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Gamarra's soul story: Mission 5 "Hack into ZDoom.org!"

   (60 reviews)
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Guest

About This File

I get banned from every Doom related forum. I do not know why. Perhaps moderators and administartors find me irritating. After some flamewars and my banishment, a strange thing happened: my enemies at ZDoom forums said that they received lots of unwanted e-mails containing new passwords. I was accused to be the annoying hacker. Since we all know that I'm a serious, honest and just guy who hates being unjustly accused, this time you have to destroy, spam and hack into that goddamn site and piss everyone off


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Unknown date

  
A wad filled with wanking, diarrhea, man-love and zdoom moderators. I'm sure psychoanalysts would love this one, but for gamers the mapping and gameplay don't recommend themselves much. Best avoided really.

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Guest

Unknown date

  
best funny wad ever

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Guest

Unknown date

  
vomit vomit burp burp vomit. Need I say more?

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Guest

Unknown date

  
Its a combination of Legendary, Paretty Darn Good, Average, Meh, Awful in smaller amounts but mainly Vomit.

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Guest

Unknown date

  
See, when TDA told me about it, it sounded quite funny... but no. Just childish and pathetic. I wasn't particularly surprised by the complete absence of intelligence in the insults and inane whining, but even with the sort of toilet humour crap that I might laugh at, he failed. The mapping was terrible to... he's just stuck some scripts in so he can whine. Anyway, I'm off for some hot TDA action -Phobus

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Guest

Unknown date

  
And he doesn't even know how to make a door right... it's pathetic lol. 0/5. Vomit.

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Guest

Unknown date

  
that was tight! great job glassyman MAKE MORE :)

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Guest

Unknown date

  
It is official! The Glassyman wads are the worst wads ever to grace the Doom Community! 0/5

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Guest

Unknown date

  
I feeldirty for playing this.

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Guest

Unknown date

  
I liked tufhpdw.zip better than this... okay, some parts of this map were better than the other wad but still more gamarraness. glassy seems to be improving overall

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Guest

Unknown date

  
AWFUL AWFUL GODAWFUL WAD 0/5

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Unknown date

  
it was funny and I liked it. it would be better though, if instead of blarfing all the relevant links on the storyline, tinyurl them to make it easier to anyone who wanted to check it out.

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Unknown date

  
No, we have a sense of humour, it's just that Glassyman fails miserably at it and between the "jokes" are pitiful excuses for WADs. 0/5, natch.

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Unknown date

  
I really think that Glassyman should just call off this demented onslaught of terrible mapping attempts. -Vis

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Unknown date

  
I really liked the toilet part where TDA was wanking and the missiles came out of the wall :DDDDDD I would like to see MORE Gamarra action!!!

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Unknown date

  
GG is just a stupid 0/5

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Guest

Unknown date

  
L0L GG si t3h p4wn adn t3h h4xx!!! LMAO 5/5 -ZDoom h4x0r

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Unknown date

  
This was fucking hillarious. E1M9 won in so many ways. Your scripting and detail levels are improving, good job Glassyman. SEQUEL PLOX. 5/5 -Moti

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Unknown date

  
I was disappointed that there was no reference to me in here, especially after Glassyman defaced my article on the Doom wiki. He spent five weeks making this and couldn't find the time to fit me into the story somehow? I can only hope that maybe he's planning to dedicate his next WAD entirely to an attack on me. - fraggle

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Unknown date

  
Grow up glassyman, grow up... it's time to choose mr. gallasi to be A. fucking retarded childish idiot or B. Usual mapper which doesn't take anything seriously.... you don't have balls of steel to decide do you?

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Unknown date

  
Giulio Galassi is back, and this time he's like t3h p4wn and t3h h4x, and will h4x j00r b0x!!! Another original masterpiece of the Gamarra Soul series, with a few nice new features such as skippable cutscenes, and of course even more hilarious destruction of trolls and enemies alike. I can't wait for the next one :-) 5/5 -Maes ^ Above reviewer: Giulio's maps are like this: you either love them or hate them. Just accept the fact that there are people who really like then.

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Unknown date

  
Hey thanks for that message in M4, I was expecting it. No, I do not want to appear in your next wad. Hah, I'd rather see if you can survive a jump from Pisa. So I'll give you a rating of 4.9/5! -PC

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Unknown date

  
Excellent. Nice to see Giulio is holding his own and not giving in to the bilious, jealous haters :-) 5/5 -Ratzepimmel

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Unknown date

  
Awesome funny jokewad :D And TDA is a complete and utter asshole

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Unknown date

  
Hurray I didn't die! Also it's not even remotely funny so because I wasn't sentenced to death it gets one star more than no stars at all. -jallamann

