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EPIC

   (81 reviews)
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4 Screenshots

About This File

One level for any boom compatible and limit removing ports. PrBoom-Plus or GZDoom are recommended. To play this PWAD file, unzip it into the directory with your PWADs then start: glboom-plus.exe -file epic.wad -complevel 9 (g)zdoom.exe -file epic.wad

Important:

Do not play map05 in the current prboom (up to 2.4.8 for now), because of:

a) All existing versions of prboom are buggy on levels with big open areas - precision problems. The latest Eternity release (3.33.33) also can't handle map05 correctly - the same precision problems. Use the latest SVN alphas.

b) The current glboom-plus (2.4.8.2.beta) is much faster on levels with sectors which have too many lines. I got 80 fps in glboom-plus instead of 50 in glboom at map05.

c) Vanilla GLBoom doesn't have an option for quality rendering and it is very noticeable on some levels, especially on the big tower at map05 and in the second room at map03 - big white strips and dots on corners. The effect doubles on ATI cards. Light sky is a headache of prboom. So gl_render_precise should be 1. I hope this variable will be removed in the future versions and quality mode will be forced.

Note: gl_depthbuffer_bits in glboom-plus.cfg should be 24 or 32 to avoid some rare small glitches.

Yo can download the latest prboom-plus here: http://prboom-plus.sourceforge.net/history.html


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galileo31dos01

· Edited by galileo31dos01

  

Done with these settings:

 

- GLBoom+ 2.5.1.4. complevel 9.

- Hurt Me Plenty.

- Continuous combined with a pistol start mindset.

- Saves every 10 minutes or so.

 

First of all, there are 5 maps not "one level", might be a mistake in the text file. Back to the review, this is a very nice adventure-like mapset. Apparently the author is a master in aesthetics, and this was a lovely introduction (for me) to what he's capable to do. The textures are really neat, you get to navigate into the ruins, in a desert which is also set as a war-zone, although there's vegetation and water too... anyway, I really liked the environment in this mapset, Eternal did not limit the player to indoors exploration only but also on the surroundings, parts of the maps that normally would be just for visuals, like in map 03 where you must find a key in between a lot of palms. Also, there are many parts with deep-water, an effect used really cool here. The music selection is nice too, well the midi in map 01 starts a bit too loud but gets better soon, the menu screen midi is my favourite so far. 

 

Gameplay is more on the low pressure side, with incidental combat being the most present. The mapset is clearly meant to be played from a casual adventure/exploratory perspective, slow-paced, rather than full slaughtery. I think it's pretty consistent with the kind of monster placement throughout the levels, not suddenly turning into something out of place. Usually you'll find them hidden on corners prepared to attack the player in their moments of distraction, if not they will pop up in front of you or teleport in spacious rooms. It gradually gets harder but overall the level of threat is according to progression, and for example enemies like archviles or arachnotrons rarely make an appearance until the last map. Talking about progression, some of the maps are very big and moderately non-linear, with keys and switch-hunts, except you may never get lost unless you want to find all the secrets, and there are a lot! There's only one straightforward map which is set on a train working, creating an effect I don't know the name of, though it was funny how it left a caco corpse behind disappearing.

 

In regards to the secrets, pay attention to the linedefs in the automap, and the gore-ish details Eternal put to tell you something. I personally liked the ones that you go underground and end up navigating tunnels on deep water. Without the secrets you'll be fine anyways.

 

For favourite maps I'd pick 02 and 03, but I liked them all in more or less the same way.

 

Overall, not sure if this was "epic" but I had a lot of fun, there's just something about exploration in Doom I can't help myself but to love it, and I truly recommend it to anyone that likes this theme as much as I do. If not, avoid it completely, or play for the visuals only. This is a 9/10 for me. 

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Spectre01

  
Epic wad. Does what it sets out to do extremely well. Very impressive train map as well as the mastodonian finale. 5 shades wearing Zombiemen out of 5 black headband Chaingunners.

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trrobin

  
Really nice level set. Looks great and is fun to play. Recommended.

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NuMetalManiak

  
awesome thematic mapset which is very immersive and balanced.

