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GBA Deathmatch Levels

   (13 reviews)
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About This File

This is the Deathmatch Levels from the Gameboy Advance version of Doom ripped using Kaiser's excellent GBA Ripping tool. The maps inside were organized by me, and I aligned all the textures, fixed a bug, and optimized it.


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TehRealSalt

  
Something to note; I'm grading this on the fact that this is a port. Considering that he made slight changes (such as optimization) it's somewhat disappointing that there isn't a Player 1 Start anywhere. I've also heard that it doesn't work in vanilla, which is incredibly disappointing with the simplistic nature of the maps. Either way though, if you're the type of person who geeks out about this stuff it's a nice port to have.

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Guest

Unknown date

  
The levels themselves are ok and I realize they are direct rips of the GBA levels but the lack of player 1 starts is unpardonable. The fact the author of the wad went through the trouble to align textures and fix other unimportant things just makes things far worse.

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Guest

Unknown date

  
The text file says that these are vanilla levels, but that isn't true. They don't work in PrBoom or Chocolate Doom. I guess you need Skulltag?

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Guest

Unknown date

  
Not a bad conversion considering the texture limitation from the original GBA dm maps. Philnemba 3/5

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Guest

Unknown date

  
Good levels, good work. :D 3 stars

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Guest

Unknown date

  
Guys, stop burning the guy because it's ported from the GBA. They're good DM maps.

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Doomkid

Unknown date

  
The maps seem OK for deathmatch, but the powrup distribution is awfully unbalanced... turn item respawn off for this one. Also the maps are really plain.. In fact, just player better DM maps. AS stated the GBA port felt kinda rushed but i imagine a few people had fun here back then.

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Guest

Unknown date

  
MP2E: There are no Player 1 starts? Well that's not my fault, it's a direct rip from GBA. Anyway, I tested on Skulltag. Well, Where do you suggest I put player one starts? It's really a simple fix...

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Guest

Unknown date

  
Very Interesting map conversion, but some lines are impassible... loads of bugs here. 3 stars for effort, though. Cson

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Guest

Unknown date

  
hasn't anyone besides me realised that the first map's layout resembles quake 1 dm4? anyway, the maps are pretty simple on the whole. doom on the gba kinda sucked, it feels like a very rushed conversion. 3 stars.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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