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  • File Reviews

    • By Fairen · Posted
      Sunlust is one of those WADs that aims to be ultra-challenging and hardcore. And like most of those WADs, Sunlust relies entirely on a handful of cheap tricks and gimmicks that very quickly grow old. Many of these maps are spent simply taking out your BFG and holding down the fire button, as the maps often eschew complex encounters based around level design in favour of simply throwing massive hordes of enemies at you. (Naturally, a large number of these hordes consist entirely of revenants.) When Sunlust isn't doing this, it's fond of warping in or opening monster closets directly behind you, trapping you in cramped arenas, and placing hitscanners in cheap locations and overabundance. The problem isn't simply the cheapness of these "challenges" but also their predictability—coupled with unpredictability, ironically enough. You know when the game is going to do something stupid, but you never know exactly what, necessitating trial-and-error to find out where you should be standing at any given time/area, whether or not you need to quickly clear out an encounter or if you can take your time.   Incidentally: Though the map recommends UV only for "ubermensch doom-gods", lower difficulties change almost nothing about how the maps play. You're still having massive hordes throw themselves at you(r BFG), with the only differences being that the hordes are a bit smaller and some of them are replaced with weaker enemies. It's nothing but a difference of "I have to dodge 30 revenant rockets" vs. "I have to dodge 40 revenant rockets".   While it didn't start terribly, Sunlust quickly devolved into a joyless experience, where almost every major fight turns into the same repetitive chore and victory felt less like a result of skill and strategy than "okay, now I know what BS happens here". It's a perfect example of how trying to design a WAD around "challenge!" often overlooks making encounters and levels interesting, unique, or just plain fun.
    • By dei_eldren · Posted
      Conceptually this differs little if at all from Favillesco Episode 1: Genuflected on Io, very Romeroesque techbases, but the maps are longer and more intricate, while the enemy count is higher, including more high-tiers, resulting in what i felt to be a more immersive experience.   This is classic dooming at its finest and purest, and for that reason alone some will dislike it from the start, as the set does not adhere to trends or what are considered to be modern standards.  But for people who appreciate such a thing, this is among the best Episode-replacements that i have played.  The levels are long, routinely it took me over 35 minutes to max them on blind run with all the secrets (and a few eluded me), and highly non-linear.  There will be lots of backtracking, and using the automap is often the key in finding a route to where you need to go next, as it's not as simple as going to the general direxion. Despite this, i had no problems with progression, and only time i was at all irritated by this was the level E2M5, as i had to run through nukage without a suit a few times to solve the last secrets and find the secret exit, before which i had had to run around the level a couple of times trying to figure things out.  But generally it won't take more than a minute to get where you want to go, despite the length of the maps. Also, the layouts are ingenious, what little inconvenience they engender, is a small price to pay for the experience.   My first death (of two) came in E2M4, in a darkened room as Cacodemons rose from below while i was platforming on top of pillars, with nukage below - an effective moment of exceptionally gloomy ambience.  The same map had another similar room, where Barons and Cacodemons attacked me in darkness while i was platforming on a narrow walkaway across nukage.  Thus, E2M4 is my favourite map of this WAD.   i disagree with those who say the secrets are 'easy' - in a sense they are, but that's only because  of experience, as they are wholly traditional in style.  And there are a few more cryptic ones, also.  The last level, as in Fav Ep 1, was annoying (though perhaps a bit less so this time), and i admit i did not finish it.  It would've taken a few more tries and some luck, as far as i could ascertain, and to me it wasn't worth it.  Nothing classical about it, as far as i can tell.   Very sophisticated Episode 2 replacement, and i would highly recommended this apparently under-appreciated WAD to anyone who likes original Doom.  (Played through on HMP.)
    • By Endless · Posted
      Woah! Look at that, an ASS that's quite good! 12 maps made quickly and with a free design, but that apparently fell into a general design inspired by my favorite episode: Thy Flesh Consumed. With a demonically gothic aesthetic, full of green marble and lots of lava, these maps prove that speed is not detrimental to good visual design. Fast and tight, the combat is intense and requires good attention, with a few bullshit maps that make us suffer a few ''jokes.'' On the upside, this is probably the most solid ASS there is in terms of consistency and quality among the first 13. Jimmy, Matt Tropiano and AD_79 are mapping wizards; their maps are fantastic, fun, flow brillantly and are just goddamn fun to play. I'd give this set a 4 if it weren't for the crappy ending, but the rest: chefs kiss. Especially recommended if you're a fan of the style and aesthetic of Thy Flesh Consumed. The Romero and McGee ink is felt quite greatly in some of these maps.   A nice ASS. Would play it again.   ASS so good, I had to put 4 pics of my favorite areas.
    • By Thrustpeak · Posted
      More challenging than anything you'll find in plutonia itself, but still a fun short experience.
    • By Bodybuilder5500 · Posted
      Fatal Error - Execution couldn´t continue :(
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