Eden Loss (version 2)

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2 Screenshots

Author

Aluqah

About This File

An 8 level wad, The last 4 are a HUB. Caves, metal fortresses, forests, villages and more!

Credits

Imp Warlord & Bat > Sprites: Espi; Decorate: Espi/Nanami. Misile Guy > The Innocent Crew. Alien lights > Mouse.

Base

Scratch.

Build Time

Five weeks.

Editors Used

Doombuilder 1 & 2, Wintex, MS Paint.

Bugs

None.




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Unknown date

  • 5
  
Awesome Piece of Work. 5/5 -PC

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Unknown date

  • 5
  
Indeed awesome, coldfusio

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Unknown date

  • 4
  
This was pretty fun to play through. I like the hub gameplay, as well. Nice work. 4/5 ~ DD_133

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Unknown date

  • 4
  
yeah, it makes fun to play these levels 4/5

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Unknown date

  • 1
  
Yeah, this sucks. I didn't expect custom monsters, weapons, + barely edited monsters. Allow combo compatibility plz. Go for Dolphin's Dream, Mandrill, Abbey or something like that. ~1/5 for the grace of Aluqah

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Unknown date

  • 5
  
I am as much NOT surprised to see yet another quality wad by Aluqah as I am impressed with the quality of this one. 5/5 needless to say. I fucking love your originality (although nothing compares to your Cheogsh series, especially 3, but ESPECIALLY 2)! One word of advice, though, quit it with the folk music, but none of that is in this wad (or Cheogsh 2, for that matter), so that's beside the point. Thanks!!! 5/5!

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Unknown date

  • 3
  
what? what is this stuff? dynamite powns all though. 3/5-the not spam mohaa555

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Unknown date

  • 5
  
Four good maps along with a good hub. Very seemless flow the entire way, not even any between level screens. Makes generally good use of ZDoom features. Fun, one of the best Aluqah wads, recommended.

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Unknown date

  • 1
  
This isn't good, it's just that we've been deprived of good content for a very long time.

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Unknown date

  • 3
  
Hm, not bad, while not too challenging overall, even the hub levels weren't too hard to figure out. The grammar of the author is less than perfect, but the wad overall is pretty decent and worth a play, so it can be overlooked.

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Unknown date

  • 5
  
Awesome stuff here, Alu. Enjoyed every single level. Keep up the good work. 5/5 - Moti

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Unknown date

  • 4
  
very nice work, maybe too much jump'n run sometimes, it's a nice adventure, fun to play 4/5

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Unknown date

  • 4
  
It's pretty cool. The new enemies were interesting. That cerberus enemy from Blood didn't match with the Hexen/Heretic monsters and that rocket zombie was annoying. The levels were interesting but it gets confusing.

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Unknown date

  • 4
  
I like small/medium maps and adventure style of gameplay. This has it. -1* for quite boring part near the end, when I was walking around, nothing to shot and only finding some places, which I missed before. 4/5 - Damned

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  • File Reviews

    • By Obsidian · Posted
      Adorable, if a bit insubstantial: I'd give this 3 stars due to how little there is, but I feel like I'd be ruining someone's day if I did. Also the default hand acts as a somewhat rapid weak chainsaw in the stock maps, heh.
    • By DyingCamel · Posted
      Adorable, but sadly only one room. Wish there were more so I could spend more than 5 minutes in this world. Love super creative stuff like this!
    • By jwilliams051197 · Posted
      These maps suck, please put more effort.
    • By Summer Deep · Posted
      A short set of maps by the author of the excellent Alkylation. These are not quite as ambitious, but still imaginative and with plenty of quality action. Be prepared in particular for some close-quarters encounters with Revenants, Mancubuses and Barons in tight corridors or confined spaces. There's also a custom designed boss at the end which takes a bit of seeing off....   A slight oddity of this wad is the inclusion of mini-levels with just a handful of monsters. The last of these, the 'Postludium', takes place after the boss encounters, and requires you to defeat a Cyberdemon in order to get back to your spaceship. There don't appear to be any ammo or weapons around, so pistol starts are out of the question and you'll be dependent on carryovers from the previous level - make sure to have a good scavenge around before leaving it.   Played on UV, continuous, GZDoom.    
    • By Dedalus 80 · Posted
      Quick and fun to play map. Well chosen music and nice gothic setting. Medium/high difficulty.