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   (13 reviews)
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Two simple doom maps which were somewhat experimental at the time I created them imo the layout of both maps turned out very nice and have an good amount of interesting detail but its not overdone. Gameplay should be relatively easy for the most part but some traps might catch you off guard, ammo/health balance turned out better than I expected especially map01, and for the people who were hoping for an map03 I will have to dissapoint them it never gotten that far at first they weren't ment to be released I was just trying some new ideas I had in my head.


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Map 01 was good, map 02 was excellent. Nice and detailed and very well balanced between monster and ammo placement and there were some great traps too. Recommended. -TRRobin.

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Map01 is rather small. This year I'm in my tenth year of doom playing (plus one evening in 94). And I stopped saving after the original avp came out. (98?99?). This experience didn't make me a doomgod but at least I can read the ammo balance very quick in almost all maps I played. But not in map01, I had no clue. Map02 start where map01 finishes, it's bigger and as said above very good. Monster placement\ behavior was sometimes surprising.(the chaingunner) 5/5 coldfusio

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Two levels dated August 2007. Map01 is a fun, short techbase with a clean design. It's not hard, but it's entertaining; the only problem is that it should really have been properly integrated with Map02 (the red key door is baffling until you play the second level). Map02 is a larger sewer techbase, again with a detailed but not fussy design, that includes all of Map01. The traps tend to be formulaic. Ammo, health, finely balanced. Alas, there was no Map03.

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nice previous-map-fused-w ith-next-one idea. Nice and simple gameplay 3/5 -Ofisil

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Great stuff here, two techbased levels with clean design and balanced gameplay. worth the time spent on it. 5/5

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I really like the design. The amount of ammo is nicely balanced and monster placement is smart. It could be harder though. Overall couple of damngood maps. 4/5 - Damned

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An excellent idea, I just wish there wad a Map03 and perhaps that Map01 was actually reused/repopulated for Map02 at some point (Archvile to resurrect the dead bodies?). But very well worth playing.

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Map02 is very good, map01 'only' good ;) 4/5

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I've had this wad since it was made. With magnificent design and clarity MAP01 had featured numerous goodies - Waves of zombies in this map tend to be fun now-a-days. This seems alot like a prison break, and I love wads that do this sort of thing. Skipping past that, once you finally escape you will see yourself in MAP02 - A unique combo of outside environment and inside technicality is definetly a proper deduction of what should be found in todays mapping. Magnificent work! 5/5!-Twenty-Three/Wh ite

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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