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GBA Deathmatch Levels

   (13 reviews)
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About This File

This is the Deathmatch Levels from the Gameboy Advance version of Doom ripped using Kaiser's excellent GBA Ripping tool. The maps inside were organized by me, and I aligned all the textures, fixed a bug, and optimized it.


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TehRealSalt

  
Something to note; I'm grading this on the fact that this is a port. Considering that he made slight changes (such as optimization) it's somewhat disappointing that there isn't a Player 1 Start anywhere. I've also heard that it doesn't work in vanilla, which is incredibly disappointing with the simplistic nature of the maps. Either way though, if you're the type of person who geeks out about this stuff it's a nice port to have.

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Guest

Unknown date

  
The levels themselves are ok and I realize they are direct rips of the GBA levels but the lack of player 1 starts is unpardonable. The fact the author of the wad went through the trouble to align textures and fix other unimportant things just makes things far worse.

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Guest

Unknown date

  
The text file says that these are vanilla levels, but that isn't true. They don't work in PrBoom or Chocolate Doom. I guess you need Skulltag?

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Guest

Unknown date

  
Not a bad conversion considering the texture limitation from the original GBA dm maps. Philnemba 3/5

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Guest

Unknown date

  
Good levels, good work. :D 3 stars

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Guest

Unknown date

  
Guys, stop burning the guy because it's ported from the GBA. They're good DM maps.

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Doomkid

Unknown date

  
The maps seem OK for deathmatch, but the powrup distribution is awfully unbalanced... turn item respawn off for this one. Also the maps are really plain.. In fact, just player better DM maps. AS stated the GBA port felt kinda rushed but i imagine a few people had fun here back then.

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Guest

Unknown date

  
MP2E: There are no Player 1 starts? Well that's not my fault, it's a direct rip from GBA. Anyway, I tested on Skulltag. Well, Where do you suggest I put player one starts? It's really a simple fix...

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Guest

Unknown date

  
Very Interesting map conversion, but some lines are impassible... loads of bugs here. 3 stars for effort, though. Cson

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Guest

Unknown date

  
hasn't anyone besides me realised that the first map's layout resembles quake 1 dm4? anyway, the maps are pretty simple on the whole. doom on the gba kinda sucked, it feels like a very rushed conversion. 3 stars.

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  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
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