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Gamarra's soul story: Mission 5 "Hack into ZDoom.org!"

   (60 reviews)
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Guest

About This File

I get banned from every Doom related forum. I do not know why. Perhaps moderators and administartors find me irritating. After some flamewars and my banishment, a strange thing happened: my enemies at ZDoom forums said that they received lots of unwanted e-mails containing new passwords. I was accused to be the annoying hacker. Since we all know that I'm a serious, honest and just guy who hates being unjustly accused, this time you have to destroy, spam and hack into that goddamn site and piss everyone off


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Guest

Unknown date

  
A wad filled with wanking, diarrhea, man-love and zdoom moderators. I'm sure psychoanalysts would love this one, but for gamers the mapping and gameplay don't recommend themselves much. Best avoided really.

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Guest

Unknown date

  
best funny wad ever

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Guest

Unknown date

  
vomit vomit burp burp vomit. Need I say more?

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Guest

Unknown date

  
Its a combination of Legendary, Paretty Darn Good, Average, Meh, Awful in smaller amounts but mainly Vomit.

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Guest

Unknown date

  
See, when TDA told me about it, it sounded quite funny... but no. Just childish and pathetic. I wasn't particularly surprised by the complete absence of intelligence in the insults and inane whining, but even with the sort of toilet humour crap that I might laugh at, he failed. The mapping was terrible to... he's just stuck some scripts in so he can whine. Anyway, I'm off for some hot TDA action -Phobus

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Guest

Unknown date

  
And he doesn't even know how to make a door right... it's pathetic lol. 0/5. Vomit.

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Guest

Unknown date

  
that was tight! great job glassyman MAKE MORE :)

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Guest

Unknown date

  
It is official! The Glassyman wads are the worst wads ever to grace the Doom Community! 0/5

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Guest

Unknown date

  
I feeldirty for playing this.

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Guest

Unknown date

  
I liked tufhpdw.zip better than this... okay, some parts of this map were better than the other wad but still more gamarraness. glassy seems to be improving overall

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Guest

Unknown date

  
AWFUL AWFUL GODAWFUL WAD 0/5

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Guest

Unknown date

  
it was funny and I liked it. it would be better though, if instead of blarfing all the relevant links on the storyline, tinyurl them to make it easier to anyone who wanted to check it out.

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Guest

Unknown date

  
No, we have a sense of humour, it's just that Glassyman fails miserably at it and between the "jokes" are pitiful excuses for WADs. 0/5, natch.

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Unknown date

  
I really think that Glassyman should just call off this demented onslaught of terrible mapping attempts. -Vis

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Unknown date

  
I really liked the toilet part where TDA was wanking and the missiles came out of the wall :DDDDDD I would like to see MORE Gamarra action!!!

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Unknown date

  
GG is just a stupid 0/5

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Guest

Unknown date

  
L0L GG si t3h p4wn adn t3h h4xx!!! LMAO 5/5 -ZDoom h4x0r

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Unknown date

  
This was fucking hillarious. E1M9 won in so many ways. Your scripting and detail levels are improving, good job Glassyman. SEQUEL PLOX. 5/5 -Moti

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Unknown date

  
I was disappointed that there was no reference to me in here, especially after Glassyman defaced my article on the Doom wiki. He spent five weeks making this and couldn't find the time to fit me into the story somehow? I can only hope that maybe he's planning to dedicate his next WAD entirely to an attack on me. - fraggle

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Unknown date

  
Grow up glassyman, grow up... it's time to choose mr. gallasi to be A. fucking retarded childish idiot or B. Usual mapper which doesn't take anything seriously.... you don't have balls of steel to decide do you?

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Unknown date

  
Giulio Galassi is back, and this time he's like t3h p4wn and t3h h4x, and will h4x j00r b0x!!! Another original masterpiece of the Gamarra Soul series, with a few nice new features such as skippable cutscenes, and of course even more hilarious destruction of trolls and enemies alike. I can't wait for the next one :-) 5/5 -Maes ^ Above reviewer: Giulio's maps are like this: you either love them or hate them. Just accept the fact that there are people who really like then.

