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Gamarra's soul story: Mission 5 "Hack into ZDoom.org!"

   (60 reviews)
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Guest

About This File

I get banned from every Doom related forum. I do not know why. Perhaps moderators and administartors find me irritating. After some flamewars and my banishment, a strange thing happened: my enemies at ZDoom forums said that they received lots of unwanted e-mails containing new passwords. I was accused to be the annoying hacker. Since we all know that I'm a serious, honest and just guy who hates being unjustly accused, this time you have to destroy, spam and hack into that goddamn site and piss everyone off


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Unknown date

  
A wad filled with wanking, diarrhea, man-love and zdoom moderators. I'm sure psychoanalysts would love this one, but for gamers the mapping and gameplay don't recommend themselves much. Best avoided really.

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Guest

Unknown date

  
best funny wad ever

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Guest

Unknown date

  
vomit vomit burp burp vomit. Need I say more?

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Guest

Unknown date

  
Its a combination of Legendary, Paretty Darn Good, Average, Meh, Awful in smaller amounts but mainly Vomit.

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Unknown date

  
See, when TDA told me about it, it sounded quite funny... but no. Just childish and pathetic. I wasn't particularly surprised by the complete absence of intelligence in the insults and inane whining, but even with the sort of toilet humour crap that I might laugh at, he failed. The mapping was terrible to... he's just stuck some scripts in so he can whine. Anyway, I'm off for some hot TDA action -Phobus

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Unknown date

  
And he doesn't even know how to make a door right... it's pathetic lol. 0/5. Vomit.

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Guest

Unknown date

  
that was tight! great job glassyman MAKE MORE :)

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Guest

Unknown date

  
It is official! The Glassyman wads are the worst wads ever to grace the Doom Community! 0/5

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Guest

Unknown date

  
I feeldirty for playing this.

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Guest

Unknown date

  
I liked tufhpdw.zip better than this... okay, some parts of this map were better than the other wad but still more gamarraness. glassy seems to be improving overall

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Unknown date

  
AWFUL AWFUL GODAWFUL WAD 0/5

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Unknown date

  
it was funny and I liked it. it would be better though, if instead of blarfing all the relevant links on the storyline, tinyurl them to make it easier to anyone who wanted to check it out.

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Unknown date

  
No, we have a sense of humour, it's just that Glassyman fails miserably at it and between the "jokes" are pitiful excuses for WADs. 0/5, natch.

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Unknown date

  
I really think that Glassyman should just call off this demented onslaught of terrible mapping attempts. -Vis

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Unknown date

  
I really liked the toilet part where TDA was wanking and the missiles came out of the wall :DDDDDD I would like to see MORE Gamarra action!!!

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Unknown date

  
GG is just a stupid 0/5

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Guest

Unknown date

  
L0L GG si t3h p4wn adn t3h h4xx!!! LMAO 5/5 -ZDoom h4x0r

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Unknown date

  
This was fucking hillarious. E1M9 won in so many ways. Your scripting and detail levels are improving, good job Glassyman. SEQUEL PLOX. 5/5 -Moti

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Unknown date

  
I was disappointed that there was no reference to me in here, especially after Glassyman defaced my article on the Doom wiki. He spent five weeks making this and couldn't find the time to fit me into the story somehow? I can only hope that maybe he's planning to dedicate his next WAD entirely to an attack on me. - fraggle

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Unknown date

  
Grow up glassyman, grow up... it's time to choose mr. gallasi to be A. fucking retarded childish idiot or B. Usual mapper which doesn't take anything seriously.... you don't have balls of steel to decide do you?

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Unknown date

  
Giulio Galassi is back, and this time he's like t3h p4wn and t3h h4x, and will h4x j00r b0x!!! Another original masterpiece of the Gamarra Soul series, with a few nice new features such as skippable cutscenes, and of course even more hilarious destruction of trolls and enemies alike. I can't wait for the next one :-) 5/5 -Maes ^ Above reviewer: Giulio's maps are like this: you either love them or hate them. Just accept the fact that there are people who really like then.

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Unknown date

  
Hey thanks for that message in M4, I was expecting it. No, I do not want to appear in your next wad. Hah, I'd rather see if you can survive a jump from Pisa. So I'll give you a rating of 4.9/5! -PC

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Unknown date

  
Excellent. Nice to see Giulio is holding his own and not giving in to the bilious, jealous haters :-) 5/5 -Ratzepimmel

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Unknown date

  
Awesome funny jokewad :D And TDA is a complete and utter asshole

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Unknown date

  
Hurray I didn't die! Also it's not even remotely funny so because I wasn't sentenced to death it gets one star more than no stars at all. -jallamann

