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GBA Deathmatch Levels

   (13 reviews)
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About This File

This is the Deathmatch Levels from the Gameboy Advance version of Doom ripped using Kaiser's excellent GBA Ripping tool. The maps inside were organized by me, and I aligned all the textures, fixed a bug, and optimized it.


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TehRealSalt

  
Something to note; I'm grading this on the fact that this is a port. Considering that he made slight changes (such as optimization) it's somewhat disappointing that there isn't a Player 1 Start anywhere. I've also heard that it doesn't work in vanilla, which is incredibly disappointing with the simplistic nature of the maps. Either way though, if you're the type of person who geeks out about this stuff it's a nice port to have.

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Guest

Unknown date

  
The levels themselves are ok and I realize they are direct rips of the GBA levels but the lack of player 1 starts is unpardonable. The fact the author of the wad went through the trouble to align textures and fix other unimportant things just makes things far worse.

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Guest

Unknown date

  
The text file says that these are vanilla levels, but that isn't true. They don't work in PrBoom or Chocolate Doom. I guess you need Skulltag?

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Guest

Unknown date

  
Not a bad conversion considering the texture limitation from the original GBA dm maps. Philnemba 3/5

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Guest

Unknown date

  
Good levels, good work. :D 3 stars

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Guest

Unknown date

  
Guys, stop burning the guy because it's ported from the GBA. They're good DM maps.

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Doomkid

Unknown date

  
The maps seem OK for deathmatch, but the powrup distribution is awfully unbalanced... turn item respawn off for this one. Also the maps are really plain.. In fact, just player better DM maps. AS stated the GBA port felt kinda rushed but i imagine a few people had fun here back then.

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Guest

Unknown date

  
MP2E: There are no Player 1 starts? Well that's not my fault, it's a direct rip from GBA. Anyway, I tested on Skulltag. Well, Where do you suggest I put player one starts? It's really a simple fix...

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Guest

Unknown date

  
Very Interesting map conversion, but some lines are impassible... loads of bugs here. 3 stars for effort, though. Cson

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Guest

Unknown date

  
hasn't anyone besides me realised that the first map's layout resembles quake 1 dm4? anyway, the maps are pretty simple on the whole. doom on the gba kinda sucked, it feels like a very rushed conversion. 3 stars.

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  • File Reviews

    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
    • By Summer Deep · Posted
      A very decent challenge. Took me about half a dozen attempts to crack it on UV. The wad is from 2015, but could just as well have been from around 1997. Solid, traditional classic Dooming.
    • By riderr3 · Posted
      The visual level design here is mostly similar to Plutonia and its unofficial sequels PL2 and PRCP. But it is by no means a gameplay part, since for example the gameplay in the first maps revolves around ammo shortage with not so much opposition (although it was tight in places, I admit), while the latter maps are somewhat reminiscent of slaughterwads with a bunch of ammunition and opponents.   The same applies to the size of the maps - the first ones can be completed in 6-7 minutes, while the last ones takes 15-20 minutes to complete. Although this could be explained by a kind of progress, despite the fact that even MAP12 (the first map in wad) is not a walk in the park.   I am not opposed to forced pistol-start (maybe even for), but usually if the levels should be completed in this way, they should be better balanced, as the ability to store things from previous levels is discarded.
      And again, I repeat as previous speakers - perhaps some arch-viles were even superfluous. This is especially noticeable when you go through the same room several times.
    • By Spectre01 · Posted
      Mostly enjoyable set in vein of "Plutonia but harder" and with larger fights. Visuals are often minimalistic, with combat being the focus of making the maps interesting. Expect plenty of Viles to resurrect what you kill and forced pistol starts on every map. 3/5
    • By Walter confetti · Posted
      Pretty nice map, some parts are been a little rushed out like the columns texture alignment, but overall the structure and the layout is pretty cool!
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