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Guest

  
Very mixed bag, played @ UV. Map01 is too simple, map02 is consistent but has too many snipers. Map03 is an excellent 'Chris Couleur & Bob Evans go Inca'-style map. Superbly done! Map04 is a small, good-looking but not so interesting train map with predictable gameplay. Final map05 is a huge open area with a few decorated places and a tower; it's too ambitious and the outside fights are simple and plain boring. Overall: map03 = 5* legendary; for the rest: design 2-4, gameplay 2-3, which makes a small 4*.

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Pinchy

  
Based. But the music for map 5 is too short and loud.

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Guest

  
Five high quality levels with five different themes! Better gameplay than Epic 2, at least for single player.

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Guest

Unknown date

  
F-A-N-T-A-S-T-I-C

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Guest

Unknown date

  
I loved all the levels. Make more levels Deadall! Level 3 had me stuck for years because I pushed a scary face on the back of a headstone first instead of pushing the face on the front first. Who Knew? When I finally noticed the face on the front is when eureka happened and I could progress to get keys. I always thought the yellow key was first to get. Grrr.

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Guest

Unknown date

  
OMG, Deadall is the best wad author EVER! 5/5

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Guest

Unknown date

  
One word: EPIC. 5 stars deserves map05 alone, but with other there must be 6 stars.

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Unholypimpin

Unknown date

  
Really nice wad, i like all the maps which is odd cuz i normally dont like none void/hell maps. 5/5

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Guest

Unknown date

  
An excellent piece of work. I was kind of expecting a custom boss at the end, but then again I'm a sucker for a cool boss battle. That aside, I enjoyed this wad immensely from start to finish. 4 stars. --Obsidian

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Guest

Unknown date

  
Loved it! I could'nt kill those Soldierzombies with their cute sunglasses. ^^ And the ones with the hats and bandanas, SO cute! Liked it! Want more!

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Guest

Unknown date

  
Alexander's works are no less than revolutionary! I can honestly say he is the only man who deserves to get laid by 7 willing females at once :P 5/5 - B.Krypto.

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Guest

Unknown date

  
IF YOU DONT DOWNLOAD THIS WAD NOW, YOU'RE A SINNER

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Guest

Unknown date

  
The theme wad by which all other theme wads ought to be judged. Architecture, gameplay, and atmosphere are all superb. Map02 and map05 are the highlights but all the levels are excellent. Much better than the sequel. 5/5 --Woolie

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Guest

Unknown date

  
Yeah! That IS Epic! Great maps. Maybe only some switch hunt was quite problem. There are lot of buttons and you dont know, what they could do. but... 5/5 - Damned

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Guest

Unknown date

  
It definitely lives up to its name! 5/5

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Guest

Unknown date

  
Eternal shows here why he is one of my favourite mappers. 5/5

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Guest

Unknown date

  
Pretty good overall, though the desert theme gets pretty bland by Map 3, there's some nice areas mixed in that save this wad from total blandness. also quite a challenge on UV, and the ammo is well balanced, though I had to Beserk fist a fair number of times. Overall, definately worth the time, 4 stars.

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Unknown date

  
Wow! Long time since I played such an impressive WAD. Huge worlds with interesting details, great ideas and lot's of action. The russian dude is my new mapping hero now! 5/5 - Optimus

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Guest

Unknown date

  
Just damned good stuff. "Eternal"/Deadall must be mapper of the year, hands down. [Suggest the first three reviews are removed now that the file has been successfully uploaded.]

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Guest

Unknown date

  
fucking epic as shit

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Guest

Unknown date

  
It looks very good, create more doomlevels!