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  • File Reviews

    • By PsychEyeball · Posted
      The most avant-garde Doom will ever get. Obviously not a WAD for everyone, the core target for such a mod is mainly people who are in video game glitches, corruptions and to some extent, creepypastas (whether that love is ironic or not). Nothing works as it is supposed to. You can hardly understand most of the things that are happening to you. Some of the custom monsters (like the hitscanning corrupted pinky) will put you on edge and keep you paranoid about the ruleset of the game.   The aesthetic of lilith.pk3 is one of a kind, horribly mangling the rendering engine of old ZDoom beyond belief to disform sprites, textures, text and even sound effects. The end result makes close to no sense, your Doom marine sprite is heavily dislocated and looks more like one of those creatures from Alien than a human being and the list goes on and on. The confused looks obviously doesn't always make for clean or concise gameplay, especially in later levels which crank the confusion up to eleven and manipulate the level geometry to do things you thought weren't possible in the game. Even basic things like crushers, slime pits or a turnstile look horribly out of shape and makes the player uncomfortable.   This is essentially what lilith boils down to: an unfamilarity to something we thought we knew by heart, a rising sense of uncomfort as the level design makes less and less sense and offering the player a new perspective on what Doom is. Don't play lilith expecting top-notch Doom gameplay, but play it for the one of a kind experience it offers you. For the better and for the worse, there are no WADs like lilith anywhere and there will never be.
    • By Skittle · Posted
      I think that the combination between shotgun and chaingun combat, and the hitscanner shootouts this WAD offers are really fun and engaging. Pinky Demons are placed in areas where they're not frustrating, (The opposite being something I see very often, nice work Romero :P.) My only issue with this WAD is that one or two of the secrets, specifically those found in the darkened tech room, are sort of esoteric. The one where you have to jump from a platform isn't the worst, but the one for the Mega-Armour is annoying and in my opinion, unfair to find.   Despite these small issues, I think that Phobos Mission Control is an excellent and exciting level to run through, and I applaud Romero for returning to the Doom Community to make new levels.
    • By top10epicfails · Posted
      this wad SAVED MY MARRIAGE. 3/5
    • By finnaboing · Posted
      LOCAL DINGUS PLAYS EVERY SINGLE DOOMER BOARDS PROJECT PART 2: CIRCLE OF CAINA SP   (if you don't know what the Doomer Boards Projects are, here's the Doom Wiki article on them)   The next installment of the Doomer Boards Projects, April 2018's Circle of Caina SP, helmed once again by 40oz, is a notable step up from its predecessor. Inspired by FraGMarE's "icy deathmatch map" of the same name (y'know, minus the "SP"), it's a set of eight levels based around a wintry theme and it single-handedly got me excited for the rest of this series.   First and foremost, this WAD looks incredible. Every arena feels very distinct from the last - none of these fights blend in with one another and they're all the better for it. 40oz chose an amazing resource pack for that month, with the textures being perfectly suited for the cold, jagged landscapes. Normally, I either wouldn't notice the blockiness of the terrain because I'm so used to it in Doom or I'd dock points for it, but here, it works so well with the vibes of each map that I honestly love it. I'm already partial to ice/snow levels in video games for a ton of reasons, so this WAD going all in with the lighting and icy aesthetics makes me so happy. The music choices are also perfect (other than Hell Revealed MAP16's MIDI for "Cold Shoulder" for some reason but it's not that out-of-place), with a lineup of classic MIDIs that also happen to evoke that chilly feeling.   That's not to say it's all style and no substance, though - even if the fights do feel like they have a less intense bite overall than MoM, there are a lot more tricky "gotcha!" moments here that really keep you on your toes for longer. Each new arena feels dynamic and well thought-out (even the random pop-up monsters in MAP08 that feel a bit forced in but still work somehow even though you got a free BFG (the only BFG in the set, if I'm not mistaken) in the first room and plenty of cells along the way so it doesn't even really matter but whatever). The whole WAD flows super well, too, and lends itself very well to marathon sessions. Each map has a degree of momentum that keeps everything moving at an enjoyable pace.   I found the ammo balance to be a lot more generous than Monuments of Mars for this one too. I don't know if I'd necessarily say that means this WAD is "easier," but it feels a lot more beginner-friendly (as in, me. that's me. I'm beginner) and makes fights feel a lot fairer. Outside of MAP07, "Below Zero," being WAY harder than every other map in the set (and almost every map in DBP1, for that matter), the difficulty stays pretty consistent throughout. MAP01 starts out really simple and minimalistic, MAP08 is a bit of mini-slaughter, you know, the usual.   For me, the show-stealer is MAP05, "Frosty Cream Glade." It is maybe one of the greatest Doom maps I've ever played. It doesn't look like much when you first see it, but the way everything is so interconnected and how clever yet simple the encounters are and how pretty the visuals are and how the nonlinearity of the map lets you tackle the encounters in almost any order you want so it feels a lot more personalized and how the map's layout means that part of the puzzle is figuring out how to get where you want to go and the indirect signposting is so well-done that you're probably guaranteed to find it but it still feels satisfying AAAAAAAAA I love this map it's so good. If there's one's map you need to play from this set, it's "Frosty Cream Glade." The AUDACITY of supercupcaketactics to use the MIDI from Scythe 2 MAP21 and somehow completely justify its placement is something I aspire to.   This WAD's far from perfect - 40oz's maps can be underwhelming, some of the levels' freeform nature greatly hurt their pacing ("Cold Shoulder"), they take FOREVER to give you a rocket launcher (you don't get one until MAP04, that's annoying), MAP04 and MAP08 use the exact same MIDI which is really jarring when you play MAP08 for the first time, and for whatever reason MAP05's exit is tagged as a secret even though it's not hidden at all and is required - but I'm getting nitpicky. Circle of Caina SP is a fantastic set of levels from some highly talented people working with a theme that I'm already a huge fan of. Definitely a WAD to check out if you've got a few hours to spare.   OVERALL RATING: 8/10 FAVORITE MAP: MAP05 - "Frosty Cream Glade" (by supercupcaketactics) LEAST FAVORITE MAP: MAP03 - "Some Other Circle" (by 40oz) (it's not terrible by any means but it feels kinda meh compared to the other maps) HARDEST MAP (for me at least): MAP07 - "Below Zero" (by 40oz) MAP YOU SHOULD PLAY FIRST IF YOU WANT A SAMPLER: MAP01 - "The Chill Before The Thrill" (by noisyvelvet)
    • By BoxY · Posted
      Horribly glitchy and impossible to see or do anything in the game. Literally every single texture is glitched out, only thing that works normally is the shooting sounds. 5/5
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