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EPIC

   (84 reviews)
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4 Screenshots

About This File

One level for any boom compatible and limit removing ports. PrBoom-Plus or GZDoom are recommended. To play this PWAD file, unzip it into the directory with your PWADs then start: glboom-plus.exe -file epic.wad -complevel 9 (g)zdoom.exe -file epic.wad

Important:

Do not play map05 in the current prboom (up to 2.4.8 for now), because of:

a) All existing versions of prboom are buggy on levels with big open areas - precision problems. The latest Eternity release (3.33.33) also can't handle map05 correctly - the same precision problems. Use the latest SVN alphas.

b) The current glboom-plus (2.4.8.2.beta) is much faster on levels with sectors which have too many lines. I got 80 fps in glboom-plus instead of 50 in glboom at map05.

c) Vanilla GLBoom doesn't have an option for quality rendering and it is very noticeable on some levels, especially on the big tower at map05 and in the second room at map03 - big white strips and dots on corners. The effect doubles on ATI cards. Light sky is a headache of prboom. So gl_render_precise should be 1. I hope this variable will be removed in the future versions and quality mode will be forced.

Note: gl_depthbuffer_bits in glboom-plus.cfg should be 24 or 32 to avoid some rare small glitches.

Yo can download the latest prboom-plus here: http://prboom-plus.sourceforge.net/history.html


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Guest

Unknown date

  
Just damned good stuff. "Eternal"/Deadall must be mapper of the year, hands down. [Suggest the first three reviews are removed now that the file has been successfully uploaded.]

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Guest

Unknown date

  
fucking epic as shit

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Guest

Unknown date

  
It looks very good, create more doomlevels!

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Guest

Unknown date

  
Fantastic wad. Plays extremely well with Project MSX!

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Guest

Unknown date

  
you can't go wrong with eternal maps! 4 stars Daimon

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Guest

Unknown date

  
vomit0/5

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Guest

Unknown date

  
this is an epic UNFINISHED wad. why the fuck didnt you finish it? 5 stars. if you dont download this wad now, you're a sinner

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Guest

Unknown date

  
An (put the wad's title here) wad! 5/5

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Guest

Unknown date

  
Eh-fucking-pick

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Kotzugi

Unknown date

  
Really cool map set and well designed: Not too difficult but challenging enough, good balance and placement of ammo and monsters. Music is OK, at least it's original (in the sense that I haven't heard them before). Apart from the train map they are of good size, not too big but I got a little lost here and there. Just missed the BFG, and oh, it's only 5 maps. 3,5 stars, rounded up it becomes 4. Great stuff.

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Guest

Unknown date

  
Confusing as hell

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Guest

Unknown date

  
Fantastic. Nothing more to say ...

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Guest

Unknown date

  
EPIC is right. Y'all should check this out! 5 Stars

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Guest

Unknown date

  
The most detailed, unique game. You play on a moving train with moving scenery. It feels so real its insane.

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Guest

Unknown date

  
The file is not corrupt now at least on the Germany mirror, but the size in header is incorrect. The correct value is 3276KB. Each level has a unique sub-style: Duke, Call of Duty in Africa, Eternal, Train attack and Big Bada Boom. I liked all of them much.

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Guest

Unknown date

  
MAP04 is a ripoff of E1M4 of Phobos: Anomaly Reborn.

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Guest

Unknown date

  
This was a lot of fun. It took a while, but I never got lost or confused, and the battles were always great. The graphics were top-notch, some of the best, and the final map really lives up to the title of this WAD. Good work :) 4.5/5

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Guest

Unknown date

  
WOW FANTASTIC

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Guest

Unknown date

  
nice design and overall very good gameplay, things are very good executed, you sometimes can get lost and there are sometimes switches where you don't know what they do, nonetheless it's brilliant 5/5

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Guest

Unknown date

  
amazing job

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Guest

Unknown date

  
It's about damn time something interesting and cool gets released onto the /idgames archives instead of those shitty "jokewads". These were really impressive maps. The new textures were a very nice touch. That tank on that first egypt level and the train map were pretty cool. The last map is very big. There are plenty of intense fire fights. It's a shame that it's only 5 levels long. Aside from that, this wad definitely deserves this score: 5/5

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Guest

Unknown date

  
Great job. 5/5

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Guest

Unknown date

  
I just finished this this 5 map pack, and I really enjoyed it! The tower on MAP05 really gave the impression of an immense, imposing structure. Another aspect I liked was that the effect of a switch was often visible through a window, or otherwise obvious. The Description is a bit off-putting; I played this in combination with the Real Guns Hardcore mod, with no problems, no special config necessary. 4/5

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Guest

Unknown date

  
Great !!!!!!!!!!!!!!! 5\5

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Guest

Unknown date

  
Nice graphical edits, great use of the Eternal Doom resources and a very cool Indiana Jones style to the whole deal. Loved it, although I found that the 2nd and 4th maps were the hardest, and the final map was actually rather easy. Great show all the same though, so that's another 5* for this author.

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  • File Reviews

    • By Thrustpeak · Posted
      Good tunes, cool visuals, fun gameplay.
    • By Arrowhead · Posted
      A very detailed (but nearly microscopic) techbase map.   The detailing is quite good - truly feels like a real place.   Gameplay wise, the map is too small to offer much of a challenge. It took me under 3 minutes to UVMAX. I enjoyed what was here, but really wanted to see more.   3/5
    • By Arrowhead · Posted
      Decent map w/ a lot of symmetry - but that's to be expected from a WAD based on a real place.   I took it upon myself to look the library up on Google Maps, and you can definitely see what the author was going for architecturally - the library in this map is pretty close visually to the one in real life! It even has the little cube sculpture out front!   Doom isn't the best medium to recreate real places, but it does an adequate job here. In terms of gameplay, the map is very easy! One should have no problem beating this map on UV. The most difficult part of this map is its navigation. It is a little bit of a switch-hunt.   Monster placement is surprisingly good for a map of this type.   Check the map out, and then look it up on Google Maps! You'll definitely see the resemblance! :)
    • By Arrowhead · Posted
      A bit of a cramped map, but there are many fun fights to see here. This is one of those maps w/ very little room to run around. You better be able to dodge revenant fireballs in close quarters if you are to have success here. This map isn't too difficult, but it is a fair challenge. I'd say it'd be a 6/10 on the difficulty scale today.   There is some mean archvile placement in this map, too. A lot of fights involve hit and run tactics, as there isn't nearly enough room to circle-strafe in this map. Because one can't circle-strafe, the map is far more difficult.   There is one absolutely great trap involving a dark corridor near the end of the map. I don't want to spoil it, as its quite a 'scary' section of the map.   I recommend you play w/ a port that supports MAPINFO, as there is a message at the end of the WAD when you win.   Great map from the early 2000s. Check it out!
    • By Arrowhead · Posted
      Not at all bad. Quite a good time on UV. Most of the fights are against fodder type enemies - you rarely feel in danger at all throughout the entire level.   Map has a couple good traps, but most of the encounters are "groups of enemies standing in rooms" type encounters...   Not horrible, feels like an early map by this author, as if they were still trying to get their footing. Give this one a try, if you want some older 'classic' style gameplay.
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