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Gamarra's soul story: Mission 5 "Hack into ZDoom.org!"

   (60 reviews)
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About This File

I get banned from every Doom related forum. I do not know why. Perhaps moderators and administartors find me irritating. After some flamewars and my banishment, a strange thing happened: my enemies at ZDoom forums said that they received lots of unwanted e-mails containing new passwords. I was accused to be the annoying hacker. Since we all know that I'm a serious, honest and just guy who hates being unjustly accused, this time you have to destroy, spam and hack into that goddamn site and piss everyone off


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Guest

Unknown date

  
Uhh, people are taking his wads too seriously. It's funny and ironic, because the people who are telling him to grow up, need to grow up themselves. It's a game, and you can express yourself however the hell you want in your own wads. I doubt he actually hates these people with a passion. Making jokewads is just something fun to do. You all need to grow up. 5 stars.

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Guest

Unknown date

  
We're glad you like our maps, we're are also big fans of your maps, Giulio! 5/5 - Randy & Mandy

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Guest

Unknown date

  
That secret map was disturbing. In fact, this whole map series is disturbing. I hope this kid doesn't do some crazy shit in real life like go on a killing spree like those guys from Columbine. Aside from that, the maps were pretty boring and the weapons in this wad were crap.

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Guest

Unknown date

  
Typical Glassyman. He refuses to use mapping as anything but a vehicle for self-aggrandizement and carrying out childish feuds with...everyone, really. You say people find you irritating? Of course you're irritating! That's why nobody likes you! Stop bitching and learn how to make maps for real!

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Guest

Unknown date

  
^ Moar like "Epic FAIL", amirite? 0/5

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Guest

Unknown date

  
The Sky may be is MUCH better than this.

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Guest

Unknown date

  
I like the principle of this wad, but not necessarily the reason. I like destroying that forum of talentless circlejerkers, but not because "WAHH THEY B& ME :(!" Therefore, I have to give a 4/5. -1 also for the heavy scripting even for a jokewad.

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Guest

Unknown date

  
He needs to grow up because he spends too much time criticizing others. I'm sure he can make better wads that are fun... that is if he knew how to insert a door correctly (which he doesn't). He hates people with a passion and he spends venting his rage into maps. 0/5. Even the map itself was badly made.

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Guest

Unknown date

  
More standing around waiting for the gay banter to stop... oh I can't be bothered! BORING!

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Guest

Unknown date

  
U shoulda make a wad about leilelol too cuz he iz also a batshit insane pitiful little maggot

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Guest

Unknown date

  
That was funny, probably the best joke wad I have played. -Vegeta

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Guest

Unknown date

  
I will do its trilogy in the near future once I get a sound card.

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mrthejoshmon

Unknown date

  
I actually had fun with the wads so far, I don't know why everybody hates it.

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Guest

Unknown date

  
Well its really detailed and good considering its a wad for expressing one's feelings! 5/5 GJ MAN! Not every map can be rated 5/5 by me! -[HPC]ZackerTheScaR[ FRC]

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Guest

Unknown date

  
Epic lulz. 5/5

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Guest

Unknown date

  
Great stuff! Best jokewad ever! 5/5

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Guest

Unknown date

  
aha ah aha ah, this one is seriously fun, and also the scripts is cooler. good job giulio 4 of 5 stars daimon

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Guest

Unknown date

  
A bit boring at times but some parts made me laugh, especially the toilet sketch and the tomb.

