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Eden Loss (version 2)

   (17 reviews)
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2 Screenshots

About This File

An 8 level wad, The last 4 are a HUB. Caves, metal fortresses, forests, villages and more!


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Guest

Unknown date

  
Awesome Piece of Work. 5/5 -PC

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Guest

Unknown date

  
Indeed awesome, coldfusio

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Guest

Unknown date

  
This was pretty fun to play through. I like the hub gameplay, as well. Nice work. 4/5 ~ DD_133

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Guest

Unknown date

  
yeah, it makes fun to play these levels 4/5

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Guest

Unknown date

  
Yeah, this sucks. I didn't expect custom monsters, weapons, + barely edited monsters. Allow combo compatibility plz. Go for Dolphin's Dream, Mandrill, Abbey or something like that. ~1/5 for the grace of Aluqah

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Guest

Unknown date

  
I am as much NOT surprised to see yet another quality wad by Aluqah as I am impressed with the quality of this one. 5/5 needless to say. I fucking love your originality (although nothing compares to your Cheogsh series, especially 3, but ESPECIALLY 2)! One word of advice, though, quit it with the folk music, but none of that is in this wad (or Cheogsh 2, for that matter), so that's beside the point. Thanks!!! 5/5!

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Guest

Unknown date

  
what? what is this stuff? dynamite powns all though. 3/5-the not spam mohaa555

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Guest

Unknown date

  
Four good maps along with a good hub. Very seemless flow the entire way, not even any between level screens. Makes generally good use of ZDoom features. Fun, one of the best Aluqah wads, recommended.

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Guest

Unknown date

  
This isn't good, it's just that we've been deprived of good content for a very long time.

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Guest

Unknown date

  
Hm, not bad, while not too challenging overall, even the hub levels weren't too hard to figure out. The grammar of the author is less than perfect, but the wad overall is pretty decent and worth a play, so it can be overlooked.

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Guest

Unknown date

  
Awesome stuff here, Alu. Enjoyed every single level. Keep up the good work. 5/5 - Moti

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Guest

Unknown date

  
very nice work, maybe too much jump'n run sometimes, it's a nice adventure, fun to play 4/5

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Guest

Unknown date

  
It's pretty cool. The new enemies were interesting. That cerberus enemy from Blood didn't match with the Hexen/Heretic monsters and that rocket zombie was annoying. The levels were interesting but it gets confusing.

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Unknown date

  
I like small/medium maps and adventure style of gameplay. This has it. -1* for quite boring part near the end, when I was walking around, nothing to shot and only finding some places, which I missed before. 4/5 - Damned

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  • File Reviews

    • By chowbar · Posted
      Possibly my favorite Ultimate Doom megawad. Although its first half feels like DTWID, it quickly becomes a much more twisted and demented take on the familiar techbase/hell aesthetic. Expect well hidden secrets, tight corridors, and some tough encounters in large, complex levels. In keeping with Ult Doom's tone, NaturalTvventy layers the atomphere on thick to create levels that feel genuinely hostile and evil, even more so than in the original.    If you have a soft spot in your heart for the original Ultimate Doom, this megawad is a must play. NEIS makes you realize how rock solid the original Doom formula is, even without the SSG and revenants. 
    • By whirledtsar · Posted
      An odd wad in which you play a Hexen class while fighting Heretic monsters in Heretic-textured levels. Surprisingly, it works pretty well, and is an interesting change of pace from either game. It retains Hexen's hub design, although it's not at all puzzley, just a "go and collect 3 items and return to the hub" quest. It's very combat-focused (there's almost 400 enemies in the final level), but unlike some Heretic maps, it doesn't end up feeling like a slog. Perhaps Hexen's weapons are just more powerful than Corvus's. The level design is very good, besides a couple of sore spots (the cramped areas of the lava level, the metal maze in the final level). The boss, D'Sparil, is much easier to kill than he was in Heretic; he probably should've been modded to have a better chance against Hexen's warriors.
    • By Philnemba · Posted
      A fun heavily modified tougher version of Doom 1's E1M6 dated back in April of 94(yes same month of origwad). Its starts a bit hectic but with so many shotgun guys and plenty of health throughout the map, its actually not that hard to go through. However like any 94 wad, it has typical misaligned textures, a few HOMs, and had to use noclip cheat to grab the last card key due to ceiling being too low to pass under. Despite its age and a few minor stuff, its a fun wad from 1994 and I would recommend to give it a try :)
    • By whirledtsar · Posted
      Excellent wad for Hexen fans. It stays true to the style/spirit of the original game while introducing new ideas. The level / hub design is interesting, the combat is well-balanced, texturing is well-done and well-aligned, and there are plenty of interesting scripted events. The wings are used in a very smart way - you're able reach many previously unreachable items and paths. The only thing I disliked was the "boss" of the final level. I won't spoil it, but it's quite disappointing.   Unfortunately there is a bug in The Castle Of Fluft - the flame mask switch is not set to "repeatable", so if you try to use it without the prerequisite mask, you won't be able to use it again when you do. If you encounter this bug, type "puke 10" to activate the script the mask normally would.
    • By Lane Powell · Posted
      This seems like a semi-hidden gem. The author's other WAD Crimson Canyon won a Cacoward, though I prefer this one.   It certainly lives up to its namesake. The textures are all Hell's green marble and blood, supplemented with custom textures including some modified Giger designs and some creepy sprites I recognize from Monolith's Blood. The map designs are seriously contorted. It's probably a divisive aspect of the set. In some levels the angular layouts wrap around themselves in a jagged mesh, creating devilish mazes with slightly obscure progression, and where fireballs can fly at you from different parts of the map. Other parts are darker and more claustrophobic. It's all a totally hostile atmosphere.   There are some common themes gameplay-wise but you'll know them by map 2. A big one is ammo constriction, especially on UV. Certain maps seem near unbeatable without finding key secrets.   This was actually one of the first WADs I completed a few years ago, and on revisiting it it feels very fresh. Like most memorable WADs, it rides on strong concepts and some devilish gameplay while targeting a distinctive theme.
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