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Unknown date

  
Hey thanks for that message in M4, I was expecting it. No, I do not want to appear in your next wad. Hah, I'd rather see if you can survive a jump from Pisa. So I'll give you a rating of 4.9/5! -PC

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Unknown date

  
Excellent. Nice to see Giulio is holding his own and not giving in to the bilious, jealous haters :-) 5/5 -Ratzepimmel

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Unknown date

  
Awesome funny jokewad :D And TDA is a complete and utter asshole

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Unknown date

  
Hurray I didn't die! Also it's not even remotely funny so because I wasn't sentenced to death it gets one star more than no stars at all. -jallamann

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  • File Reviews

    • By VanillaExtract · Posted
      Pretty solid for a bite-sized claustrophobic level. Even on UV it doesn't get frustrating, though you will die a few times. On top of that, the level is pretty short overall, taking less than 10 minutes. The level is pretty linear in terms of unravelling, but there was at least one encounter that could have gone quite differently if I hadn't taken care of an enemy earlier, so there's a little bit of strategy. The combination of Wolf3d and Doom textures make for a colorful and macabre combination, having bright, cartoony blue walls interspersed with rooms of meat. Good stuff!
    • By Roofi · Posted
      One of the best wads of the 1990s I've ever played. The main weakness is surely its very outdated aestheticism with a very strange use of textures.   On the other hand, the wad must be retained for its ingenious traps and creative layouts. The wad is not easy. I have died several times in some levels. Rocketmen are particularly dangerous but at the same time very useful in killing their teammates.   My level is probably level 5 "The Hidden Below". I loved the height variations and the ways of climbing and descending. Moreover in each level, there are nice textures like barriers, middle-textures arches....   For me this wad is an example of true level design and inventiveness.   I rate it only 4.5/5 because of the absence of new music and the rather rudimentary aestheticism even for its time.  
    • By Walter confetti · Posted
      Big, fun exploration map with a really good theme... Visplanes crash on vanilla DOOM2.exe, works without any problem with doom2+
    • By P41R47 · Posted
      I really liked the free alternative to TNT: Evilution.
      Icarus: Alien Vanguard is a totally different monster but somehow similar, made by the same monster team.
      This lacked a proper dehacked patch with custom text, but @NightFright made a neat fix for that, telling a compelling story that is really entertaining to play.
      The maps are amazing. The best maps here are far better than Evilution's best maps. The bad ones here, are just bad Doom 2 level maps, so there is little to be really bad all in all.
      But, Icarus had the same little ill as Evilution had, last ten maps completely drags the experience. At least, this maps are better than the ten last from Evilution.

      Team TNT has shown that not only are good mappers, they also are good storytellers and that, in a game like Doom, is something to be proud of. And they achive this even working non stop to release this before Evilution hit the streets, so, even if some maps feel a little rushed, they are great!
      The soundtrack is a key element here. Bringing an awesome personallity to this outstanding mapset full of neat ideas.

      Thanks team TNT for this amazing megawad.    
    • By P41R47 · Posted
      ETERNAL DooM is not a megawad, its an experience that had to be lived to be fully undertanded.
      This is the megawad of the 90's for me in terms of exploration and atonishing sightseeing og the marvelous structures around.
      This megawad its one of the few that awakes in me a sense of wonder like no other.
      And to make things better, i played the incredible dehacked patch that @NightFright made, that adds maps names and new text screens with a custom story. This is the ultimate way to play this outstanding work.

      Now to the flaws: the first two levels are what really define if you would play this megawad or not. The first maps is corridor after corridor, with a little puzzle for the keys to enable the exit, after that, the second map is something completely different, with a very big puzzle map that will catch everybody unprepared. If you can reach map three, your surely are at it now, and after that, is a big alley up, a pretty big mountain ahead full of wonders.

      Thanks team Eternal and TNT for this amazing work of art. This possibly is the best megawad i played soo far and the one that i most liked. It has almost everything, new textures and graphics, new way of thinking maps, extremelly clever puzzles, a lot of exploration and a full experience.

      What it lacks? Maybe a proper graphic for the end boss, a proper BOSSBACK also, and some new monsters would be cool, but for a megawad from 1997, this is almost perfect.
      And the soundtrack!
      God, thats a marvelous soundtrack!
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