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Guest

Unknown date

  
Good to have funny maps! Put me in your wad! (perhaps as an enemy)

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Guest

Unknown date

  
Hilarious. It's nice to have some humor once in a while. Of course, it ought be creative as well. I think zdoom is cool, but whatevers. ~4/5

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Guest

Unknown date

  
rofl at the Zdoom room. that was huge! **** ish ~cson

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Guest

Unknown date

  
END IT 1/5

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  • File Reviews

    • By warman2012 · Posted
      I'd give this mapset a friggin 0 if I could. This mapset is terrible to its very core. It pulls all sorts of asinine moves to make sure you die at least 3 to 4 times in a level, on HMP at least. I wouldn't dream of playing UV for this mapset, not that there is much of any difference when mapping philosophy is "aggravation central". Lets list out all the things wrong with this mapset: 1. Ammo and Health starvation. 2. Claustrophobic ambushes stuffed with so many enemies you can barely move around in. 3. Cheap tricks such as a teleporting cyberdemons that teleport every 3 seconds across 3 elevated levels. 4. Archvile abuse. 5. Slaughtermap-esque encounters.   What were these people going for when they made this? Sure, it has colorful Mario graphics and short length. That essentially ends it here. These ppl had to go out of their way to handcraft each way they could send you back to the loading screen. No difficulty or "skill" could possibly fix the deranged minds of these sadists. Map 18 for one, has at the end, a cyberdemon to kill you as you go towards the exit of the level with no way to get out of the cyberdemon's way because its a narrow passage. Map 15 Ziegenhous, I am going to single out as the worst offender. 16 archviles, 55 revenants make up 90% or so of this ridiculous map. This map also has the teleporting cyberdemons I mentioned earlier. Had to MDK these guys as it was too ridiculous to try and kill them conventionally. Map 21 Rainbow Road is another stain with it shoving you into cramped slaughter arena fights; one of these fights has an archvile duo with another monster for cover and poles that can barely block line of sight, not that it matters as the arena is too small to move in and is open to fire from two cyberdemons that dominate the map and can snipe you from long range.   One of the worst mapsets I've played. If savecumming, headache-inducing aggravation in colorful, cheerful environments with fun music is your thing, then check this out. Otherwise, for the normal folks, stay far away from this mapset.  
    • By VanillaExtract · Posted
      Pretty solid for a bite-sized claustrophobic level. Even on UV it doesn't get frustrating, though you will die a few times. On top of that, the level is pretty short overall, taking less than 10 minutes. The level is pretty linear in terms of unravelling, but there was at least one encounter that could have gone quite differently if I hadn't taken care of an enemy earlier, so there's a little bit of strategy. The combination of Wolf3d and Doom textures make for a colorful and macabre combination, having bright, cartoony blue walls interspersed with rooms of meat. Good stuff!
    • By Roofi · Posted
      One of the best wads of the 1990s I've ever played. The main weakness is surely its very outdated aestheticism with a very strange use of textures.   On the other hand, the wad must be retained for its ingenious traps and creative layouts. The wad is not easy. I have died several times in some levels. Rocketmen are particularly dangerous but at the same time very useful in killing their teammates.   My level is probably level 5 "The Hidden Below". I loved the height variations and the ways of climbing and descending. Moreover in each level, there are nice textures like barriers, middle-textures arches....   For me this wad is an example of true level design and inventiveness.   I rate it only 4.5/5 because of the absence of new music and the rather rudimentary aestheticism even for its time.  
    • By Walter confetti · Posted
      Big, fun exploration map with a really good theme... Visplanes crash on vanilla DOOM2.exe, works without any problem with doom2+
    • By P41R47 · Posted
      I really liked the free alternative to TNT: Evilution.
      Icarus: Alien Vanguard is a totally different monster but somehow similar, made by the same monster team.
      This lacked a proper dehacked patch with custom text, but @NightFright made a neat fix for that, telling a compelling story that is really entertaining to play.
      The maps are amazing. The best maps here are far better than Evilution's best maps. The bad ones here, are just bad Doom 2 level maps, so there is little to be really bad all in all.
      But, Icarus had the same little ill as Evilution had, last ten maps completely drags the experience. At least, this maps are better than the ten last from Evilution.

      Team TNT has shown that not only are good mappers, they also are good storytellers and that, in a game like Doom, is something to be proud of. And they achive this even working non stop to release this before Evilution hit the streets, so, even if some maps feel a little rushed, they are great!
      The soundtrack is a key element here. Bringing an awesome personallity to this outstanding mapset full of neat ideas.

      Thanks team TNT for this amazing megawad.    
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