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Gamarra's soul story: Mission 5 "Hack into ZDoom.org!"

   (60 reviews)
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Guest

About This File

I get banned from every Doom related forum. I do not know why. Perhaps moderators and administartors find me irritating. After some flamewars and my banishment, a strange thing happened: my enemies at ZDoom forums said that they received lots of unwanted e-mails containing new passwords. I was accused to be the annoying hacker. Since we all know that I'm a serious, honest and just guy who hates being unjustly accused, this time you have to destroy, spam and hack into that goddamn site and piss everyone off


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Guest

Unknown date

  
A wad filled with wanking, diarrhea, man-love and zdoom moderators. I'm sure psychoanalysts would love this one, but for gamers the mapping and gameplay don't recommend themselves much. Best avoided really.

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Guest

Unknown date

  
best funny wad ever

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Guest

Unknown date

  
vomit vomit burp burp vomit. Need I say more?

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Guest

Unknown date

  
Its a combination of Legendary, Paretty Darn Good, Average, Meh, Awful in smaller amounts but mainly Vomit.

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Guest

Unknown date

  
See, when TDA told me about it, it sounded quite funny... but no. Just childish and pathetic. I wasn't particularly surprised by the complete absence of intelligence in the insults and inane whining, but even with the sort of toilet humour crap that I might laugh at, he failed. The mapping was terrible to... he's just stuck some scripts in so he can whine. Anyway, I'm off for some hot TDA action -Phobus

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Guest

Unknown date

  
And he doesn't even know how to make a door right... it's pathetic lol. 0/5. Vomit.

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Guest

Unknown date

  
that was tight! great job glassyman MAKE MORE :)

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Guest

Unknown date

  
It is official! The Glassyman wads are the worst wads ever to grace the Doom Community! 0/5

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Guest

Unknown date

  
I feeldirty for playing this.

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Guest

Unknown date

  
I liked tufhpdw.zip better than this... okay, some parts of this map were better than the other wad but still more gamarraness. glassy seems to be improving overall

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Guest

Unknown date

  
AWFUL AWFUL GODAWFUL WAD 0/5

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Guest

Unknown date

  
it was funny and I liked it. it would be better though, if instead of blarfing all the relevant links on the storyline, tinyurl them to make it easier to anyone who wanted to check it out.

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Guest

Unknown date

  
No, we have a sense of humour, it's just that Glassyman fails miserably at it and between the "jokes" are pitiful excuses for WADs. 0/5, natch.

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Guest

Unknown date

  
I really think that Glassyman should just call off this demented onslaught of terrible mapping attempts. -Vis

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Guest

Unknown date

  
I really liked the toilet part where TDA was wanking and the missiles came out of the wall :DDDDDD I would like to see MORE Gamarra action!!!

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Guest

Unknown date

  
GG is just a stupid 0/5

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Guest

Unknown date

  
L0L GG si t3h p4wn adn t3h h4xx!!! LMAO 5/5 -ZDoom h4x0r

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Guest

Unknown date

  
This was fucking hillarious. E1M9 won in so many ways. Your scripting and detail levels are improving, good job Glassyman. SEQUEL PLOX. 5/5 -Moti

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Unknown date

  
I was disappointed that there was no reference to me in here, especially after Glassyman defaced my article on the Doom wiki. He spent five weeks making this and couldn't find the time to fit me into the story somehow? I can only hope that maybe he's planning to dedicate his next WAD entirely to an attack on me. - fraggle

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Unknown date

  
Grow up glassyman, grow up... it's time to choose mr. gallasi to be A. fucking retarded childish idiot or B. Usual mapper which doesn't take anything seriously.... you don't have balls of steel to decide do you?

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Guest

Unknown date

  
Giulio Galassi is back, and this time he's like t3h p4wn and t3h h4x, and will h4x j00r b0x!!! Another original masterpiece of the Gamarra Soul series, with a few nice new features such as skippable cutscenes, and of course even more hilarious destruction of trolls and enemies alike. I can't wait for the next one :-) 5/5 -Maes ^ Above reviewer: Giulio's maps are like this: you either love them or hate them. Just accept the fact that there are people who really like then.

