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Berenice

   (13 reviews)
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Deathmatch maps.


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Guest

Unknown date

  
Map 24 and 29 sort of have a "beautiful simplicity" to them. The others, bleh.

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Guest

Unknown date

  
You get 30 very basic maps which would actually be fun to play in DM while some of the maps look okay, others look medicore. There are very few good maps here and the best map is MAP23. All levels have no exit which is a dissapointment and this project appeared to be rushed. Hmm, still worth a blast if you want compete in a bloody battle of marines but there is much better out there. 1 Star -PC

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Unknown date

  
i hate this.

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Guest

Unknown date

  
What ymb said.

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Guest

Unknown date

  
LOL! What's this supposed to be? Kinda anomaly, eh?

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Unknown date

  
Automatic 0 for 32 maps taking up 183 kb. I'm not even downloading this. -ymb

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Unknown date

  
Oh, how cute! The beginner's first set of levels! That's worth of 3 stars for sure! Work hard and maybe the next project of yours will be far better. No one really knows! Hm? ;-)

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Unknown date

  
Waste of Bandwidth 1/5 -Dark Zero

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  • File Reviews

    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
    • By Summer Deep · Posted
      A very decent challenge. Took me about half a dozen attempts to crack it on UV. The wad is from 2015, but could just as well have been from around 1997. Solid, traditional classic Dooming.
    • By riderr3 · Posted
      The visual level design here is mostly similar to Plutonia and its unofficial sequels PL2 and PRCP. But it is by no means a gameplay part, since for example the gameplay in the first maps revolves around ammo shortage with not so much opposition (although it was tight in places, I admit), while the latter maps are somewhat reminiscent of slaughterwads with a bunch of ammunition and opponents.   The same applies to the size of the maps - the first ones can be completed in 6-7 minutes, while the last ones takes 15-20 minutes to complete. Although this could be explained by a kind of progress, despite the fact that even MAP12 (the first map in wad) is not a walk in the park.   I am not opposed to forced pistol-start (maybe even for), but usually if the levels should be completed in this way, they should be better balanced, as the ability to store things from previous levels is discarded.
      And again, I repeat as previous speakers - perhaps some arch-viles were even superfluous. This is especially noticeable when you go through the same room several times.
    • By Spectre01 · Posted
      Mostly enjoyable set in vein of "Plutonia but harder" and with larger fights. Visuals are often minimalistic, with combat being the focus of making the maps interesting. Expect plenty of Viles to resurrect what you kill and forced pistol starts on every map. 3/5
    • By Walter confetti · Posted
      Pretty nice map, some parts are been a little rushed out like the columns texture alignment, but overall the structure and the layout is pretty cool!
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