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EPIC

   (84 reviews)
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4 Screenshots

About This File

One level for any boom compatible and limit removing ports. PrBoom-Plus or GZDoom are recommended. To play this PWAD file, unzip it into the directory with your PWADs then start: glboom-plus.exe -file epic.wad -complevel 9 (g)zdoom.exe -file epic.wad

Important:

Do not play map05 in the current prboom (up to 2.4.8 for now), because of:

a) All existing versions of prboom are buggy on levels with big open areas - precision problems. The latest Eternity release (3.33.33) also can't handle map05 correctly - the same precision problems. Use the latest SVN alphas.

b) The current glboom-plus (2.4.8.2.beta) is much faster on levels with sectors which have too many lines. I got 80 fps in glboom-plus instead of 50 in glboom at map05.

c) Vanilla GLBoom doesn't have an option for quality rendering and it is very noticeable on some levels, especially on the big tower at map05 and in the second room at map03 - big white strips and dots on corners. The effect doubles on ATI cards. Light sky is a headache of prboom. So gl_render_precise should be 1. I hope this variable will be removed in the future versions and quality mode will be forced.

Note: gl_depthbuffer_bits in glboom-plus.cfg should be 24 or 32 to avoid some rare small glitches.

Yo can download the latest prboom-plus here: http://prboom-plus.sourceforge.net/history.html


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UAC guy

  

One of the best megawads I've ever played. I especially like map05, though the

Spoiler

final boss could be a little tougher.

 

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Psilli

  

Excellent five maps! I found the pacing to be great and the levels themselves were very, very fun to play and of great design. Good wad to sit back, relax, and enjoy the environment (oh, and killing demons, of course).

 

Played with:

GZDoom

Hurt Me Plenty

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P41R47

·

  

Wow! Totally Amazing!
EPIC is a good sustantive to define this little mapset.
The maps are awesome and full of details. Just what i like!
I got nothing to say against it. Maybe that its too short and boom, but well EPIC 2 solved that with its vanilla epicness ;)
With this, Eternal shows that he was really capable of amazing things.

Gonna try everything he made, as by now, he is the one that most digged the TNT style aside from Gwyn Williams.

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galileo31dos01

· Edited by galileo31dos01

  

Done with these settings:

 

- GLBoom+ 2.5.1.4. complevel 9.

- Hurt Me Plenty.

- Continuous combined with a pistol start mindset.

- Saves every 10 minutes or so.

 

First of all, there are 5 maps not "one level", might be a mistake in the text file. Back to the review, this is a very nice adventure-like mapset. Apparently the author is a master in aesthetics, and this was a lovely introduction (for me) to what he's capable to do. The textures are really neat, you get to navigate into the ruins, in a desert which is also set as a war-zone, although there's vegetation and water too... anyway, I really liked the environment in this mapset, Eternal did not limit the player to indoors exploration only but also on the surroundings, parts of the maps that normally would be just for visuals, like in map 03 where you must find a key in between a lot of palms. Also, there are many parts with deep-water, an effect used really cool here. The music selection is nice too, well the midi in map 01 starts a bit too loud but gets better soon, the menu screen midi is my favourite so far. 

 

Gameplay is more on the low pressure side, with incidental combat being the most present. The mapset is clearly meant to be played from a casual adventure/exploratory perspective, slow-paced, rather than full slaughtery. I think it's pretty consistent with the kind of monster placement throughout the levels, not suddenly turning into something out of place. Usually you'll find them hidden on corners prepared to attack the player in their moments of distraction, if not they will pop up in front of you or teleport in spacious rooms. It gradually gets harder but overall the level of threat is according to progression, and for example enemies like archviles or arachnotrons rarely make an appearance until the last map. Talking about progression, some of the maps are very big and moderately non-linear, with keys and switch-hunts, except you may never get lost unless you want to find all the secrets, and there are a lot! There's only one straightforward map which is set on a train working, creating an effect I don't know the name of, though it was funny how it left a caco corpse behind disappearing.