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  • File Reviews

    • By Memfis · Posted
      Way too many demons, cacodemons, and barons to kill, I got bored quickly. The design is clean and pleasant though, a little unusual even.
    • By Gaia74 · Posted
      Even though I do not like the idea of aliens being the doom demons, I love this wad, is beatiful because uses the things I love, the space bases and exploration of the universe   the second and third episode, they are really masterpieces because you see the amount of work of the creator and you really see his dedication   also some maps are ruins something that really valued since I am a lover of history so it was fascinating   Although I got stuck on some maps since the switches were too hidden, I managed to get through   I think the only thing I find bad is that their palette destroys a few mods, but if you do not care about the colors, then this is a wad that I recommend!   and also the end, it's something that really, you say what?   but they are details and if you like the pretty and funny maps I recommend it   5/5 Gaia74
    • By Paul977 · Posted
      Very good tech-base and, later on, cave/temple and again tech visuals, made in a classic polished style. Tough level on UV, particularly the initial stage until you reach the big room holding the rocket launcher. From there health and ammo are more abundant, so the difficulty decrease, but later on there are surprises encounters that can catch you out of guard very easly, including the really interesting ending area.
    • By galileo31dos01 · Posted
      Done with these settings: - GLBoom+ 2.5.1.4. complevel 9.
      - Ultra-Violence.
      - Continuous combined with pistol start mindset. Pistol starts in maps 05, 10, 11.
      - Saves every 5-10 minutes or so.   A partially cool map collection from various people. It revolves around the same old story about a newer demon invasion, in this case they corrupted an underground base and spread all around the territory, turning every nook into hell. The maps sort of follow that narrative through the visual design, that at least from the second map and beyond, since the first level is simply an introduction. There are plenty of hellish neat-looking techbases to explore either on surface or underground, including one level in a Quake style with dark rusted metal textures. In combination, some maps present an Inferno-ish look with marble/red/rocky structures and lots of flesh to step on. I dig the latest two in particular, with exclusively clean visuals and great usage of fireblu for portals. The deep blue sky fits in about every single map, giving each an extra touch of spookiness. Well, and a subtle TNT vibe, or maybe that was because of some of the music selections. I really liked the midis in map 10 and 11, too bad there is no information in the text file about them.    As far as authors styles, it's a varied compilation ranging from traditional easygoing combat to series of lethal encounters, and some peculiar setups involving environmental hazards. I would say, gameplay-wise, the further I got into, the better it turned, mainly because the first half seemed to show the more experimental side of the wad, where the pace is kind of a rollercoaster, and some choices felt tacked on. I mean, the opening map is already questionable, just a dull switch hunt on a quasi-deserted island, not to mention the copious invisible barriers. Printz's map 04 is perhaps the largest and weirdest one. It has a lot of gimmicky ideas, including an outdoors fight where the player's affected by wind, which I wasn't very sold on, aside from slow and unclear progression. On the other side, Craigs' and Stewboy's are peacefully linear and simple to comprehend, and the two by Death Destiny and Butts are as wild and engaging as hitscan-centric maps go, without ever turning into annoyance, unless that's not your thing. The second half of the wad is the section I found more of my taste, aside from having mixed emotions about the last level. The seventh map was a nice short appetizer, and I enjoyed a lot the entries by Icecreamsoldier and Dutch Devil, with an ultimate hitscan hell touch and secrets research. While the increase in difficulty is gradual throughout the wad, the pinnacle might come as a slap in the face to people not used to that particular style in the last two D-D maps, like myself for example. The final map is about tight setpieces involving at least one archvile after the other, while you run around naked (no armor) carrying your SSG. Sometimes there was an escape, and other times things easily went real bad in less than a second. I would suggest to take it on a lower skill assuming you urge a security pickup. His second to last map was actually more cramped, close to unforgiving with the bumpy architecture, but somehow I sorted it out with calm and joy. Guess that makes me a "Doom god"?. I'll pass.    Secret-wise, I had issues to find any in map 04, one of them wasn't even hinted at all. In map 10 I wasn't able to trigger one of them, probably due to the sector being too small. Other than those, well, depending on your gameplay styles, you might be able to ease up the majority of the mapset if you commit yourself to explore every nook, not that I'm really in favor of the whole idea to be fairly honest, but the design of the status bar misled me. I would suggest to take a good look to map 05 via iddt, just to check some hidden stuff that are out of reach for reasons unknown... Anyway, favourite maps are 06, 08, 09 and 10. The others varied from fun to dull and everything in between.   Overall, Dark Resolution 2008 was, weird, but nonetheless very interesting, save for a few cases. If you're looking for mapsets with varied content, or a die-hard fan of the double barreled, this could be a good place to stop by. My rate is 6/10.
    • By Gaia74 · Posted
      i played this in tardgold, beatiful wad
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