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Unknown date

  
Hey thanks for that message in M4, I was expecting it. No, I do not want to appear in your next wad. Hah, I'd rather see if you can survive a jump from Pisa. So I'll give you a rating of 4.9/5! -PC

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Unknown date

  
Excellent. Nice to see Giulio is holding his own and not giving in to the bilious, jealous haters :-) 5/5 -Ratzepimmel

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Unknown date

  
Awesome funny jokewad :D And TDA is a complete and utter asshole

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Unknown date

  
Hurray I didn't die! Also it's not even remotely funny so because I wasn't sentenced to death it gets one star more than no stars at all. -jallamann

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  • File Reviews

    • By Maya Amano · Posted
      According to the author, this was just an ftp upload test, because he didn't do that before. This wasn't meant to be a serious wad in a first place, so why everyone's expectations are too high? (But I won't give it 5 stars, because it would be unfair compared to other wads.)   I bet everyone who complained about the slowness played in GZDoom or other bad alternatives. Runs perfectly fine in PrBoom+ (but that's probably too much for certain people to download and set up properly).        
    • By Thrustpeak · Posted
      Definitely worthy of the name Plutonia. 
    • By Fairen · Posted
      While it has its flaws, some rooted in its concept, Knee-Deep in ZDoom is an interesting reimagining of the first episode of Doom. As you progress through the levels, you'll see familiar layouts, but there's new areas added and twists to those classic rooms so that the experience does remain fresh—the familiarity will of course help to find secrets and the like, though not every secret has been recreated.   The expansion of the levels is arguably KDiZD's greatest strength and weakness, as while these highly-detailed environments are interesting, they can also become extremely labyrinthine and confusing to explore. The third level is the best example of this, adding on an entirely-original mines area which itself requires finding keys and switches to progress through this segment. I ended up getting lost and missing a switch, figuring the needed key was in the "original" areas of the map, only to proceed through the level and get blocked by the final door because I hadn't reactivated the generator. The game does give the occasional message prompt, but some parts could have benefitted from giving more direction from the outset.   There's some new monsters. Some don't quite feel Doom-y, like the satyrs (basically melee-only barons) and there's a few too many imp variants, but they do give some more variety to monster encounters. The WAD also adds the super shotgun, as well as two original new weapons to replace the plasma gun and BFG 9000 (amusingly, the game still displayed cell count—GZDoom glitch, maybe?). The grenade launcher serves as a bouncy rocket launcher, doing more damage while being trickier to use, though its greatest trick is its tendency for the grenade to bounce off of tiny details on the floor and blow you to kingdom come instead. The other new weapon is...A Rifle. Just...A Rifle. It fires quite rapidly, is perfectly accurate, and you get a decent amount of ammo for it. And each shot does as much damage as a super-shotgun blast. It is ludicrously overpowered—it can take out tough enemies in just a handful of shots from a long distance, in mere seconds. Even the final bosses, a pair of "bruiser" demons and a giant demon in a pit of lava, go down like chumps provided that you come into these fights with a good amount of ammo for A Rifle.   One thing that does deserve special mention for frustration, though. The game provides an "action indicator" option, to show things in the environment you can use that aren't obvious switches, stuff like consoles and the like. But Z1M3 has a particularly frustrating instance of this, where in order to reach a secret area, you have to interact with a small box sitting on a ledge, which causes the Doomguy to pick up this box so you can then place it on another ledge to jump up into the hatch. Nothing gives any indication that the box in question can be interacted with, and to make it even worse, this secret area is required in order to access the secret level (which is all-important because it gets you A Rifle that much earlier!).   In the end, Knee-Deep in ZDoom has its tedious and frustrating moments, but ultimately it was a fun experience that played to and upon the classic and iconic designs of Knee-Deep in the Dead. And it has made me want a mod that replaces the BFG 9000 with A Rifle for any other WAD, because who needs a big fleeping gun when you can eviscerate the hordes of hell with your almighty A Rifle?
    • By VanaheimRanger · Posted
      So we're meme reviewing WOOO now...okay, here goes again...   I have not played this WAD and have no plans to.   There.   See you guys on the next meme review cycle.
    • By BrassKnight · Posted
      I don't know what the hell was that WAD but I'm gonna be honest, that was an interesting experience. Surprisingly, even as a joke WAD there's some legit maps and they're not even bad at all. I didn't even know community joke WAD exist, I better be on the look out for any open community WAD of this type because I want to participate in one some day.   4/5 stars. if you want to play good shit, this is your WAD.
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