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   (13 reviews)
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Two simple doom maps which were somewhat experimental at the time I created them imo the layout of both maps turned out very nice and have an good amount of interesting detail but its not overdone. Gameplay should be relatively easy for the most part but some traps might catch you off guard, ammo/health balance turned out better than I expected especially map01, and for the people who were hoping for an map03 I will have to dissapoint them it never gotten that far at first they weren't ment to be released I was just trying some new ideas I had in my head.


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Map 01 was good, map 02 was excellent. Nice and detailed and very well balanced between monster and ammo placement and there were some great traps too. Recommended. -TRRobin.

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Map01 is rather small. This year I'm in my tenth year of doom playing (plus one evening in 94). And I stopped saving after the original avp came out. (98?99?). This experience didn't make me a doomgod but at least I can read the ammo balance very quick in almost all maps I played. But not in map01, I had no clue. Map02 start where map01 finishes, it's bigger and as said above very good. Monster placement\ behavior was sometimes surprising.(the chaingunner) 5/5 coldfusio

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Two levels dated August 2007. Map01 is a fun, short techbase with a clean design. It's not hard, but it's entertaining; the only problem is that it should really have been properly integrated with Map02 (the red key door is baffling until you play the second level). Map02 is a larger sewer techbase, again with a detailed but not fussy design, that includes all of Map01. The traps tend to be formulaic. Ammo, health, finely balanced. Alas, there was no Map03.

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nice previous-map-fused-w ith-next-one idea. Nice and simple gameplay 3/5 -Ofisil

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Great stuff here, two techbased levels with clean design and balanced gameplay. worth the time spent on it. 5/5

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I really like the design. The amount of ammo is nicely balanced and monster placement is smart. It could be harder though. Overall couple of damngood maps. 4/5 - Damned

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An excellent idea, I just wish there wad a Map03 and perhaps that Map01 was actually reused/repopulated for Map02 at some point (Archvile to resurrect the dead bodies?). But very well worth playing.

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Map02 is very good, map01 'only' good ;) 4/5

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I've had this wad since it was made. With magnificent design and clarity MAP01 had featured numerous goodies - Waves of zombies in this map tend to be fun now-a-days. This seems alot like a prison break, and I love wads that do this sort of thing. Skipping past that, once you finally escape you will see yourself in MAP02 - A unique combo of outside environment and inside technicality is definetly a proper deduction of what should be found in todays mapping. Magnificent work! 5/5!-Twenty-Three/Wh ite

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  • File Reviews

    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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