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Eden Loss (version 2)

   (17 reviews)
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2 Screenshots

About This File

An 8 level wad, The last 4 are a HUB. Caves, metal fortresses, forests, villages and more!


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Unknown date

  
Awesome Piece of Work. 5/5 -PC

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Guest

Unknown date

  
Indeed awesome, coldfusio

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Unknown date

  
This was pretty fun to play through. I like the hub gameplay, as well. Nice work. 4/5 ~ DD_133

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Guest

Unknown date

  
yeah, it makes fun to play these levels 4/5

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Unknown date

  
Yeah, this sucks. I didn't expect custom monsters, weapons, + barely edited monsters. Allow combo compatibility plz. Go for Dolphin's Dream, Mandrill, Abbey or something like that. ~1/5 for the grace of Aluqah

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Unknown date

  
I am as much NOT surprised to see yet another quality wad by Aluqah as I am impressed with the quality of this one. 5/5 needless to say. I fucking love your originality (although nothing compares to your Cheogsh series, especially 3, but ESPECIALLY 2)! One word of advice, though, quit it with the folk music, but none of that is in this wad (or Cheogsh 2, for that matter), so that's beside the point. Thanks!!! 5/5!

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Unknown date

  
what? what is this stuff? dynamite powns all though. 3/5-the not spam mohaa555

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Guest

Unknown date

  
Four good maps along with a good hub. Very seemless flow the entire way, not even any between level screens. Makes generally good use of ZDoom features. Fun, one of the best Aluqah wads, recommended.

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Unknown date

  
This isn't good, it's just that we've been deprived of good content for a very long time.

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Unknown date

  
Hm, not bad, while not too challenging overall, even the hub levels weren't too hard to figure out. The grammar of the author is less than perfect, but the wad overall is pretty decent and worth a play, so it can be overlooked.

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Unknown date

  
Awesome stuff here, Alu. Enjoyed every single level. Keep up the good work. 5/5 - Moti

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Guest

Unknown date

  
very nice work, maybe too much jump'n run sometimes, it's a nice adventure, fun to play 4/5

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Unknown date

  
It's pretty cool. The new enemies were interesting. That cerberus enemy from Blood didn't match with the Hexen/Heretic monsters and that rocket zombie was annoying. The levels were interesting but it gets confusing.

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Unknown date

  
I like small/medium maps and adventure style of gameplay. This has it. -1* for quite boring part near the end, when I was walking around, nothing to shot and only finding some places, which I missed before. 4/5 - Damned

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  • File Reviews

    • By Juza · Posted
      One of my favorite megawads. Unique, humorous, memorably, and featuring lots cutesy sector work, such as toilets, helicopters, chairs, and the such, all of which are entertaining to see. Oh, and let's not forget it also has the best IoS fight ever (props to Gusta's girlfriend for serving as reference).   The early levels (from 1 to 7, with the exclusion of the 5th), compared to the rest of the megawad, are very low quality. Not to say they're bad, but they're not levels I'd like to replay when I think of what else KSutra has to offer, or what initially comes to mind when I think of this wad.   Gusta and Method were the level makers of this wad, Adolf "Gusta" Vojta making most levels for the wad (23 levels), and three levels in collaboration with Jakub "Method man" Razák, who alone made merely 6 levels.    Method's levels are easily the lesser the megawad has to offer, being the most lacking in overall quality, and with gameplay and progression ranging from dull to irritating, and are solely the reason this isn't a 5/5, but a 4/5 for me. As for Gusta's levels, I found his progression with level design was visible, with almost every next level outdoing the previous. They're the most unique, fun, and slaughterful.   Gusta and Method boy didn't aim for "pretty visuals, pretty enemy placements, pretty mindblowing mechanics, etc.", they simply aimed for making the levels fun, regardless of what sacrifices. Though they're easier than the usual late-AV or HR level, they're still challenging, and if you're an avid classic lover like me, you'll easily spot the specific inspirations taken from the classic megawads the authors claim to be fans of. And Duke Nukem 3D. What was taken from that is most visible.   4/5, give it a go, but don't be put off by the early, or Method's levels. This is an essential experience to every player who's taken interest in classic Doom community works.    
    • By Asking4Id · Posted
      Visually this wad is very ugly because it uses monochrome. I don't understand this design choice. Absolutely a turn off. 
    • By NuMetalManiak · Posted
      TiC is most known for the Memento Mori's both of which were high-profile releases made for co-op, as well as Requiem which was their final wad. also they are known for Slaughter Until Death, Evil Unleashed, and finally Obituary, which is their most unique release overall. the styles of both Denis and Thomas Moller are quite outdated when put against any and all modern mappers who even exist, but they still prove quite memorable in encounters, notably of the cramped kind. Obituary as I said is the most unique release, the one where they worked with dehacked to create custom enemies (this unfortunately makes the thing hard to play unless you get it from the DSDA download, which consolidates it nicely. the rocket troopers are the best and worst new enemy simultaneously, nasty foes that can easily kill anything around them, even themselves. the stealth fighter is also high on the priority list due to him being fast, and the "harder imp" well he's just harder and all. there's apparently a weapons patch, but it's perfectly playable without it.   looking at the level design, my biggest issue in all honesty may just be the first level and the weird way of getting that yellow key, which is the only real bug. other than that, cramped combat makes for consistent watchful eyes of the surroundings. MAP05 is also quite memorable if a bit long, while others are fairly standard and a bit unmemorable. doesn't mean they are bad though. the teleporter closets in some maps are very poorly constructed it seems, but the whole set still proves to be quite fun to play even with the dated level design.
    • By Gothic · Posted
      A great addition to a great megawad. "Sappers & Moles" by yakfak takes the cake, best song of the bunch in my opinion.
    • By Walter confetti · Posted
      Is a neat short map for dethmatch (and the layout shows it full force), played in SP so you have only that part of the experience, but for what I've played, is short and fun! There's not many monsters and guns to take, I hope at least that in MP you'll have more guns to fight your opponents! But for what I've played, thumbs up.
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