in the dark, some moments were really fun like the dark cave itself, but the fun lasts very little, with spaces that are too tight, and a shallow exploration.
    • By Mizuki_Jun10 · Posted
      I love Quake, it's my favorite Shooter, and I totally forgive the lack of detail and technical refinement that Mapper concluded here, but I have to say that even though the map is still recognizable compared to the classic E1M1 from Quake... The map just doesn't have such a refined texturing, a good light variation, and many of the areas don't even carry the classic Quake identity, as the best example: The part where we get the Nailgun, there aren't even monsters and an encounter with Zombiemans in that room , there is very little positive to consider here unfortunately, but it was a bit fun in some parts. Either way, there are a lot of negative things that make it impossible to ignore while playing the level, a horrible map, how sad.
    • By Mizuki_Jun10 · Posted
      Normally I would define these two maps as maps with interesting premises whose execution does not positively complement the result, Chicken.wad has such a simple layout that it is disappointing at first sight, which keeps you at a higher height than Cyberdemons that you They wait in sectors that flash between dark and very light, I can only be direct in saying that although the battle between the Cyberdemons is fun, the map doesn't present you with anything other than that, and it is even impossible to cross the other side of the bridge endless to eliminate the rest of Cyberdemons. Completing Chicken (Even though Chicken doesn't have an exit on his map.).   Let's go to Gangstar.wad, you can see a somewhat open space, different from the previous experience, but with the classic theme of a UAC warehouse style E2M2 from DOOM, but the boxes here are a little distorted? (Perhaps spacetime begged the mappers not to finish the maps so it distorted the map space causing this visual curse.) As much as the open spaces of the map are fun to navigate, the fun is short-lived with several of the structures being distorted. carrying with them ill-adjusted texturing. Clearly a superior map to the previous one, but unfortunately still poor, the repetitiveness of the texturing, plus a bland design and several other missing details, make this map yet another disappointment unfortunately.   The verdict is that both maps are completely disposable, I would love for the mappers to continue with their work after such complicated work, so they would at least be able to build more and improve the quality of their design work.
    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
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