 

In regards to the secrets, pay attention to the linedefs in the automap, and the gore-ish details Eternal put to tell you something. I personally liked the ones that you go underground and end up navigating tunnels on deep water. Without the secrets you'll be fine anyways.

 

For favourite maps I'd pick 02 and 03, but I liked them all in more or less the same way.

 

Overall, not sure if this was "epic" but I had a lot of fun, there's just something about exploration in Doom I can't help myself but to love it, and I truly recommend it to anyone that likes this theme as much as I do. If not, avoid it completely, or play for the visuals only. This is a 9/10 for me. 

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Spectre01

  
Epic wad. Does what it sets out to do extremely well. Very impressive train map as well as the mastodonian finale. 5 shades wearing Zombiemen out of 5 black headband Chaingunners.

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trrobin

  
Really nice level set. Looks great and is fun to play. Recommended.

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NuMetalManiak

· Edited by NuMetalManiak

  

quite odd that it is considered one level according to the textfile. it's actually five levels, but it probably would have been cooler if it went Deus Vult style aha.

 

anyways, awesome thematic mapset which is very immersive and balanced. it gives subtle changes to monster sprites and sounds but the gameplay is fresh Doom, this time set to Egyptian themes mostly. opening level gives what you want to try, and then the second level comes and you're in exploration mode. Eternal's monster placement is intriguing to say the least, enemies are tucked in many corners and are quite sneaky, so every corner should be observed closely. it's quite literally a sandbox until you figure out what to do and where to go. the third level is a nice, linear adventure evoking shades of Eternal Doom quite well. then you get to the train level, and train levels are usually memorable, stay on, fight enemies to and fro. this all comes before yet another sandbox, the last map. it's certifiably difficult, but worthwhile to explore.

 

Epic 2 offered less in exploration, Eternal had more maps to work with and accorded them well, but most were made shorter and "less" epic, while the original Epic basically gives a lot more immersion.

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Guest

  
Very mixed bag, played @ UV. Map01 is too simple, map02 is consistent but has too many snipers. Map03 is an excellent 'Chris Couleur & Bob Evans go Inca'-style map. Superbly done! Map04 is a small, good-looking but not so interesting train map with predictable gameplay. Final map05 is a huge open area with a few decorated places and a tower; it's too ambitious and the outside fights are simple and plain boring. Overall: map03 = 5* legendary; for the rest: design 2-4, gameplay 2-3, which makes a small 4*.

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Pinchy

  
Based. But the music for map 5 is too short and loud.

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Guest

  
Five high quality levels with five different themes! Better gameplay than Epic 2, at least for single player.

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Guest

Unknown date

  
F-A-N-T-A-S-T-I-C

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Guest

Unknown date

  
I loved all the levels. Make more levels Deadall! Level 3 had me stuck for years because I pushed a scary face on the back of a headstone first instead of pushing the face on the front first. Who Knew? When I finally noticed the face on the front is when eureka happened and I could progress to get keys. I always thought the yellow key was first to get. Grrr.

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Guest

Unknown date

  
OMG, Deadall is the best wad author EVER! 5/5

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Guest

Unknown date

  
One word: EPIC. 5 stars deserves map05 alone, but with other there must be 6 stars.

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Unholypimpin

Unknown date

  
Really nice wad, i like all the maps which is odd cuz i normally dont like none void/hell maps. 5/5

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Guest

Unknown date

  
An excellent piece of work. I was kind of expecting a custom boss at the end, but then again I'm a sucker for a cool boss battle. That aside, I enjoyed this wad immensely from start to finish. 4 stars. --Obsidian

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Guest

Unknown date

  
Loved it! I could'nt kill those Soldierzombies with their cute sunglasses. ^^ And the ones with the hats and bandanas, SO cute! Liked it! Want more!

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Guest

Unknown date

  
Alexander's works are no less than revolutionary! I can honestly say he is the only man who deserves to get laid by 7 willing females at once :P 5/5 - B.Krypto.

