EPIC

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4 Screenshots

Author

Alexander "Eternal" S. (aka Deadall)

About This File

One level for any boom compatible and limit removing ports. PrBoom-Plus or GZDoom are recommended. To play this PWAD file, unzip it into the directory with your PWADs then start: glboom-plus.exe -file epic.wad -complevel 9 (g)zdoom.exe -file epic.wad

Important:

Do not play map05 in the current prboom (up to 2.4.8 for now), because of:

a) All existing versions of prboom are buggy on levels with big open areas - precision problems. The latest Eternity release (3.33.33) also can't handle map05 correctly - the same precision problems. Use the latest SVN alphas.

b) The current glboom-plus (2.4.8.2.beta) is much faster on levels with sectors which have too many lines. I got 80 fps in glboom-plus instead of 50 in glboom at map05.

c) Vanilla GLBoom doesn't have an option for quality rendering and it is very noticeable on some levels, especially on the big tower at map05 and in the second room at map03 - big white strips and dots on corners. The effect doubles on ATI cards. Light sky is a headache of prboom. So gl_render_precise should be 1. I hope this variable will be removed in the future versions and quality mode will be forced.

Note: gl_depthbuffer_bits in glboom-plus.cfg should be 24 or 32 to avoid some rare small glitches.

Yo can download the latest prboom-plus here: http://prboom-plus.sourceforge.net/history.html

Base

New from scratch

Build Time

6 month

Editors Used

DoomBuilder 1.68, DeePsea 12.02

Bugs

none




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Unknown date

  • 5
  
Just damned good stuff. "Eternal"/Deadall must be mapper of the year, hands down. [Suggest the first three reviews are removed now that the file has been successfully uploaded.]

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Unknown date

  • 5
  
fucking epic as shit

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Unknown date

  • 5
  
It looks very good, create more doomlevels!

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Unknown date

  • 4
  
you can't go wrong with eternal maps! 4 stars Daimon

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Unknown date

  • 5
  
this is an epic UNFINISHED wad. why the fuck didnt you finish it? 5 stars. if you dont download this wad now, you're a sinner

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Unknown date

  • 5
  
An (put the wad's title here) wad! 5/5

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Unknown date

  • 5
  
Eh-fucking-pick

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Kotzugi

Unknown date

  • 4
  
Really cool map set and well designed: Not too difficult but challenging enough, good balance and placement of ammo and monsters. Music is OK, at least it's original (in the sense that I haven't heard them before). Apart from the train map they are of good size, not too big but I got a little lost here and there. Just missed the BFG, and oh, it's only 5 maps. 3,5 stars, rounded up it becomes 4. Great stuff.

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Unknown date

  • 5
  
Fantastic. Nothing more to say ...

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Unknown date

  • 5
  
EPIC is right. Y'all should check this out! 5 Stars

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Unknown date

  • 5
  
The most detailed, unique game. You play on a moving train with moving scenery. It feels so real its insane.

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Unknown date

  • 5
  
The file is not corrupt now at least on the Germany mirror, but the size in header is incorrect. The correct value is 3276KB. Each level has a unique sub-style: Duke, Call of Duty in Africa, Eternal, Train attack and Big Bada Boom. I liked all of them much.

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Unknown date

  • 4
  
MAP04 is a ripoff of E1M4 of Phobos: Anomaly Reborn.

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Unknown date

  • 5
  
This was a lot of fun. It took a while, but I never got lost or confused, and the battles were always great. The graphics were top-notch, some of the best, and the final map really lives up to the title of this WAD. Good work :) 4.5/5

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Unknown date

  • 5
  
WOW FANTASTIC

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Unknown date

  • 5
  
nice design and overall very good gameplay, things are very good executed, you sometimes can get lost and there are sometimes switches where you don't know what they do, nonetheless it's brilliant 5/5

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Unknown date

  • 5
  
amazing job

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Unknown date

  • 5
  
It's about damn time something interesting and cool gets released onto the /idgames archives instead of those shitty "jokewads". These were really impressive maps. The new textures were a very nice touch. That tank on that first egypt level and the train map were pretty cool. The last map is very big. There are plenty of intense fire fights. It's a shame that it's only 5 levels long. Aside from that, this wad definitely deserves this score: 5/5

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Unknown date

  • 5
  
Great job. 5/5

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Unknown date

  • 4
  
I just finished this this 5 map pack, and I really enjoyed it! The tower on MAP05 really gave the impression of an immense, imposing structure. Another aspect I liked was that the effect of a switch was often visible through a window, or otherwise obvious. The Description is a bit off-putting; I played this in combination with the Real Guns Hardcore mod, with no problems, no special config necessary. 4/5

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Unknown date

  • 5
  
Great !!!!!!!!!!!!!!! 5\5

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Unknown date

  • 5
  
Nice graphical edits, great use of the Eternal Doom resources and a very cool Indiana Jones style to the whole deal. Loved it, although I found that the 2nd and 4th maps were the hardest, and the final map was actually rather easy. Great show all the same though, so that's another 5* for this author.

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  • File Reviews

    • By Obsidian · Posted
      Adorable, if a bit insubstantial: I'd give this 3 stars due to how little there is, but I feel like I'd be ruining someone's day if I did. Also the default hand acts as a somewhat rapid weak chainsaw in the stock maps, heh.
    • By DyingCamel · Posted
      Adorable, but sadly only one room. Wish there were more so I could spend more than 5 minutes in this world. Love super creative stuff like this!
    • By jwilliams051197 · Posted
      These maps suck, please put more effort.
    • By Summer Deep · Posted
      A short set of maps by the author of the excellent Alkylation. These are not quite as ambitious, but still imaginative and with plenty of quality action. Be prepared in particular for some close-quarters encounters with Revenants, Mancubuses and Barons in tight corridors or confined spaces. There's also a custom designed boss at the end which takes a bit of seeing off....   A slight oddity of this wad is the inclusion of mini-levels with just a handful of monsters. The last of these, the 'Postludium', takes place after the boss encounters, and requires you to defeat a Cyberdemon in order to get back to your spaceship. There don't appear to be any ammo or weapons around, so pistol starts are out of the question and you'll be dependent on carryovers from the previous level - make sure to have a good scavenge around before leaving it.   Played on UV, continuous, GZDoom.    
    • By Dedalus 80 · Posted
      Quick and fun to play map. Well chosen music and nice gothic setting. Medium/high difficulty.