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   (13 reviews)
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Two simple doom maps which were somewhat experimental at the time I created them imo the layout of both maps turned out very nice and have an good amount of interesting detail but its not overdone. Gameplay should be relatively easy for the most part but some traps might catch you off guard, ammo/health balance turned out better than I expected especially map01, and for the people who were hoping for an map03 I will have to dissapoint them it never gotten that far at first they weren't ment to be released I was just trying some new ideas I had in my head.


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Map 01 was good, map 02 was excellent. Nice and detailed and very well balanced between monster and ammo placement and there were some great traps too. Recommended. -TRRobin.

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Map01 is rather small. This year I'm in my tenth year of doom playing (plus one evening in 94). And I stopped saving after the original avp came out. (98?99?). This experience didn't make me a doomgod but at least I can read the ammo balance very quick in almost all maps I played. But not in map01, I had no clue. Map02 start where map01 finishes, it's bigger and as said above very good. Monster placement\ behavior was sometimes surprising.(the chaingunner) 5/5 coldfusio

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Two levels dated August 2007. Map01 is a fun, short techbase with a clean design. It's not hard, but it's entertaining; the only problem is that it should really have been properly integrated with Map02 (the red key door is baffling until you play the second level). Map02 is a larger sewer techbase, again with a detailed but not fussy design, that includes all of Map01. The traps tend to be formulaic. Ammo, health, finely balanced. Alas, there was no Map03.

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nice previous-map-fused-w ith-next-one idea. Nice and simple gameplay 3/5 -Ofisil

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Great stuff here, two techbased levels with clean design and balanced gameplay. worth the time spent on it. 5/5

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I really like the design. The amount of ammo is nicely balanced and monster placement is smart. It could be harder though. Overall couple of damngood maps. 4/5 - Damned

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An excellent idea, I just wish there wad a Map03 and perhaps that Map01 was actually reused/repopulated for Map02 at some point (Archvile to resurrect the dead bodies?). But very well worth playing.

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Map02 is very good, map01 'only' good ;) 4/5

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I've had this wad since it was made. With magnificent design and clarity MAP01 had featured numerous goodies - Waves of zombies in this map tend to be fun now-a-days. This seems alot like a prison break, and I love wads that do this sort of thing. Skipping past that, once you finally escape you will see yourself in MAP02 - A unique combo of outside environment and inside technicality is definetly a proper deduction of what should be found in todays mapping. Magnificent work! 5/5!-Twenty-Three/Wh ite

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  • File Reviews

    • By Loud Silence · Posted
      Creative, fun, entertaining and challenging levels, very cleverly hidden secrets, some butt-kicking ambushes and traps. Ammo balance is pretty tight in some maps with pistol start, but everything is possible. A must-play WAD.
    • By Walter confetti · Posted
      A very neat 1996 map that i kinda remember to have played already long ago, or at least something with a similar start, a really good interconnected layout (even if i was roaming around asking where to go, especially after taking the blue key and trying to leave the caves section), good texturing, hard monster placement (the easiest monsters are the shotgunners), really generous with health placement and some strategic megaspheres here and there, too bad it is too stingy with ammo, leaving me battling chaingunners with only a chainsaw sometimes... but overall, very good!
    • By Walter confetti · Posted
      IT JUST WORKS! Ok, with that stupid jojoke out of the way, we can start talking about this map:   It's a nice map from 1995 with some interesting room shapes (especially the one beyond the blue skull key door), the difficult and map flow is pretty easy and straightforward to navigate, don't fell discouraged by the large amount of enemies (it contains 120 monsters in total)! They're just cannon fodder for the majority of the map, expect for the final part with a arch-vile / cyberdemon combo near the exit, overall it could be easily beaten in 10 minutes or even less if you are a talented player... Enjoyable.
    • By Walter confetti · Posted
      Pretty 90s-ish, basic looking map sets into a tech / hell fortress of sorts, really large map that i've finished in 30 minutes, but luckily the map uses not really hard monsters to confront, making this pretty easy to finish, but again, is a long, LONG map with the most tedious parts are the mazes and that long backtracking stairs... Pretty meh   Also this map crashes on Doom 2 exe (DosBox) when you save the game, so i played it with a limit-removing dos port (doom 2 plus) without any trouble, so if you want to play this you had to use a limit removing port.
    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
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