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Guest

Unknown date

  
IF YOU DONT DOWNLOAD THIS WAD NOW, YOU'RE A SINNER

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Guest

Unknown date

  
The theme wad by which all other theme wads ought to be judged. Architecture, gameplay, and atmosphere are all superb. Map02 and map05 are the highlights but all the levels are excellent. Much better than the sequel. 5/5 --Woolie

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Guest

Unknown date

  
Yeah! That IS Epic! Great maps. Maybe only some switch hunt was quite problem. There are lot of buttons and you dont know, what they could do. but... 5/5 - Damned

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Guest

Unknown date

  
It definitely lives up to its name! 5/5

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Guest

Unknown date

  
Eternal shows here why he is one of my favourite mappers. 5/5

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Guest

Unknown date

  
Pretty good overall, though the desert theme gets pretty bland by Map 3, there's some nice areas mixed in that save this wad from total blandness. also quite a challenge on UV, and the ammo is well balanced, though I had to Beserk fist a fair number of times. Overall, definately worth the time, 4 stars.

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Guest

Unknown date

  
Wow! Long time since I played such an impressive WAD. Huge worlds with interesting details, great ideas and lot's of action. The russian dude is my new mapping hero now! 5/5 - Optimus

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  • File Reviews

    • By The BMFG · Posted
      ah yes floorceil. i love the exquisite and masterful show of all of this games beautiful floors and ceilings this took me multiple hours to get through due to its complexity in level design and monster placement. i love the trap near the end where right as your going for the yellow key and all the walls open up to reveal a horde of bloodthirsty imps ready to claw your very hot face off. over all 5 stars crafted by a master of doom  complex level design  challenging new enemies  and a brand new weapon so beautiful that i cannot spoil in this review you really need a high iq to understand the complex level design and master crafted puzzles  would recommend
    • By dei_eldren · Posted
      Having been recommended to me earlier, a while back i gave this WAD a serious try, whilst by now being quite sure it's not on paper something i'd be likely to enjoy.  And so it wasn't, i simply quit in E1M4, but could've just as easily done so already on M1, as my impression didn't change at all as the game went on.   For me, the layouts are far too protracted and downright boring as a result, and the detailing is heavy-handedly generous, and i would even say, not pleasing to my eye.  Long levels often are not a problem when the layout is well-designed, and when one by the end of it has gotten a good grasp of it, but here i never got that feeling, so for me the layout designs are a problem.  No doubt this is partly due to them being expansions of the original maps, but it shows their efficacy and genius - and it shows that the whole idea of expanding such maps may be ill-adviced unless one can truly match that genius, and here that has not been the case. i also did not enjoy the alteration of the original areas to 'modernized' or 'improved' versions.  One main feature of this WAD are the gameplay additions, such as mines, forcefields, radiation areas, new monsters and numerous others, and these i saw as nothing more than gimmicks that didn't add any substance, simply detracting from the elegant simplicity of the game.   As far as gameplay itself goes, on first level there was a severe shortage of health considering the amount of hitscanners, and also some worry about having enough ammo.  On further levels they weren't frivolously given either but that's to be expected (quite a bit of bullet-spongy beasts are present, so it's important to manage it all correctly).  The new monsters didn't add anything to my liking, but i do see what was attempted with them - still, for me they are just a novelty (i sort of like the black crouching figure shooting fireballs, maybe it could be used somewhere and i'd like it...)  Doom is an extremely balanced game, and it's not easy to add to its bestiary without tipping the scales, i'm aware of only a handful of times that it's been successful to my taste.   One interesting thing was the detailed intermission-stats, that even showed as graphs the player's success in past levels and collected/used ammo, health, etc.    i have in the past used the term gimmick-WAD and this is a good example of exactly what i mean with it.  So for me, this had nothing to do with Doom, but i give two stars regardless, mainly for effort and trying something different.  Even so, this is just my personal experience and preference, and i'm glad a lot of people are of a different opinion.  (Played on LZDoom, HMP and continuous.)
    • By Kuro_mahoh · Posted
      I saw a floor and a ceiling, multiple in fact. Nice that there is no false advertisement here.
    • By Plank_Guy_89 · Posted
      It took me a few hours to get through. Pretty fun and very difficult.
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